Showing posts with label Clay and Foam Modeling. Show all posts
Showing posts with label Clay and Foam Modeling. Show all posts

Tuesday, October 2, 2012

Project Review Revised Tomorrowland Anaheim 1998 PART II

 This was modified on site based on my sketch for a "Cone of Silence" that would hang over the video game stand up consoles, it can be viewed here.It was in the New Tomorrowland redo from the last 90's.

 A Pinball Machine design done in the same Jules Verne themed look[ steampunk] late 90's.


 A close up on a branch shows the simple metal rib structure covered in wire-mesh.


 The leaves were circuit boards that we recycled to stay with the recycled Compaq PC message from the attraction.




This was So Much Fun to do: Terry Dobson was not happy with the model shops interpretation of my sketch, and I reminded him I sculpt as I did go to Art Center for Transportation design, so I did the final foam at 1/10th scale, and it was scanned to create the finals, so the branch shapes were right on. See the sketch here.

Project Review
Revised Tomorrowland Anaheim 1998
PART II


Client: Walt Disney Imagineering [ WDI]
Art Director: Terry Dobson
Project Date: Summer 1998

I found some more snapshots taken back in the 90's from when I worked on the Innoventions re-design project for Walt Disney Imagineering back in the 90's.

So today in PART II, I have posted a few added shots of the various elements that I designed for Tomorrowland from the big tree to all the steam-punk/Jules Verne themed games and attraction pieces throughout the show.

I was also able to model the tree which I wanted to anyhow to get the shapes right, and thanks to the awesome encouragement from Terry Dobsons Direction, I was able to accomplish that for him as my last effort on the project.

All has since be demolished and removed , except they kept the tree, see here from my first trip last year[ a decade after it was installed].

You can view PART I here.


Cheers, THOM


Thursday, September 27, 2012

Personal Project My 6th Term Transportation Design Four Project 'Sunset' Fall 1990 Part 1- The Fifth Scale Clay Model

 A 3/4 shot of the nose up front on this design from my 6th Term ID Transportaion Design Class from Art Center in the 90's. I themed it with aquatic shapes[ Waves shells, Hydrodynamic Shapes etc.]


 A higher angle 3/4 rear shot of the clay model in progress at Art Center in the 90's.


 A side shot I took back then of the profile of the car[ 4 door ] with hub-less wheels and all wheel steering. The lower body articulates for bounce front and rear similar to my 3rd term Bubble Car.

Here it was in the project room, I sat next to Chip Foose who was two terms ahead, though our 6th term class got space in there with the 7th and 8th termers. I found with these pics from his Pre-Prowler Model I will post in the future.

Personal Project
My 6th Term Transportation Design Four Project
'Sunset' Fall 1990
Part 1- The Fifth Scale Clay Model

This is my first post covering my personal school project from back during my Art Center days in Transportation Design my Sixth Term in the Fall of 1990.

This was the second clay model I built, and the first one I painted, since the 5th term Transportation Class taught by Harry Bradly, did not allow us to paint the clay. This class was sponsored by Sunset Magazine, as almost all upper level courses were[ Toyota-CALTY,  Alfa Romeo etc.], so some connection was made in the design requirements.

My design theme I picked used shapes reminiscent of waves and basic aquatic life, and I wanted to theme this design based on swooping aqua shapes as seen on the California Coastline near Big Sur regularly a feature in Sunset.

Also the brand new hub-less wheel technology was just emerging at the time from Italy, so I put hub-less wheels on all four corners as well as part of the concept. 'Big-n-Littles' as all Hot Rodders like were cast in plastic from wood bucks I turned on the Lathes provided in the shop.[ I was a Pro woodworker prior to my return to ACCD so this was Boilerplate].

As I have discussed in prior postings, three dimensional thinking is the ability for an artist or designer to see in his mind an object or design in dimensional space FIRST in the head before sketching. To think 3D, is to see 3D, so to speak, and all of us have a disconnect when we draw and 'fake' it to look better, and this is where ACCD fixed that.

As an ID** major[**Industrial Design], that faking will not fly since we build out actual three dimensional models to show the design complete, and any fake will show in reality and needs addressing. 
Over time the 3D Designer gets better and better in the accuracy in which we sketch, model and design. This is a natural process that gets better every year in fact, and as I continue in 3D to this day, I still see learning each year in my ability to see in 3D first in my head then on screen.

I have many follow up posts including the fully painted model as well that I will be posting in weeks to come.

Enjoy the post.

Cheers, THOM