Showing posts with label Submarine. Show all posts
Showing posts with label Submarine. Show all posts

Monday, February 13, 2012

Project Review: Below 2002: PART II Submarine Wireframe Model



 An overview shot of the full submarine I built for the final Key Art for Below.


 A close up detailing the nose of the submarine that was in many a comp idea prominent with the torpedo bays open for business.


 I cut the holes through the body mesh using the then standard Boolean tools, now I would quad model this out for full resolution needs and use the Pro-Boolean as needed with a quad mesh option ON.


 The 50mm was mounted on the back in this configuration for the film, though many had it up front.


 A tail shot showing the props and rudder assembly as built for this Baldo Class WWII Sub.


Anti-aircraft gun with should cups was mounted and ready for action on this virtual submarine.


Project Review: Below
PART II
Submarine Wire frame views of the Baldo Class Submarine Model



Client: Dimension Films via BLT and Associates.
Art Director: Alon Amir
Project Date: 2002


This is my second posting covering the 3D illustration work that I did that was used in the final Key Art for the film Below, back in 2002, a decade back now. Today my posting shows the geometric makeup of the 3D models that I built back then.

This Sub was built in about 10 hours, and in advertising that is about all the time they have to spare. It is always a challenge to build a complicated prop such as this in just over a day, but I was up for the task, though I did not quad model this, as I was still doing fast high-rez modeling to get the job in on time, so back then that was definitely a limitation I have worked to move away from.

However I have always been a stickler for details and with this Baldo class US WWII submarine, this was how I approached the job, so I included deck cleats molded board and battens and all wires and some rivets as well. Enough to catch a highlight and produce a nice shadow.

You can view PART I from a few years back here.

Cheers, THOM

Friday, October 7, 2011

Project Review: Launch City-PART VI- The Launch Yellow Submarine 1999

 The main body of this personal sub I designed starts with a Propane tank.


 Here is an underwater side view of the sub 'floating' in liquid space.


 Here is a low water level shot with the sub at a high surfaced position.


 Here is the Submarine I designed for Launch.com from a birds eye view.


 A render with the water just about to take over the cabin bubble area.


 A underwater "Hero" shot with the volumetric lighting with rays cast down int to depths.


 A view down from the surface seeing the caustic lighting on the Yello Submarine.


Launch City Part VI
"The Yellow Submarine 1999"

Client: Launch Media Inc.
Art Director: Myself
Project Date: 1999

In this sixth post on LAUNCH city, I have posted today detailed renders of my Launch Yellow Submarine that inhabited the waters around the diner in the bay out front. From my prior posts you get the idea that as a Transportation Designer submarines are a prime example of design that is not automotive based that we LOVE. So for transportation majors like me, it was not accident,  I HAD to put one in here.

Launch was a music CD-zine[ think- online magazine] from back pre-Y2K that I redesigned the city as a full virtual metro center for adding music content and advertisers, so a "Little Yellow Submarine" was fitting as the song goes.

I had designed a actual personal sub back in Art Center that was to be built from a Propane tank, and so when I had the chance to do this virtual sub I went with a lot of queues from my original designs for this little piece.

If you like mini Personal submarines visit PSUBS online here to see folks build these out.


To view PART I on Launch City you can go here.

To view PART II go here.

To view PART III for the Train Station "Twitch" look here.

To view PART-IV look here.

To view PART V- you can click here.

Cheers, THOM

Friday, September 30, 2011

Project Review: Cyan Worlds URU PART VII Submarine


 The Online version of MYST's URU had a Bubble-Sub I designed for the Venalem Age that was proposed.


 The mini sub was a one man craft all heavy iron and riveted with a Steampunk Industrial flavor.


 The "Tail" has a rotating and adjustable vane on the huge prop so it pushed pulled and steered the Personal Transport I designed back in 2000.


 An overhead render of the Ball shaped mini-sub surfaced on the ocean.



 A ocean level shot of the surfaced Bubble-Submarine Personal vessel in the open sea.


 Here is a geometry shot showing the 3D model as built for the concept art presentation.
 

Cyan Worlds URU: Part VII
Venalem Age:Ink Harvesting Submarine

Client: Cyan Worlds Inc.

Direction: Rand Miller
Project Date: Winter 2000


In this seventh Post on the Production Design work I did in the Winter of 2000 up in Spokane WA for Cyan Worlds, the makers of the popular Myst Video Game, I have posted the 3D renders I did for the Personal Submarine or "Bubble Sub", for the world Venalem that I designed.

Venalem was a world caught in a floating Iceberg and you can review the design here. The Bubble Sub was used to dive deep into the icy waters and cut the bulbs off at the base in order to create the ink needed to write the story.

I did the concept design a bit steampunk in theme, built out of heavy iron., with lots of bolts and rivets exposed. I added in some features like the variable vane propeller ball, that was ball joint hinged at a knuckle joint near the base, so it operated like a "Tail" to help steer the little personal watercraft design.


I always love submarine designs, as I did a few in 3D, and I also did a whole bunch of research in the Library way before the internet back in the early 90's to understand  "Neutral Buoyancy", since I wanted to build one someday, and since this one is a Bubble too, it follows that a bubble car and submarine are really a matched pair.


You can view PART I here.

You can view PART II here

You can view PART III here.

You can view PART IV here.

You can view PART V here.

You can view PART VI here

Cheers, THOM

Thursday, January 7, 2010

Project Review: Below 2002 PART I

Final Exterior used on One-Sheet and DVD cover

Lower Side view of Submarine

Extreme Up-Angle on sub nearing surface

Hero shot side view ALT

Various Logos using Submarine Parts to construct

Final DVD sleeve 2002

Interior Corridor with "energy" behind door

Finished Corridor used on DVD sleeve


Project Review

BELOW
PART I


Client: Dimension Films via BLT and Associates.
Art Director: Alon Amir
Project Date: 2001


The very first 3D Illustration job I had in the world of Theatrical Advertising came in from BLT and Associates and I worked with the very highly talented Alon Amir on the Below project. I started with just a submarine door, and within a few months, and being hired on full -time, I had built logos, interiors, and a full exterior model of the Baldo class WW II submarine.

The submarine interior corridors were the first production images I did using then the new Global Illumination [GI], method of indirect lighting to achieve the mood of a sunken submarine. I began using the new GI renderer, Final Render from Germany the day it came out.

Built from photos the exterior of the sub took about 8 Hrs to complete. A very enjoyable project as I have now built 6 different submarines.

You can see the exterior of the sub was used for the Theatrical One Sheet, as well as the DVD cover. The client also used the corridor image on the spine, and back of the DVD as well.

Cheers, THOM
Link to IMDB info on film in post title or paste in text below[ no pun intended]
http://www.imdb.com/title/tt0276816/