A close Up of the LEFT side of the wrap with the Queue for the Jungle Cruise.
Disney Interactive: VMK
Virtual Magic Kingdom DVD Game
Curvilinear Perspective Wraps
Client: Disney Interactive
Art Director: Myself
Project Date: Summer 1996
This is my sixth post in my series on the Virtual Magic Kingdom [ VMK] project I did for Disney Interactive back in 1996, and with this post, I cover a second perspective wrap that I did for a full 360 view from one of the game "Nodes".
They wanted a single sketch that would help them visualize the view from a specific point in the hub at the Virtual Disneyland Park we were making for the Virtual Magic Kingdom game so I did a sketch for each land.
You will notice that the artwork uses the fish-eye perspective grids I based on M.C. Eschers study of this drawing method, so I developed it to the project. I even taught the team curvilinear perspective to follow the theme we had for this game. A very fun time I had there with a great team, and now that I am back doing work for WDI, I pass by the old building on a regular basis.
You may review my earlier VMK posts in these link-a-dinks: