Mortal Engines 3D Main Title Key Art- My third conceptual design pass at the Main Title with a deconstructed modern facade over and older substrate material.
Mortal Engines 3D Main Title Key Art- A screen grab in a simple clay shader to showcase the surfaces without textures.
Mortal Engines 3D Main Title Key Art- Another screen grab in a simple clay shader to showcase the surfaces with displacement. Up close you can see that the edges are rough, but for deadline and cost we went this direction until it was picked, which did not happen.
Mortal Engines 3D Main Title Key Art- A textured screen grab shows the internal details on the "Dot" in the engine icon in the middle of the "O" in Mortal with the Aqua glass material showing thru to the inner workings.
Mortal Engines 3D Main Title Key Art- this screen grab in 3DS max shows materials as well as the pixelated displacement map used to push the geometry in and out.
Mortal Engines 3D Main Title Key Art- This design was the most simple of them all, with some cracks in the design and was a bit brighter as well.
Mortal Engines 3D Main Title Key Art- A Z-Depth is always supplied so Art Directors can adjust the image based on distance, Smart 3D
Mortal Engines 3D Main Title Key Art-A screen grab in a simple clay shader to showcase the surfaces without textures.
Mortal Engines 3D Main Title Key Art-an angled view screen grab in a simple clay shader to showcase the build.
Mortal Engines 3D Main Title Key Art- This Title treatment was in the middle of the top two designs, with a bit more distressing as well as a second inner surface poking through the top one.
Mortal Engines 3D Main Title Key Art- Screen grab in a simple clay shader to showcase the surfaces without textures
Mortal Engines 3D Main Title Key Art- A screen grab in a simple clay shader showing the dual surface model inside the typeface.
Project Review
Main Title Treatment Concepts
May 2017
Client: Universal Pictures via BOND
Creative Direction: Patrick Dillon.
Project Date: May 2017.
Today I can post the work I did for Patrick at the
BOND Agency for Universal Pictures post apocalyptic film
Mortal Engines released in theaters in 2018.
I was excited about building a Title for the film due to the nature of the story with repurposed architectural elements that were weathered and built over other parts with layers and aging.
I did three concepts with the third and favorite one up at the top of this post, with it
getting progressively simpler in each design. Each has a distinct aqua glow around the
dot in the center of the letter "O" in Mortal as an engine icon with
light and power illumination the title.
This post include some
Behind the Art with some review on the textures I built, and the use of a displacement map that I
created for the custom designed plates over a substrate material indicative to the production design use of architecture in the moving city's in the film
build up of old world architecture with modern Sci Fi parts built over the top.
With displacement it is quicker than building it out in geometry, but it has limitations due to the density of the mesh to get a smooth displacement. In the close ups you can see that I had to use a lower resolution at this the Comping stage. If finished I was going to rebuild all of it without displacement and use quad subdivision building. I was actually hoping to go to the next level with this.
I have an inner and outer object on two of the designs so as it displaces the underlying substrate material pops thru as a 2 layer design.
For a different client I was able to build out all the layers as geometry and I hope in the future to post that. That model was for a film opening concept fly through so displacement was not going to work, and it was ll hand built, but they had a bigger budget and time frame so we could achieve that.
I am still doing freelance now as I hunt for a full-time place to work at, so if you need
a bid for a 3D Illustration or
3D Logo, or a
3D Model feel free to
contact me for a quote. I am open to Hourly gig's, Work Retainers, Part-time, and
Full Time opportunities [
Open to relocation ] would be best.
I have worked remote since 2009, so I am ready to help you.
Cheers, THOM
Incredible depth and detail in your Mortal Engines title work the layered textures and glow are just stunning. I’d love to try recreating a version of this in Blockbench for practice
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