Showing posts with label Firearms. Show all posts
Showing posts with label Firearms. Show all posts

Thursday, June 12, 2025

The Kingsman: The Secret Service 2013- Firearm Logos and King's Crowns PART II

 
 
My first crown design alternated the firearms to create visual gaps to match an actual crown that would typically have points.
 
 
 
 
This Clay Shader Screen Grab showing the wire-frames of this file I built from a higher angle.
 
 

   

This Second crown design spaced out the firearms to create visual gaps and had a band-ring made up of a variety of ammunition that I had from prior projects as well. I also sell the models for those online for $35.oo at TurboSquid Stock Models.


This is a Clay shader Screen grab showing the wire-frames for this second design I built out in 3DSmax at a slightly elevated angle.


This second Screen Grab of that design is a close up on the model details as you can see that the hand-grip was modeled, and not mapped. The 3D Bullets are all Sub-D built.

 

This Third crown design spaced out the firearms in a circular array with the objects rotated to interlock and space them out.


 
 
This Third Design Screen Grab is closer on the model at an elevated angles showing the full 360 nature of the model. I frequently build the files like this as I am asked to proved them to Motion Graphics artists for MGFX Trailer work.

 

This Fourth crown design snugs the object much closer with less gap between them.
 
 
 
 
Moving forward I am reviewing the 3D logos built into a firearm for a Secret Service Agent. This is a sheet of preliminary designs I rendered out at a smaller resolution to get feedback without breaking the budget prior to more direction.
 
 
 
 
Another Clay shader Screen grab showing the wire-frames from the preliminary design work at a 3/4 lower angle.
 
 
 
 
 Clay shader Screen grab closer to the Camera View showing the wire-frames. I love the multiple stacked Kingsmen on the grip texture it emulates.
 
 
 

Clay shader Screen grab with the wrapped text on the silencer at a low angle showing the depth the text is going into the main model to get those deep shadows as the file is extruded more.




Clay shader Screen grab closer to the Camera View wrapped on the frame and silencer here.

 

A much simpler design with different versions of fonts to render on the same file.



A bit bolder and brighter with the font on this one for better legibility in this larger render
 
 

 
A low 3/4 angled view of the above design showing off the dimensions a bit more.
 
 
 
 
Large Text over the frame of the firearm covers it almost entirely.
 
 
 
 
The final design I curved the text on the silencer to conform to the cylinder shape. You just cant beat a curved surface to get the best value contract in the lighting.
 

Project Review
The Kingsman: The Secret Service 2013- Firearm Logos and King's Crowns
PART II


Client:  20th Century Studios via BOND
Project Date:  June 2013.
Direction: Patrick Dillon.


      This is my second post for the work I did for Patrick Dillon at BOND, and today I am going to review my firearm based logo's and King's crowns I was directed to create for the franchise, The Kingsman: The Secret Service. 
 
       I was provided ample direction and vector files for the typeface work so I could begin the project. As a concept artist I can start from nothing or from just a little, to full direction, it's up to the client.

      I have been building firearms going back to the Glass Walther PPK I did for the James Bond franchise going back to my time at BLT Communications when I began in Key Art in 2001. I have more than a few 3D Models of Firearms and weapons that I have built, and for this project I used many assets including the Dessert Eagle and a Beretta I made. These were built with BREP objects that are NURBS from nPower Software based builds, so not a Sub-D build in Quads.

     This work did not make it to finish for the final Key Art, but I continue in my craft for each assignment I get the privilege of working on.To visualize in 3D is a challenge in composition and lighting and I love what I do, do it is a win for me.

     I will be posting more Key Art 3D Illustration and 3D Logos I did for this The Kingsman: The Secret Service for BOND in future blog posts here.

-Here is a link to PART I: covering 3D badges and Emblems I did.

     I am back to full time freelancing as I await the US Job market to pick back up, so big or small I would love to assist you in any 3D visualization work for your projects. My Linked in Profile button on the right column has all my contact details in there along with in my experience section.
 
                                 Cheers, THOM

Wednesday, June 25, 2014

Project Review: The Purge 2012-3D Concept Illustrations-Backwards Revolver

The final shot in a polished metal finish for this backwards facing revolver done as a conceptual 3D Illustration for marketing the film The Purge.

A BLued darker version was done as an alt as well for the 3D Illustration. I delivered these at 150DPI @ 10" wide for a typical 11 x 177' Comp presentation. If this was to finish I go 4500 pixels wide a typical size for a One sheet Poster.


