We were going to go inside the gun, so I built it hollow which takes double the time, here is an exploded view showing the components built.
An overhead view of the Model I built for Matt Hartle to animate for MGFX.
S.W.A.T. The Movie 2003PART II: M-4 X-Ray Full Model
Client: Columbia Pictures Inc. via BLT and Associates.
Art Directors: n/a
Project Date: Winter 2002-3.
It this second posting for the work I did for the ad campaigns for the release of S.W.A.T. back in 2003 for the Motion Graphics teaser that our in house Animation Director Matt Hartle set up.
I built the models in 3DSmax and exported them out to him via OBJ[ Pre FBX days]. It should be noted that these are not quad models, as I was still developing the modeling technique to be able to do that fast enough for the turn around times usually associated with advertising, so I did a fast model of this one.
This model had a complex camera move go around it in the original concept, with assembly and disassemble done, so I built all parts two sided with enough internals to fire a bullet out of the 3D representation as a virtual M-4.
You can view the render in glass here from a prior posting.
I built the models in 3DSmax and exported them out to him via OBJ[ Pre FBX days]. It should be noted that these are not quad models, as I was still developing the modeling technique to be able to do that fast enough for the turn around times usually associated with advertising, so I did a fast model of this one.
This model had a complex camera move go around it in the original concept, with assembly and disassemble done, so I built all parts two sided with enough internals to fire a bullet out of the 3D representation as a virtual M-4.
You can view the render in glass here from a prior posting.
Cheers, THOM
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