



Project Review
Scooby Doo Too Monsters Unleashed
Scooby Doo Too Monsters Unleashed
Client: Warner Brothers via BLT and Associates.
Art Director(s): Zack Ris, Marcus Almaraz, and Jeff Barnett.
Project Date: Spring-Summer 2003.
I have a previous posting showing show 3D Illustrations here, that I did for the first film for Scooby Doo in 2001 while at BLT and Associates in Hollywood, and here I review some of the work I performed for the sequel, Scooby Doo Too: Monsters Unleashed in 03'.
I had built the Dog Tag for the first film, so we did a modified version for the second. SD2 was put on the tag and the colors were modified away from gold to platinum. I also did some virtual sets with the "Coolsonian Criminology Museum", as well as a busted down door, with a view up to the door frame with the green lighting from behind, known to the film and animated shows color palette.
I also built out a few Scooby's in 3D as static sculpts and we added in fur in finishing. I would model out the parts, skin, pads, and nails and also render a wireframe guide and we would get the lighting close and then it would go to Joseph Escareno in Finishing and it was painstakingly hand applied. The Peace symbol/ two sign, was what finished for the teaser.
I did just a few logos for AV and handed over some models to Matt Hartle to render out for the Editors.
As a sidenote, I also worked on the Scooby Doo Video Game for Sony a few years earlier so I was well versed in the Art Direction, and being a kid in the 70's it is in my memories too, enjoy!
I had built the Dog Tag for the first film, so we did a modified version for the second. SD2 was put on the tag and the colors were modified away from gold to platinum. I also did some virtual sets with the "Coolsonian Criminology Museum", as well as a busted down door, with a view up to the door frame with the green lighting from behind, known to the film and animated shows color palette.
I also built out a few Scooby's in 3D as static sculpts and we added in fur in finishing. I would model out the parts, skin, pads, and nails and also render a wireframe guide and we would get the lighting close and then it would go to Joseph Escareno in Finishing and it was painstakingly hand applied. The Peace symbol/ two sign, was what finished for the teaser.
I did just a few logos for AV and handed over some models to Matt Hartle to render out for the Editors.
As a sidenote, I also worked on the Scooby Doo Video Game for Sony a few years earlier so I was well versed in the Art Direction, and being a kid in the 70's it is in my memories too, enjoy!
Cheers, THOM
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