Showing posts sorted by relevance for query virtual furniture. Sort by date Show all posts
Showing posts sorted by relevance for query virtual furniture. Sort by date Show all posts

Thursday, August 10, 2017

Project Review: Architectural Visualization 3D Furniture Modeling 2017 The Olaf Chair

 The end product for this 3D Service is the 3D Model itself, I do a surface render check for every one, thus ensuring that the subdivided Quad Sub-D Model is good to go when delivered. This is a typical test shot as delivered to the client.

Here is the base mesh with Subdivision removed to show the low poly base build I do. Subdivision Modeling allows for as much resolution as needed in the asset, yet provides a lighter base mesh for dial in of pre-lighting textures and animations.

This underside view shows the 3D Model build out of the legs with supports.

 

 A close up details on the supports attachments with rattan.


 A few quick test renders on a virtual Photo stage

 Another angle on the 3D Model.

 Birds Eye overhead view on the Olaf Chair.

Side View of the 3D Chair.


 Here is a high front angle on the chair.

Project Review
Architectural Visualization
3D Furniture Modeling 2017
The Olaf Chair


Client: Three Marks.
Art Direction: Michael Golden.

Project Date: February 2017

Of the various 3D services I offer, one is to model out hard surface 3D assets for various clients to have them take my 3D Model into their program for a variety of uses from animation, Design, Visualization both for still print, as well as animations, and in today's blog post I am covering Furniture 3D Modeling.

I have worked with Michael Golden for a few years on a project by project basis, assisting with sets of custom furniture for his incredible visualizations he does out in NYC. For me, to build out custom furniture for Architectural Visualizations in still format or a  walk through is one of my favorite things to build in 3D, and Mid Century Modern is one of the styles I enjoy the most.

Today I have a really fun chair I got the pleasure of building out, that of a weaved wicker high-back Olaf Chair. As a prior furniture builder and a woodworker myself, I love virtual furniture building.

Having to build great iconic furnishings done in the past by great designers always builds up your own design abilities, since whenever you are forced to build another designers concepts you are challenged as a designer yourself. It takes you out of your own comfort zone, and allows you to see thru another designers eye, and sensibilities.

This will be followed by other pieces I have built out, as I have well over 100 custom furniture pieces for the Architectural Visualization work that Michael does at Three Marks.

Cheers, THOM

Friday, October 13, 2017

3D Models for Architectural Visualization and Interior Design-Part 1 Furniture Chairs

A Sample of 3D Modeled Chairs I build for Architectural Visualization Clients.

3D Models
for Architectural Visualization
and Interior Design
Part 1 Furniture-Chairs

Today I am posting about my experience in building virtual Furniture for my Architectural Visualization clients. I especially love doing furnishing and earlier in life I was a professional Cabinet Builder, and I am still an avid woodworker, so this is a great fit.

Since I have built and designed my own furniture, doing this in a computer is an extension of that skill set. I do architectural Visualizations myself, however I do a bit more assisting larger companies with that task, as custom furniture is difficult to find in stock models, and for any higher end clients they want very specific pieces as they usually have an interior designer as well hand picking them online from auction houses, so I am tasked throughout the year with various furniture building.

I usually get a tear sheet with basic dimensions and a picture or two and I go and build each piece. Sometimes I do a bit of internet research as well to get added angles, since I am constructing each piece by hand I need extra reference as much as possible.

I deliver these assets as Quad Subdivision models ready to drop into the scenes with mapping and test rendered in a ambient material to check the surfaces for flaws prior to delivery. I can send them as 3DSmax files, OBJ and FBX exports for my various clients in 3DSmax, Maya, and C4D which makes up the bulk of my clients needs.

As of the past few years Mid Century Modern Furniture had jumped in popularity, so I have been doing some historic and very amazing pieces from the mid 50's and 60's. Some are $15,000.oo pieces on line at Auction Sites. I build a virtual asset of the chair so that the prospective client can see the piece in their space first. I have an extensive collection of American Arts and Crafts furniture with custom pieces and Stickley reproductions that have populated various project I have done. I also sell a few generic stock models online of these still.

