A simple back lit silhouette with atmospherics animating forward done for the MGFX look for the film Breach in 2007.
For this concept I made a literal "breach" in the front surface of the extruded font revealing energy from inside.
Another white on white concept using GI lighting with a rounded font similar to what they picked for the Poster.
A single Point Bevel font done in brass reflecting on a slick black backdrop with some animated reflections for MGFX.
Project Review: BREACH
Motion Graphics Look Exploration
Motion Graphics Look Exploration
Client:Universal Pictures via The Cimarron Group.
Art Director: n/a.
Project Date: Summer 2006.
I was given the opportunity to do a quick 4 hours of work[ half a day] for the project in Motion Graphics for the film Breach back in 2006 while I was in-house at The Cimarron Group back in the summer of 06'. Greg Taylor, who was the Head of MGFX at that time, asked me to design a series of looks for the campaign and he budgeted 4 hours, so I went to work. Above is what was delivered to his department.
I explored a few looks with a series of different font styles. I did all in 3D and most are single point beveled fonts with a few extruded ones. An enjoyable half day.
I explored a few looks with a series of different font styles. I did all in 3D and most are single point beveled fonts with a few extruded ones. An enjoyable half day.
Cheers, THOM
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