The backwards frame was build subdivision, though most parts are Npower Power Nurbs conversion parts from a number of project that I have worked on.


A 3/4 birds-eye view of the top area on the gun.


 A view exploded out to show the parts I built inside the firearm illustration.

Project Review
The Purge 2012
3D Concept Illustrations-Backwards Revolver

Client: Universal Studios via Cold Open.
Art Director: Noah Witlin.
Project Date:April 2012.

A good use for 3D Illustration is to make props that do not exist in real life,and to make them look real, and for the film The Purge, I was asked by Cold Open out of Venice California, to create a revolver firearm that shoots backwards. To create this prop in real life would require a good CNC mill and a much higher budget, so I did a virtual 3D Illustration as this was just over a half day to complete.

I have built a number of 'virtual' firearms in the past, so I took a few parts I had already made and created a new frame for the revolver that aimed at the user for this concept piece. The detailed parts were made with modeled in details with the knurling and grooved sight, rather than a bump fake.

I rendered the finals out on a white cyclorama with a blued darker metal as well as a polished metal version for presentations.

A fun conceptual piece.

Cheers, THOM

Thursday, August 22, 2013

Project Review: R.I.P.D.-3D Seven-Shooter Virtual Film Prop Replica for Key Art 2011.

 The first shot delivered for R.I.P.D to Cold Open was this side shot of the iconic forearm used in the film.


 I was asked to make it 30% longer so I adjusted it in 3D, and re-rendered it out.


 Here is a screen capture showing the alignment that I do to line up the virtual prop with the photography provided to me.


 This is the base Low-Poly mesh I made for the virtual film prop for RIPD.


 Here is the shot with Subdivision added with 2 levels of detail[ 3DSmax=Turbosmooth]


 An alternate comp with Jeff Bridges silhouetted with the gun up front. I rendered bright so they could take it back to a lower level. Too dark they have no room to go back up, so I did it this way.


 I did two shots with the gun opened up revealing the Long bullets as well as the blue glow for the "special shot' in the Center.


  A view similar to up top with the longer barrel and cylinder.


Project Review
R.I.P.D.
3D Seven-Shooter Virtual Film Prop Replica for Key Art 2011.
Cold Open PART I

Client: Universal Pictures via Cold Open.
Art Direction: Gardner DeFranceaux.
Project Date: December 2011.

A few years back I was hired to create a Virtual Prop replica for some Key Art work for the Agency Cold Open. They were doing Comps and needed a futuristic Gun Prop replicated for the then in production film R.I.P.D, and I gladly jumped on it.

I received a few shots of the prop and proceeded to create this fun little prop in 3D as a subdivision model. Once it was built out I was given some direction as well as some photography to line up this virtual firearm with so I rendered out just over half a dozen images for their presentations.

In advertising selling is everything, and with virtual props like this I can adjust the model itself to make it "Larger than Life", or in this case a bit longer. They wanted the Cylinder and Barrel about 30% longer, and if this was photography it would require a few good hours of time to 'Frankenstein' it together, but with a 3D asset like this, I merely took off the subdivision, went to the base simple mesh and pulled the points out to the desired length and re- smoothed and re-rendered it. A whole lot faster and cost effective to adjust as Virtual Photography of a virtual film prop.

I will have more R.I.P.D. posting in the weeks to come as I worked on this campaign for a few agencys. 

                       Cheers, THOM

Thursday, March 18, 2010

3D Firearms


 Walther PPK [ Old Model] for the 007 Bond Franchise-[2001]



Old West over-under rifle-[2004]


Beretta .38 from Lucky Number Sleven-[2005]


Not actually a firearm, but close-The injector gun from Paycheck-[2002]


M4 Assault Rifle from SWAT AV campaign teaser-[2003]


Desert Eagle .50 Cal from Collateral-[2003]


.38 Special with a pretzel knot in the barrel-[2008]


Exploded views of the .38 Special[ Snub nose]


3D Firearms PART I

Since my first days in 3D illustration I have been building firearms. My first was a Walther PPK for James Bond in the World is not Enough where the theme was Ice, so I built a fully transparent gun with all internal workings.

Since then I have built from scratch about 6-8 firearms with about half being full models with all internals as well. A few are for sale online from my old employer The Cimarron Group.

Cheers, THOM

P.S. You can Link to the .38 Special for sale online by clicking the post title, or paste this text into your browser:
http://www.turbosquid.com/3d-models/38-special-handgun-3ds/320939