Tuesday, January 19, 2010

Project Review: VIrtual Magic Kingdom Part II

 
 24' x 36" Large Bird's Eye sketch of the "Haunted" Frontierland.

Entryway to the Mine-car Ride[ two various states of game-play illustrated]

Mine-car Ride view at a switcher on the tracks.

Mine-Car Ride typical Dead End on tracks.
Entry Gate to the "Land".
In the Frontier town there was a shooting gallery game.
 
 Stopped on the tracks there was a teter-todder game we designed here.

A game with a mine cart, pulley's and a big canyon to get to the Haunter Mansion(R)

Git O'ver Hear Varmints!

Client: Disney Interactive Entertainment Division
Art Director: Myself
Project Date: Summer 1996

Continuing in the series on Virtual Magic Kingdom [VMK], here are the sketches for a second "land", Frontierland. In Frontierland the ghosts have all escaped from the Haunted Mansion (R), and are wreaking havoc that the player must correct via various game-play.

For each "land" I did an overall map of the land as to locations of the game-play and close ups of each area of activity as well. We built all enviornments in 3D with 2D characters overlayed and interacting with the 3D backgrounds. As the 3D Art Director for the project is was nice to have designed most of what was being implemented myself.

My 3D team were some of the best 3D Artists I have worked with including; Adolph Lusinsky, Robert L. Miles and Jeff Goldfarb. I worked for two amazing Executive Producers, Roger Holzberg, and Terry Dobson.

Cheers, THOM

3 comments:

  1. These are beyond amazing! Good job! Judging by your work, you seem to really enjoy what you do. Kudos!

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  2. JUST WISH VMK WAS ONLINE AGAIN. DISNEY DID NOT NEED TO CLOSE DOWN A GAME THAT MEANT SO MUCH TO SO MANY PEOPLE. VMK COULD HAVE BEEN EXPANDED BEYOND MAGIC KINGDOM. COULD HAVE ADDED MORE TO THIS GAME AS WELL AS RIDES AND PINS AND COSTUMES

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