![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl5h2F1be64buUpnb3G5kqDbqfU8XtVSKNS-hWfTf1ar5RvHG7vbxtj-Zb4QfwyS06Yv7OAWjDFMxMQl1ZGv3Ye7-T-7Tm0fr5AfoAAEzTqii7iHu9z9CcIUlcxsPQY46Wxb4bf4jImLxu/s400/ResEv_Txt-3-02b.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQHGTM887KWdyEp0CQY_QQa-ypTxkSzwArA41ZhPEReEymtS_uUs8J6VOrMbgjtxdlqhd79BmIKOTk88FqS4Pn6R2ebXgWuXQkxl_Vbn1udjIqvj1N2boRGiwabIwlTt0RyiXtu_PE7fTb/s400/ResEv_Txt-T-02b.jpg)
A "Kubrick look" for the 3D Illustration, with the bright light blasting out the font into energy.
Resident Evil 2001
Client: Screen Gems via BLT and Associates.
Art Director: Rick Lynch, and Alon Amir.
Project Date: October 2001
A very early project once I came in-house to run a little 3D Department for BLT and Associates we as to do some 3D Logos' and a virtual set for the new to film adaptation of the video game Resident Evil starring Milla Jovovich.
Tomb Raider is always a look that was asked for by about every client we had early on, a typical two layers brushed on top with a gold larger holding device below, with modifications. For this round we even used the similar fonts for presentation.
I also did a tunnel as a 3D illustration, or Virtual Set, for then Art Director Alon Amir. I designed and built this out, and this was a very early project I did using the new to them GI rendered Final-render from Cebas.
Tomb Raider is always a look that was asked for by about every client we had early on, a typical two layers brushed on top with a gold larger holding device below, with modifications. For this round we even used the similar fonts for presentation.
I also did a tunnel as a 3D illustration, or Virtual Set, for then Art Director Alon Amir. I designed and built this out, and this was a very early project I did using the new to them GI rendered Final-render from Cebas.
Cheers, THOM
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