Friday, January 13, 2012

Project Review: Real-D Cinemas 3D Logo Design Exploration

 Here is a shot of what I delivers as a final, though in the end it was scrapped by the client.



 In this quad view you can see the fillet of the text as it extrudes out from the back-plate wit the rounded edge.


 An early design using neon red in the tag line, 'cinema', along with a dropped camera view of the model.


 A double key-line with red neon on both type sections.
 In this design I attempted to show them caustic reflections[ low rez at this point], but it was too 'busy' for them.


 This comp was the 'Dog-Tag' idea with a plate of sandwiched materials, that would be used in the MGFX where we moved around the design.



 Thin type for Real-D cinemas,  floating over the back-plate to emphasize 3D in real space.


 Here we see the above design with minor caustics on as well as a more centered camera view of the 3D asset.


Project Review
Real-D Cinemas 3D Logo Design Exploration



Client: Read-D Cinemas via The Cimarron Group.
Art Direction: Myself.
Project Date: Summer 2006.

With 3D Stereoscopic Movies on the rise, there are many players looking to become the VHS, in this current format war, so we assisted Read-D with some 3D Logo explorations back in 2006 while I was running my 'lil department for the company in-house.

The logo itself as far as the font choice, was locked, but in 3D I have a whole bunch of room to  get creaive with depth, bends, and extrusions. For Read-D I went with a basic metal, with a red glow as our accent color.

I did about 6 designs at a lower rez, and tried to sell them on caustic reflections[ I went low rez at first[ less samples as seen it the grain of the reflections], but they wanted a super clean logo. 

The final was rendered at 5K for IMAX applications.

Cheers, THOM

Thursday, January 12, 2012

Project Review: Early work out of Art Center: TV Production Design and Fabrication Wild Wallz -Alex Hajdu

 Here is the one page sketch that started the process.

Project Review
Early work out of Art Center
TV Production Design and Fabrication Wild Wallz -Alex Hajdu


Client Alex Hajdu @ Wild Wallz Productions.
Art Direction: Alex Hajdu.
Project Date: Spring 1992.

This posting reflects a very early design sketch that I did in my career. This was one of my first jobs out of Art Center, I had bumped into Brandon Smith in the Project Room at A.C.C.D. looking for a modeler to work on a van for Terminator 2 , but I had 2 weeks until I graduated so I had to pass, but I kept the number around, and it paid off with a few jobs.

I called and connected up on a few small projects for Alex Hajdu a Production Designer at the time who owned Wild Wallz in Burbank CA, so I came in on occasions to design and build items for him.

Above is a mechanical prop with spinning dials, that was to be used in a "soap" commercial of some sort, I do not even remember the name. I do remember building the prop in yellow foam and finishing like an automotive model from ACCD, and working with a great Mechanical FX guy for the inner workings.

I used yellow foam for the body, sealed in Pres-Tech catalyzing primer, a vacuum formed top, with PVC, aluminum, and wood internal parts[ hand built by me]. We did a lot of 14 hr days to design and build this functioning "Hero Prop" for a TV spot, FUN!


Cheers, THOM

Wednesday, January 11, 2012

Project Review: ATT- U-verse "Bond Room" Digital Kitchen 2011

 Here is an early delivery comparison of my WIP[ Work In Progress] for the bond room build out for Digital Kitchen. I reference the Concept Art provided to me and shoot a Poly view and a smoothed to show the design intent.


 Here is the final Model as delivered, the foreground ended up as a practical piece so it was removed.


 Here is the base model quad view showing the build base mesh for ATT's U-verse spot.

 
 Here is a close up of the lounge area pit on the screen Left in the mid-ground for this green screen FX shot I did last summer.


 The console details went from a big screen[ see first top image] to these NASA type 60's set-ups.
 

 Here are the screen captured images from the final piece here.

 Project Review
ATT's- U-verse "Bond Room" 
Produced for Digital Kitchen 2011

Client Digital Kitchen
Art Direction David Franklin.
Project Date: June 2011.

This past summer I had a great opportunity to build out a full virtual set piece, stage and all, for a televison Spot for ATT's U-Verse for Digital Kitchen. I was tasked with the job of building out a 3D model for the in-house FX team to use in the spot.

I worked from a great Concept Art piece as seen above from John Park, to build out the various elements for the shot. I also built all of it as a quad sub-division surface model as this was to be exported into a production pipeline for C4D and Maya, so I exported my 3DSmax file as a FBX for the team.

Had a lot of fun building this out, I love to construct scenes, and to create a model of another fine artists work, it just broadens my experience because it forces you into another shape language, which is good for all of us who design for a livin'.

Cheers, THOM

Tuesday, January 10, 2012

Project Review: Escape Artists Pictures Logo Design PART II-2D sketches

  The Escape Artist look, was to be a runner inside an eye so I started with the eye as the 'holding device' for the icon.


Here is a page of concepts for the runner inside the eye for the 3D logo I did.


 A quick little comp ide with action line built in 3D as well. 



 I blocked a square runner and overlaid curves to fit as this idea was to be animated for the MGFX.


Escape Artists
PART II
2D design sketches

Client: Escape Artists Pictures via. The Cimarron Group.
Art Directors: Roland Mesa.
Project Date: Summer 2004.

I posted a few designs I did for the Film Production Company Escape Artists, a while back here, and I found these4 scanned images of the original sketches I did at Cimarron back in 04' for the project.

I have often talked about the difference between 3D artists[ a carpenter] and 3D designers [ the architect], and since I was trained in Industrial Design I am the latter, so I regularly sketch out a design or doodle a little image to clarify what I need to build. 

FOr the Logo for Escape Artists, I first did some of the sketches you see above and once I nailed my direction I built them out in 3D.

I will be posting the remaining designs this month so stay tuned!


Cheers, THOM


Monday, January 9, 2012

Project Review: Kangaroo Jack 2003[ a.k.a.-Down and Under]:3D Logos + Illustrations for Key Art.

The main 3D 'Ben Hur' monolithic logo I did a decade back at BLT for Kangaroo Jack[ name changed].


Here is the geometry view of the 3D logo showing a bit of how I Art Directed the build in 3D.


 This view is exploded out to show the base 'simple' type, along with the detailed rock parts.


 I left the details off the far side as they are not seen, and I can always add them latter if I moved the camera.
 

 Here you can really see the overlay I built into the striations in the rock itself.
 

 The " I just got arrested Info board" I built in 3D for the character sheets for Kangaroo Jack Key Art.


 Here you can see the felt board channel details as well as the type and clips for the neck hangers as poly's.


 Project Review
Kangaroo Jack 2003[ a.k.a.-Down and Under]
3D Logos + Illustrations for Key Art.


Client: Warner Brothers Pictures via BLT and Associates.
Art Director: Jeff Barnett.
Project Date: Summer 2001.

Sorry for the delayed posting I got a very serious twelve day FLU , but I am back so HAPPY NEW YEAR Folks!

Today I kick off the first posting for this new year with the 3D illustrations for the main Logo and a prop I did for the film Kangaroo Jack[ aka Down and Under], a Comedy with  Jerry O'Connell.

They wanted a rock built 3D logo for the film than mimic the red rock found on Australia so I hand built the parts of the cliff, and scanned in the rock textures from the unit and created a tile able texture for the logo. I have built a few logos this way including a pass on Alexander here, and Evolution here.

I also did an "arrest board" so they could hang it around the necks of the main characters for the character One shees so I did it in layersd with a full alphabet.

Cheers, THOM

Saturday, December 31, 2011

Thank You to all my 2011 3D Conceptual Designer clients


 Thank You to all the 2011 clients for 3D Conceptual Designer!

It has been a great year for 3DCD, I have established some nice new clients in Theatrical Print, and other areas, and was brought back in with a very old familiar client, Walt Disney Imagineering. Thank you too all those who have continued to use my services throughout the year.

Cheers to you all as we approach n the new year FAST!!!!


Thom Schillinger 3D Conceptual Designer.

Thursday, December 22, 2011

Project Review: The Phantom 2040- PARTLXXXX [90th]-Various Props


A post form Cyberville during construction they would fly down to the site.


A Virtual Reality Head-Rig used by Maxwell in the VR ball here.


A Hand-held scanner with a bright scan light.


A Digital Stoplight and street sign typical from Metropia the world of The Phantom 2040.



Here is the prop as used in a typical storyboard frame.


Phantom 2040-PART LXXXX [90th]
Various Props

Client: Hearst Animation Productions.
Art Director: Myself.
Project Date Spring 1993.


This is my 90th posting here on my design blog for my contributions to The Phantom 2040, and here I have posted four different props that I designed for the various episodes.

Cyberville was a city being built by B.I.O.T.'s for Maximum Inc and this is one of the "claw" columns that surround the city being flown into scene. I also found the scanned VR head-gear for the VR sphere for Maxwell today so I've posted that today as well. A hand-held scanner that Guran, and The Phantom 2040 both use regularly. And finally a typical Streetlight found in all street scenes.

If you are a FAN of The Phantom 2040, and on FACEBOOK, there is a group dedicated to the show here.

There is a TAG on the list to the RIGHT for other Phantom 2o4o entry's, but you can click this as well.

Cheers, THOM

Wednesday, December 21, 2011

Project Review:Key Art and Promo work for The Italian Job 2003-PART-I

 
 I took the mini badge logo from the car, reproduced this 3D "virtual badge", and replaced the mini type with TIJ-[ The Italian Job].



 I really LOVE this alt we ended up with. Great call by AD[ Art Director] Ronnie to up it to the Italian flag and warm up the scene.



 Here you can see how I built the logo parts including the crowned back piece inside the glass cover.
 


 A wall of gold bars stacked used as an edge to edge back-drop for some various One Sheet ideas pitched for the Film remake in 02'.[ See the film!]



