


Phantom 2040-PART LVI [56th]
Vehicle Design Sketches
Client: Hearst Animation Productions.
Art Director: Myself.
Project Date Spring 1993.
In this 56th post on "The Phantom 2040" television Animation Series I have put up some more of the transportation designs I did for the series, as there were always a lot of vehicles we needed designed for the 52 episodes.
As a Car Design major from Art Center in Pasadena California, we wish for jobs like this. Futuristic Flying Cars and Motorcycles, I couldn't have asked for a better job had the master Syd Mead Himself, assigned it to me. FUN!
Above you see some quick designs I did for a few cars ,and Max's Flying Hyper-cycle that he ends up chasing [ and being chased] by The Phantom on. I gave his bike circular grips based on the workout system for the wrists and you rotate the handles rather than twist the wrist.
I also cut in half a CALTY project concept I did years earlier at School for the Micro Car. A fun time as I always had a few flying things each show to come up with a design for.
As a Car Design major from Art Center in Pasadena California, we wish for jobs like this. Futuristic Flying Cars and Motorcycles, I couldn't have asked for a better job had the master Syd Mead Himself, assigned it to me. FUN!
Above you see some quick designs I did for a few cars ,and Max's Flying Hyper-cycle that he ends up chasing [ and being chased] by The Phantom on. I gave his bike circular grips based on the workout system for the wrists and you rotate the handles rather than twist the wrist.
I also cut in half a CALTY project concept I did years earlier at School for the Micro Car. A fun time as I always had a few flying things each show to come up with a design for.
Cheers, THOM
No comments:
Post a Comment