If you are doing an Architectural Visualization or walk through and need a custom piece contact me for an  estimate. From one small 1 Hour piece to an entire collection, I can assist.

                                      Cheers, THOM

NOTE: Blogger limits the Image size, so if you want to see the full size with more detail go here.





Tuesday, November 11, 2014

Project Review: 3D Subdivision Architectural Modeling for Thomas-Juul Hansen LLC-Custom Mid Century Modern Kagen Chair and Ottoman PART IV

The final delivered prop of this Mid-Century Modern Kagen Chair and Ottoman.

The base Poly Mesh build of the model built in 3DSmax 2013.

The final subdivided 3D Model as delivered.

A Low front angle on the pieces showing the underframe pieces. a full 360 degree build out.

The Low Poly base build without any Sub-D added.

The final delivered subdivided Kagen Chair and Foot stool.

 A birds eye overhead on this virtual furniture build.


 The base Quad 3D Model

Polygon subdivision is added to smooth it out and increase the detail levels.

This ultra Low Camera angle on this 3D furniture shows the underside details.


The Polygon render of the base build at that ultra-low camera view.


Subdivided the final model is ready to texture.


A Side view of the pair of furniture pieces.


Base build in Low Poly.


 Subdivision[ Tubosmooth ] added for finish.

 The final fully rendered shot showing the great MCM wrap around armrest design.


The Low poly build render.


The final high poly render.



A view of the Kagen Chair exploded out into the individual parts made in the build.

Project Review:
3D Subdivision Architectural Modeling

for Thomas-Juul Hansen LLC
Custom Mid Century Modern Kagen Chair and Ottoman PART IV

Client:Thomas-Juul Hansen LLC
Art Direction: Michael Golden.
Project Date: July 10th, 2014.

I was contracted by an architectural firm out in NYC to assist in building out some vintage 3D furniture as well as various props for the rooms to bring a level of realism to them, and today I have a fun Mid Century Modern piece to review.

In this PART IV, I have recreated a virtual version of an MCM[Mid-Century-Modern] Kagen Chair and Ottoman. I was given a photo of the exact model to re-create in 3D and built it out so that the client could drop it into the Architectural visualizations for this client.

Like the rest, I only was delivering a 3D model mesh to the client. I do a test image to test the surfaces as seen above, but the model itself is the deliverable in 3DSmax , FBX, and OBJ.

I can design, build, and render out, or do any one of these steps for my clients, so I get a range of projects from Architectural and Interior Design clients for Corporate, Retail, Theme Park, as well as here for residential.

You can see my Violin Case in  PART I here.
You can view the custom soft custom couch in PART II here.
You can review the Antique Tea Pot in PART III here.

Cheers, THOM

Tuesday, November 12, 2013

Project Review: S.W.A.T. The Movie 2003 PART IV The Detectives Office

Here is a rough render showing the various virtual furnishings I created for the shot we were to use in the Teaser Trailer for S.W.A.T.


 This Polygon render shows the basic build[ non-quad].


 The main office parts[ except a floor] was exported as an OBJ for the Maya pipeline.


 As a cabinet builder I created the drawer slides and hardware for the Craftsman furniture.


 The desk from the back shows the power cord draped off the edge as well as the various desk props.


 The Mission Hammered Copper Mica Lamp I built out.


 The vintage desk plane clock is seen foreground here[ subdivision is low in this shot.]


 Here is the file cabinet with a n opened drawer showing the build details.


Project Review
S.W.A.T. The Movie 2003 
PART IV
The Detectives Office

Client: Columbia Pictures Inc. via BLT and Associates.
Art Directors: n/a
Project Date: Winter 2002-3.

It this my fourth posting for the work I did for the TV to film adaptation of S.W.A.T., from almost a decade back now, today I am covering the virtual set I built for a green-screen live action move for the Theatrical Trailers.

At the time the script called for a move from a Laptop PC on a desk in a Detectives office, out a window into the city, so I created a series of virtual furniture for the opening shot.

I built out the various pieces in an Arts and Crafts style, and exported them to the 3D Animation Department at BLT for use, however at delivery they changed direction and instead went up on the rooftop and did the move from there. A fun build and as a cabinet builder myself I enjoy the virtual woodworking as well.

