Showing posts with label IMAX. Show all posts
Showing posts with label IMAX. Show all posts

Friday, January 13, 2012

Project Review: Real-D Cinemas 3D Logo Design Exploration

 Here is a shot of what I delivers as a final, though in the end it was scrapped by the client.



 In this quad view you can see the fillet of the text as it extrudes out from the back-plate wit the rounded edge.


 An early design using neon red in the tag line, 'cinema', along with a dropped camera view of the model.


 A double key-line with red neon on both type sections.
 In this design I attempted to show them caustic reflections[ low rez at this point], but it was too 'busy' for them.


 This comp was the 'Dog-Tag' idea with a plate of sandwiched materials, that would be used in the MGFX where we moved around the design.



 Thin type for Real-D cinemas,  floating over the back-plate to emphasize 3D in real space.


 Here we see the above design with minor caustics on as well as a more centered camera view of the 3D asset.


Project Review
Real-D Cinemas 3D Logo Design Exploration



Client: Read-D Cinemas via The Cimarron Group.
Art Direction: Myself.
Project Date: Summer 2006.

With 3D Stereoscopic Movies on the rise, there are many players looking to become the VHS, in this current format war, so we assisted Read-D with some 3D Logo explorations back in 2006 while I was running my 'lil department for the company in-house.

The logo itself as far as the font choice, was locked, but in 3D I have a whole bunch of room to  get creaive with depth, bends, and extrusions. For Read-D I went with a basic metal, with a red glow as our accent color.

I did about 6 designs at a lower rez, and tried to sell them on caustic reflections[ I went low rez at first[ less samples as seen it the grain of the reflections], but they wanted a super clean logo. 

The final was rendered at 5K for IMAX applications.

Cheers, THOM

Wednesday, July 14, 2010

Project Review: Race to Atlantis!

The Ride-Film OPENS with you on a giant crossbow.

The main character fly's in on a winged vehicle as the cables stretch.

The cables SNAP sending parts into Camera.

We shoot forward towards the rider just missing him.

As we fly into the air we approach the top of a large dome we are in and a window...


RACE TO ATLANTIS
PART I

Client: Rhythm and Hues.
Art Director: na.
Project Date Summer 1996.

Back in 1996 right before I began my long stay at the Walt Disney Company, Rhythm and Hues[ R-n-H], hired me again to do the storyboards for the 3D ride film they were creating for Las Vegas. Doing a 3D ride-film storyboard for the IMAX format has some very specific constraints that need consideration in the way the boards are done and laid out. In IMAX you need a lot of time to make a full 90 degree turn so the audience does not get motion sick from too fast a 3D move. As a 3D Designer I blocked out the entire ride in Plan view first then we timed it according to the ride length and milestones and I designed from there. All in all I did 114 frames in which this is the first 10 frames in the series. I do not fully remember everything going on but I will put explanations below as I remember for each frame.

You can view PART II here.

Cheers, THOM