Here is the final Image produced for this Whip Robot from Sky Captain and the World of Tomorrow that I built out while at BLT in 2002 for the posters.
An overhead close to torso view of this robot from Sky Captain.
The details I built were based on a screen grab from the film model.
Here is a ground eye view looking up after it just stepped on you!
A Mesh-Poly view showing the NURBS conversion on the main body parts.
This is a torso view showing the details inside the glass dome for the head.
An overhead close to torso view of this robot from Sky Captain.
The details I built were based on a screen grab from the film model.
Here is a ground eye view looking up after it just stepped on you!
A Mesh-Poly view showing the NURBS conversion on the main body parts.
This is a torso view showing the details inside the glass dome for the head.
Project Review
Sky Captain and the World of Tomorrow
PART VII-Whip-Arm Robot
Client: Paramount Pictures via BLT and Associates.
Art Director(s): Rick Lynch, Dustin Stanton, Jeff Barnett, Alon Amir, Zack Ris.
Project Date: Summer 2002
Project Date: Summer 2002
This
is my seventh posting on Sky Captain and The World of Tomorrow, and today
we look an another robot I had to build out for the posters for the
film, the Whip-arm Robot.
This robot has a very small part in the film ,when the main base of the hero is attacked by a group of these rascals. I had just under a day to build, texture, and render out these views for the in-house Art Directors to use in their comp ideas for the presentation to Paramount and the Director.
This robot was a fun one, with the body being built using nPowers Power NURBS plug-in, and I then converted to them to Polygons for render. Lots of compound molded parts on this one, and I had just got that great plug-in tool for 3DS max over at BLT so I used it on this design.
Look for more robots from the film in the weeks to come.
This robot has a very small part in the film ,when the main base of the hero is attacked by a group of these rascals. I had just under a day to build, texture, and render out these views for the in-house Art Directors to use in their comp ideas for the presentation to Paramount and the Director.
This robot was a fun one, with the body being built using nPowers Power NURBS plug-in, and I then converted to them to Polygons for render. Lots of compound molded parts on this one, and I had just got that great plug-in tool for 3DS max over at BLT so I used it on this design.
Look for more robots from the film in the weeks to come.
Cheers, THOM
You can see the other posts quickly below in these links:
PART IYou can see the other posts quickly below in these links:
PART II
PART III
PART IV
PART V.
PART VI.
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