EXILE
Real-time 3D Interactive Video Game Development 1995.
Real-time 3D Interactive Video Game Development 1995.
Client: Luminous Media Inc.
Art Director: John R. Thomas.
Project Date: Summer 1995.
I had worked for John Thomas on his Restaurant Cafe Morpheus/Asylum Designs in 1992-3, and he was very interested in virtual worlds after seeing the MYST game so I came on board as Art Director for his new Development studio Luminous Media Inc. This was the first video game I worked on for a 3D real-time world , and I was just learning 3D software 3DS- DOS R4 while on the job designing.
These sketches were done for the presentations we did for the game EXILE, which took place in a fantasy world with a steampunk mixed with DaVinci type of technology. I developed characters, environments, and vehicles for this world. As a funny side I saw a flintlock gun with a clip just recently in the film Wanted and it reminded me of my design form the 90's so it is posted here as well.
These sketches were done for the presentations we did for the game EXILE, which took place in a fantasy world with a steampunk mixed with DaVinci type of technology. I developed characters, environments, and vehicles for this world. As a funny side I saw a flintlock gun with a clip just recently in the film Wanted and it reminded me of my design form the 90's so it is posted here as well.
Cheers, THOM
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