Sunday, December 25, 2016

Merry Christmas 2016!

Cheers, THOM

Thursday, November 24, 2016

Happy Thanksgiving 2016

Happy Thanksgiving

3DCD is very thankful this fine Holiday!

       Cheers, THOM

Thursday, July 7, 2016

Project Review:Penny Dreadful 2014-Key Art Concept Skeleton Picture Frame.

The Shot as delivered for Penny Dreadful Season 2 Key Art. I finished for Season one here.

Here is an over-view shot showing the hand placement of each bone to create the ring shaped frame element for the One Sheet.
 I provide a Z-Depth Mask pass if requested by my clients so their Art Directors can do distance [ from Camera] based editing on a pixel by pixel basis.[ Fog, Desaturation, Camera effects and blur]

 A screen grab with the 2D Comp lined up. The black boarder is added before I begin to give the client bleed to the comp, so always safe to over-render a bit[ an inch or so]

Project Review:
Penny Dreadful Season 2-2014
Key Art Concept Skeleton Picture Frame.

Client: Showtime via Leroy and Rose.
Creative Direction: Melchior Lamy.
Project Date: November 2014.

A year earlier I finished with the 3D Illustration I did of the Scorpion Necklace for Season One on Penny Dreadful, seen here, and I was contacted to help with a concept for Season Two, A skeleton Picture Frame.

I received a 2D Comp layout with a rough mock up of a round framing element for the poster. I have had a Skeleton in my personal library for years that was used on various projects, so I broke it apart and began to design the frame.

The show is a dark concept so in keeping with that theme I used a black fog in the shot to drop all elements back into the abyss.

What a FUN concept to work on.

Cheers, THOM

Tuesday, March 1, 2016

I got some Press over at Cebas!


      There is an article up over @ Cebas [Software-GI renderer] showcasing my work, and an interview of mine.


Cheers, THOM