 I moved the bars around so the pattern would not be too symmetrical, I color coded the moved bricks as I worked.




Project Review
The Italian Job 2003
Key Art 3D Illustrations
PART I


Client: Paramount Pictures via BLT and Associates.
Art Direction: Ronnie Blummenberg.
Project Date: Summer 2002 - Spring 2003

Last night, after two twelve hour work days I relaxed and saw again, the remake for, The Italian Job. A fun film , and I LOVE the old mini that Charlize Theron Drives....If you are a fan of the OG minis',  GO HERE!

It reminded me that I worked on some Promotional artwork, as well as some Key Art 3D Illustrations, back in 02' while at BLT and Associates. So today I have posted PART I to the work that I did for thhis liitle job.

FIrst I did a wall of gold bars for a One Sheet comp and rendered them out wit alpha channels and a depth map for the Srt Directors to comp into the various designs. 

I also did a Mini Logo converted  with a TIJ inside to replace "mini" to cross promote the new mini in the films. We printed up booklets and shipped tham out including the faux Carbon FIber backgeound.

A fun little gig.

Cheers, THOM

Monday, December 19, 2011

Project Review: The Bleeding-3D Logo designs for Key Art and Motion Graphics Advertising 2008

 For this 3D Logo I designed for the film, The Bleeding, I did a curved front face with red painted extrusion with a bit of back lighting.


 We did the blood on red so it would be a second read[ squint and see].


 A bit of green tint in the metal along with a warmed up light rig made this angled shot fun to layout for the Key Art.


 A brighter version on Green with the blood drips using the wax material which is a Sub-Surface-Scattering material so the light comes thru the this spots like real blood.


 A very bright version of the 3D Logo over a metal wall.

 My fave! Red extrusion curved dark face with highlighted edge lit blood drops in the 3D design.


Project Review: The Bleeding
3D Logo Design Exploration
Key Art and MGFX Design

Client Anchor Bay Entertainment via The Cimarron Group.
Art Director(s): Calvin Sumler and Joseph Stamper.
Project Date: April 2008.

I am often given a quick one day or half day gig to do a logo in 3D. Some clients get the capabilities in 3D and give me some room to explore, and others just want a boiler plate metal extrusion in some sort of chrome.

For this project, they wanted to try a few things to a metal logo that was "blood" oriented, so I gave it a STAB!

The main idea was to have some subtle dripping blood coming off the lower edge of the logo. You will see in one comp we did the dripping blood on red so it was NOT a first read, but the motion of the drops is what would "catch your eye' to the action on the lower edge.

I also cut the extruded logo horizontally with about 100 slices so I could bend the face to a curve. Flat faced logos are not good in chrome, they are too flat for a nice reflection, so I add a bit of crown to the surface which forces the horizon to the high point in the design. This is an old car designer trick to fix a surface, just add crown!

All in all though it did not finish, a fun experiment in design. I especially like the one with the red extrusion in the metal with a bright face and drips.


Cheers, THOM

Friday, December 16, 2011

Project Review:The Fog-2005 Key Art 3D Illustration

 A re-post of the final 3D illustration that I gave over to Calvin to finish out for The Fog.


 An overhead view of the virtual set I built for the shot. the non seen walls are just boxes to block out the light[ I hid the back wall and ceiling see wires]


 A close up of the details in the panel door made from routered parts, as well as the bead board interlocking design set. I always model as much as possible vs. using texture maps, it helps a whole bunch with lighting and the final look of your scenes.


 A camera view w/o textures and lighting[ grey-scale]



 An up-shot of the door was an alternate idea we were going to have the kid block out the foreground lower on the floor.



 Here in quad view we can see the scene from outside showing the volumetric lights and the blocks in place[ an old trick I learned doing set design Live action] 


Project Review
The Fog-2005
Key Art 3D Illustration

Client: Columbia Pictures via The Cimarron Group.
Art Director[s]: Myself and Calvin Sumler.
Project Date: February 2005.

Back in 2005 while in-house at The Cimarron Group I worked on the remake of the 80's horror film, The Fog, for both the Motion Graphics department ran by Roland Mesa, as well as for the Priont Advertising division as well for Key Art posters. 

Today I post a comp idea that I had. My role at Cimarron was that of a Sub-Contractor providing specific 3D assets, so I usually was not given this type of opportunity, but when I was given the chance to pitch an idea, I enrolled the help of the very talented Calvin Sumler to build the comp, and he happily accepted.

A simple idea from the script, at one point the child of the main character was trying to keep the FOG out of the house, as the ghost pirate would rap on the door, so you would let them in. In one scene, the kid tapes the door frame so the fog cannot seep in and for the comp we had a backshot on a head with a kid huddled looking at the above door with the light coming in the cracks he missed.

I added lighting blocks outside to make it feel that someione was standing on the other side, and we added a green tint to the "Evil Fog" as well.

A bunch of items in here Cimarron sells on TurboSquid, so I used the door window, basketball, and the bear from my stock catalog.

Cheers, THOM