The fist was essential and in almost every design we did and all the preliminary work, and with this concept I put a little THQ shout-out in the hyphen.
Fist Bumping the Log between it.
The lite version of the fist w/o the holding device so it was more of an lit edge feel[ of my fist] with a double barbed wire cutting down the middle.
I did a few concepts where I replace letter parts with the wrapped 3D barbed wire and with this over and under type treatment I did just that.
The logo in the outlined fist with heavy negative space usage.
The barbed wire ring with crossed fists
A more 3D logo with the ring tilted back and the log on a separate plane.
Here a 'mini-fist' is used for the hyphen.
Barbed wire won the day, but I did a few with the chain link a staple in MMA look and feel graphics[ the cage]
A multi-layer type set up with a heavy fist and mini THQ hidden as a second read in the separation bar.
A shot straight on that I posted in PART I at a low angle. I used a bit less wires in back as well.
Fist Bumping the Log between it.
The lite version of the fist w/o the holding device so it was more of an lit edge feel[ of my fist] with a double barbed wire cutting down the middle.
I did a few concepts where I replace letter parts with the wrapped 3D barbed wire and with this over and under type treatment I did just that.
The logo in the outlined fist with heavy negative space usage.
The barbed wire ring with crossed fists
A more 3D logo with the ring tilted back and the log on a separate plane.
Here a 'mini-fist' is used for the hyphen.
Barbed wire won the day, but I did a few with the chain link a staple in MMA look and feel graphics[ the cage]
A multi-layer type set up with a heavy fist and mini THQ hidden as a second read in the separation bar.
A shot straight on that I posted in PART I at a low angle. I used a bit less wires in back as well.
Project Review
Fight Lab 3D Logo Exploration
for THQ Game Studio 2009
PART II
Client: THQ via Wellbrand Inc. via The Cimarron Group.
Art Direction: Goutam Mitra.
Project Date: May 2009.
This is my second posting for the 3D logo concept work I did back in 2009 for THQ for a new division they were considering called 'Fight Lab', and today I have the rest of the initial designs done in 3D as a continuation from PART I here.
As a 3D Designer, I can start in 2D[ traditional sketching or digital], since 2D is 66% of a 3D education, but when I go right into 3D and design in there, I am designing in virtual 3D volumes in the 3D space rather than from one view as all 2D is done, so my Industrial Design training kicks in as I think thru the top, bottom, and many other considerations as I design it out.
As a 3D Designer, I can start in 2D[ traditional sketching or digital], since 2D is 66% of a 3D education, but when I go right into 3D and design in there, I am designing in virtual 3D volumes in the 3D space rather than from one view as all 2D is done, so my Industrial Design training kicks in as I think thru the top, bottom, and many other considerations as I design it out.
This is a continuation of the direction from PART I, and I did as many variations once the elements were built out in 3D, and this is where 3D shines, as I can scale, bend, twist, and taper any of the elements and create a new look quickly, so the client has a full set of choices to pick from.
Part III will be posted in a bit, stay tuned.
Part III will be posted in a bit, stay tuned.
Cheers, THOM
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