I have a few more posts on S.W.A.T., that I will try and post up these in the future, so keep an eye out.

You can View the logos in PART I here.

You can view the M4 Carbine I built here for PART II

You can view PART III, the S.W.A.T. tactical van posting here.

Cheers, THOM

Tuesday, October 19, 2010

Project Review: Launch City PART II-The Hang

An early concept for the Hang.

A wide shot of the first interior for the hang done back in 1999.

A Mission styled elevator in the lower level of The Hang.

Here is an overall shot of all the furniture I designed and made for The Hang.

The rooftop bar was sponsored by Jim Beam.

This is the main interview screen for Issue #40.

This is the main interview screen that was rearranged for Issue #44.

A ECU on a lamp from the rooftop set.

A Double-wide sliding screen for a big interview area used in one of the last issues.

When we enter The Hang we enter on the middle level and can see down to the stage and up to the Mezzanine.

Here is the establishing view outside on the street level of The Hang.

The main stage for virtual performances for the Issues of Launch from 1999

Launch City Part II

"The Hang"

Client: Launch Media Inc.
Art Director: Myself
Project Date: 1999

In this second post on LAUNCH city, I was hired 11 years ago when things were booming in the "Dot-Com" boost in the 90's, and I became a part of the team latter on in the production cycle when they wanted a full redesign for the product halfway through the production cycle.

In the full redesign of the Launch City for the CD_zine I themed each area with a architectural look and style, and for "The Hang" I used the Arts and Crafts movement as the source.

What you see above are the interior views of "The Hang" in various locations within the space, as this was a three story virtual space with a patio on the roof and a stage on the lower floor.

What is great about the virtual space model is that you can arrange the furniture in any way you want and save out the scene for a differnet location for every issue. We switched things up for each issue so you will see a main screen for a few of the LAUNCH issues above.

As a huge fan of the Arts and Crafts movement this was a joy to design out full sets of furniture, interiors and the exterior of the building as well. Very fun.

To view PART I on Launch City you can go here.

Cheers, THOM

Monday, November 27, 2017

3D Illustration Finishing: Key Art for Movie Posters, Television Series, Billboards, DVD Packaging, Home Entertainment, Book Covers.


3D Illustration Finishing samples
[ full size Image can be seen here ]

3D Illustration Finishing
Key Art for
Movie Posters, Television Series, Billboards,
DVD Packaging, Home Entertainment, Book Covers.

Today I am showcasing my 3D Illustration Finishes I have participated in over a wide range of markets, from Advertising and Packaging to Book Covers Illustration. 3D Illustration is slowly being used more and more in a wide range of media for Key Art replacing pure photography manipulation and traditional 2D illustration. Hybrid use is what primarily is being done, where a small element or a large one is given to a 3D Illustrator to create for an overall 2D Comp for many markets, and photography ad 2D Illustration is mixed in.

3D Design and virtual photography has many advantages for the production and design teams, as well as for the accounting budget, as the asset is easier to manipulate that photography, due to the nature of the creation process involved. I have written about that here and here before.

I recently built a 3D couch for a virtual photo shoot, and with my Virtual 3D Furniture Asset, it can be any shape, design, or material. It can be rendered at any size, and the image is royalty free, fully owned by the client. There are no furniture pieces and accessories to find and rent,  no sound stage to rent or set to build, no camera man and scenic crew to hire, or lights to rent, and the virtual set is never taken down, and can be revised and adjusted years, and in some cases decades later, on a pixel by pixel accuracy that cannot ever be matched with photography.

Cost wise it is extremely difficult to match the price of the 3D asset.

As time goes on as a 3D Illustrator your library of 'parts' gets bigger and bigger, thus economically getting better in price over time for your clients.



3D Illustration still has many hurdles to jump over, even after doing this myself for near two decades, but it is here to stay.

If you have a need for a small prop or 3D Logo, all the way to an entire 3D Environment interior or exterior, please contact me for Freelance, part-time, full-time, Contract or relocation possibilities.


Blogger reduces the scale of the enlargements
full size Image here.

                                    Cheers, THOM