see here], and this was done prior to bending the Aliens Ships wings down more, but the effect had internal caustics as well.
Here you can see the base mesh and final in a birds eye shot.
3D Icon designs PART II
Client: Universal Pictures via Mojohouse.
Art Director: Andrew Percival.
Project Date: March 2011.
This weekend the film, Battleship finally came out, so I am pleased to continue with this my second part in a series on the work I did for the advertising pitches around town here in Hollywood. I worked for four different vendors over the last three years on this film, and today I have a post dealing with the Icons I designed for Andrew Percival over at Mojo for the poster presentations.
I worked with Mojo most noted on a finish I did for Sucker Punch, and this task was to create an Icon with a stylized version of a battleship and an alien craft as seen in the film.
At the time I got a concept sketch 3/4 view, and I had to come up with this simple front view based on that one painting. I built it all as a Quad Model, and smoothed it out at render with a Subdivision modifier[ turbo-smooth in 3DSmax].
I wanted it to have a fully molded feel with soft rounds for all edges since I was doing metals and glass as a finished look, and the reflections will wrap the mesh much better in geometry like that as a single object, though it takes a bit more time and effort up front to build this way.
Above I also posted the mesh views, so you can see how I built it out. Look for more posts from the other vendors in the future.
You can view PART I here.