The final Hero shot for the Atlantis Resort.
A low light opening frame from the Motion Graphics style boards.
I did a series of off angles as well for interstitial moves in the AV work as well.
A pulled back lower angled view here.
The Quad view of the scene. The wall was well over a million faces.
A close up shot detailing the triple layered 3D Logo I designed out.
A screenshot view showing the extent of this simple build.
Project Review
The Atlantis Resort 3D Logo Design 2004.
Client: The Atlantis Resort via The Cimarron Group.
Art Direction: Myself.
Project Date: December 2004.
Almost a decade ago I did a pass at the Atlantis Casino for a Presentation as both a Print and AV[ Motion Graphics piece to pitch the casino. I regularly did these for the Corporate Adverting wing of Cimarron, and I created this underwater look with the golden bronzed logo.
I was given the file for the logo as a bitmap and made a vector using Vector Magic, and proceeded to do a triple layer plated logo.
I then built out a displaced mesh for the bricks and used the Final Renders Dirt shader to get the grit needed. I then added the caustic reflections from the metal up onto the wall.
The water caustics are a fake, using a bitmap of real caustics from a pool projected up to showcase the theme of underwater for the Atlantis based Casino.
I later animated the 3D-Logo, and the water FX for the Motion Graphics piece that accompianed it. A fun little one day gig.
Cheers, THOM
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