As we crest a Huge City in the distance is revealed as out goal.
[B-n-W sketch of city is from Stephan Martiniere's concept piece]
[B-n-W sketch of city is from Stephan Martiniere's concept piece]
Client: Rhythm and Hues.
Art Director: na.
Project Date Summer 1996.
In this ninth post on my work on the 3D ride-film storyboards for the Atlantis Ride Film at Rhythm and Hues, we are flying through these huge floating crystal mushrooms that appear to be cities.
The creatures in the race that we are trying to beat are now attacking us and come right up to camera to take a peek at you! There is a good portion of the ride where these interact with the guests on the ride.
To be continued....
You can view PART I here
You can view PART II here
You can view PART III here
You can view PART IV here
You can view PART V here
You can review PART VI here
You can view PART VII here
You can view PART VIII here.
Part X Coming next!
The creatures in the race that we are trying to beat are now attacking us and come right up to camera to take a peek at you! There is a good portion of the ride where these interact with the guests on the ride.
To be continued....
You can view PART I here
You can view PART II here
You can view PART III here
You can view PART IV here
You can view PART V here
You can review PART VI here
You can view PART VII here
You can view PART VIII here.
Part X Coming next!
Cheers, THOM
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