Client: SEGA Interactive Group.
Art Director n/a.
Project Date: Summer 1995.
After finishing working at Hearst Animation I moved into digital media for a while and would take on Conceptual Sketching jobs in Interactive games as it was just starting to boom. I was introduced to SEGA by Rachel Coleman whom I knew from my A.C.C.D. days at school. I was to design the main character for a pitch on a new interactive game called "Molecule Man" who had the ability to re-arrange his molecules to become and material from solids, liquid to vapor. Fun project never was produced as far as I know.