A Shot of the smoothed Geometry for the "meth' chemical model.
I did a set of DOF[ Depth of Field shot tests to see what worked the best for the 3D particle animations, and this is the first test shot I did.
For each shot I moved the focal point in Z depth to test to look.
The camera target was close to the front in this test and we loose almost all background particle completely.
Here was a midway point so foreground and background was out of focus with just the center of the scene in focus.
Here is a shot with the focal point moved 70% back in the scene.
Breaking Bad 2008
Blue Ray Menu 3D Microscopics
Client: Sony Pictures Home Entertainment via The Cimarron Group.
Art Direction: Brian Larson.
Project Date: July 2008.
Five years back now, I did some 3D animations and 3D Illustrations for the Blue-ray Menus for the Cable Series Breaking Bad. I had done a good number of menu projects for the Home Entertainment Department there and had worked extensively with Brain Larson who was Art Directing the job in the past , so I was tasked with this one day job for him.
I built out the chemical model for Meth as the show deals with the subject, so I created a Medical Animation using microscopics for the look as I had done on prior projects like this here, and here.
I used the Simbiont procedurals with the Xray texture as the base for the look.
A fun little gig.