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Behind the Art
Toon Style Ink and Paint and Lighting Look Tests
Back in 2001 Global Illumination 3D Rendering was just starting to come out 'en mas, and Final Render for 3DS max had just come out. I had built out a little 3D set to test out some ink and paint looks and when the indirect lighting ability was added I jumped on it and was an early adopter, and immediately began experimentation with various scenes I had built to see the looks we could get.
Above you can see the basic structure of the toon styled room I designed and made. the fun shapes and exaggerated bends to soften up the hard edges to a toon world. I then experimented with a few looks with too shading with an ink and paint outline and some various fills including some textured passes.
I keep the scene as a base for various experiments and renderers to test to the speed etc. One way to keep your skills evolving is to use them constantly. Open up a scene and play around even more, keep going. Every hour in 3D you will learn something and have a good take away for the next round. Enjoy folks.
Above you can see the basic structure of the toon styled room I designed and made. the fun shapes and exaggerated bends to soften up the hard edges to a toon world. I then experimented with a few looks with too shading with an ink and paint outline and some various fills including some textured passes.
I keep the scene as a base for various experiments and renderers to test to the speed etc. One way to keep your skills evolving is to use them constantly. Open up a scene and play around even more, keep going. Every hour in 3D you will learn something and have a good take away for the next round. Enjoy folks.
Cheers, THOM
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