Monday, January 26, 2015

Project Review: Key Art 3D Illustration for WAR of the WORLDS PART V- Additional Logo Exploration.

Very Early design with the 1960's Alien ship silhouette cut out of the title type for the remake of War of the Worlds, for the Key Art Development.

 A skinny font staked up with a blue back light in a Ben-Hur'esque low angle.

I really liked this font set up with the warm low light on the edges of the metal 3D Logo build out.

Another great font given to me to stack up and add 3D dimensionality. Always a favorite is the 'Double-Stack", a cool metal top type object on a gold lower wider holding device.

A fun Saturn-Like ring on the lower type in the 'O', in War of the Worlds, with a good taper to the torus object.

A big "W" for War cut into a fully scorched globe with volumetric Lighting coming out. This was a 'bug' or Icon design we did while developing Title Treatments.

 This full type teaser design was a off-shoot of the red-glass looks here, and here.

Project Review
Key Art 3D Illustration for
PART V- Additional Logo Exploration.

Client: Paramount Pictures via The Cimarron Group.
Art Director: Calvin Sumler, and Chad Robertson.
Project Date Fall 2004

Today I am posting PART V, covering the 3D Design work I did for the Theatrical advertising pitches back in 2004 for the Spielberg remake of War of the Worlds, and today I have posted added 3D Title Looks for the Print campaign that was developed simultaneously with the MGFX.

For print I was supplied all vectors in Illustrator type laid out from both Calvin and Chad, Art Directors from in the Print Division to build out.

I did a total of about 100 logos during the process before we finished. The one sheet contains the 'BIG LOGO" and the 3D iron look for the world ,and these are my 3D contributions that went to the final, or finish for the Movie Poster. I did not finish for any AV work.

Look for more posts in the future for this project.

You can view PART I  an overview posting here.
You can view PART II: The blood Moss 3D Illustrations for Print and AV here. 
You can view PART III the Blood-Moss type looks here.
You can view PART IV: the Motion  Graphics 3D Card GRFX here.
Cheers, THOM

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