Wednesday, April 21, 2010

Project Review: Molecule Man

Molecule Man early concept sketch as "Vapor".

Molecule Man Final sketch as "Metal".

Molecule Man Final Costume design.

Molecule Man Final 'Liquid" design.

Action Scene of Molecule Man vs. Alligator Enemy.

Action scene with Molecule Man in "Vapor" mode avoiding a Vulture Rocket attack.

Molecule Man Costume in sub-atomic particle morphing design.

Project Review
Molecule Man
Part I

Client: SEGA Interactive Group.
Art Director n/a.
Project Date: Summer 1995.

After finishing working at Hearst Animation I moved into digital media for a while and would take on Conceptual Sketching jobs in Interactive games as it was just starting to boom. I was introduced to SEGA by Rachel Coleman whom I knew from my A.C.C.D. days at school. I was to design the main character for a pitch on a new interactive game called "Molecule Man" who had the ability to re-arrange his molecules to become and material from solids, liquid to vapor. Fun project never was produced as far as I know.

Cheers, THOM

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