Friday, July 8, 2011

Project Review: Resident Evil-2001

A 3D Metal Logo with flames reflecting in the steel done for the first film in Resident Evil's series back in 2001.

Here is the same model rendering in a blue-steel look with a bit of roughness on the surface.

A gritty rusted look using the Procedural Texture I made in Dark Tree.

A "Kubrick look" for the 3D Illustration, with the bright light blasting out the font into energy.

Here is the final rendering I did for Alon for the background with the iconic tunnel in it.

Here is the quad model that I built and designed for the shot.

This shows the depth of the scene that I built for the above tunnel scene.
[ cut away in half]

Resident Evil 2001

Client: Screen Gems via BLT and Associates.
Art Director: Rick Lynch, and Alon Amir.
Project Date: October 2001

A very early project once I came in-house to run a little 3D Department for BLT and Associates we as to do some 3D Logos' and a virtual set for the new to film adaptation of the video game Resident Evil starring Milla Jovovich.

Tomb Raider is always a look that was asked for by about every client we had early on, a typical two layers brushed on top with a gold larger holding device below, with modifications. For this round we even used the similar fonts for presentation.

I also did a tunnel as a 3D illustration, or Virtual Set, for then Art Director Alon Amir. I designed and built this out, and this was a very early project I did using the new to them GI rendered Final-render from Cebas.

Cheers, THOM

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