Showing posts sorted by relevance for query greenhausgfx. Sort by date Show all posts
Showing posts sorted by relevance for query greenhausgfx. Sort by date Show all posts

Thursday, January 27, 2011

Project Review: Battle Los Angeles MainTitle Design

Here is the 3D render I used as a "grid" to sketch over the rough concept for approval, about 1 Hr.


Here is the final sketch for the free standing scaffolding concept finished in about 3 Hrs

We did a negative space version with a wall of rusted tin and steel, and you can see the 3D grid underneath the overlay sketch I presented for approval to move ahead.


The final Concept Design sketch I did for the Title

BATTLE LOS ANGELES
2D Sketches foe the Title Logo



Client: Columbia Picture via Greenhausgfx.
Art Director(s): Helen Greene, and Steven Viola.
Project Date: May 2010.

I always love to get a fun Conceptual Designing sketch job, and the bulk of my work these days is 3D Illustration, so when this came along I was very excited to get on with the design.

Battle Los Angeles was a logo concept that I did for Helen Greene owner of Greenhausgfx, and because it was a pitch it was decided to present the concept is sketch form before attempting to build out in 3D as the design was a very detailed concept for a 3D Logo.

You will see above the under drawing that I used which was a 3D render to get the font and perspective right, I put a grid material on it and printed it out and drew over the top using the 3D render as my "grid" for the 2D sketch.

I did a positive and negative space concept on the same font built out of distressed and busted up scaffolding and girders with sheet metal and concrete chucks lying around. would have been a fun 3D model to complete.


Cheers, THOM

Wednesday, June 27, 2012

Project Review Snow White and The Huntsman 2012 3D Type for Motion Graphics PART I


The first pass look I did was a flat faced font with a slight extrusion into the font mass.


This 3D Model is what finished for the trailers over at GreenhausGFX, for Snow White and The Huntsman.


 Here is the base mesh I built with a concave bevel in  Single Point Bevel.


 Here is the final Model with a subdivision added at level 1[ turbo-smooth]

Here is the version in Russian I did for Ukraine.

Here is the Korean Translation of Snow White and The Huntsman I did as well back in March of this year.

Project Review
Snow White and The Huntsman 2012
3D Type for Motion Graphics PART I

Client: Universal Pictures via Greenhaus Graphics
Creative Direction: Helen Greene
Project Date: August 2011 to March 2012.


I regularly build out 3D assets for my Motion Graphics clients to use in their trailers, and I did a series of 3D single-Point-beveled hand modeled fonts, for GreenhausGFX for the film now in theaters , Snow White and The Huntsman.
I was given the vector file from GHGFX, as it was locked in already, so I was to tasked to build it out as a hand modeled font and I did it as a Subdividable Quad Polygonal Model.

The client returned back to me to do a few translations of the title for Ukraine, and Korea, both Single Point beveled as well, with the Korean as a clean look, but the Russian was roughed up like the original title.

I also worked on this for another vendor, just last month for the opening to help out, though what I did for them was a clean version of the title with no roughness to the outer edges at all, and they went Gold for the finish as well. Look for that post in the future.

Cheers, THOM

Tuesday, May 7, 2013

Project Review Priest: 3D Cross Weapon Build-Out for Motion Graphics Trailers 2010

 The final Virtual Prop Model I re-created and rendered out for Priest[2011].


 The 3D Model was built 100% subdivision for my client uses Maya and I always provide assets that way so they have full use for close up's etc.


 An exploded view shows the various parts to this Cross weapon I made for the Trailers.


 The Mesh wireframe shot for the above shot as well shows my build below the textures.


 A closer view of the Cross blade where the mini side bladed pop out of.

 
 Here is a front and side render of the object.


Project Review
Priest: 3D Cross Weapon Build-Out
for Motion Graphics Trailers 2010

Client: Screen Gems via Greenhaus Graphics
Creative Direction: Helen Greene
Project Date: July 2010.


I regularly build out 3D assets for my Motion Graphics clients to use in their trailers, and I did a Cross Weapon from the film Priest for GreenhausGFX back in 2010 for them, so today a bit of behind the art on my build of the prop.
I was given a screen shot from the film, of the prop in question and as usual I do a bit of reverse engineering and rebuild a functioning 3D Virtual Prop so thy could animate this for a few Theatrical Motion Graphics pieces.

I build out the 3D Asset and export as both a FBX and OBJ so they can use it in their Maya pipeline. A fun project, and about 2 Hrs of work to deliver.

You can review my prior 3D Models I have done for GreenhausGFX here.

Cheers, THOM

Monday, June 25, 2012

Project Review: The Immortals 2011: 3D Type for Motion Graphics

Here is a Motion Graphics 3D card I built with a blood painted "300" for the trailer reference.

 Here is the quad-view of the mesh with the Turbo-Smooth shut off to see the base mesh.

 I built out the font that ended up finishing to match a print look that was provided to me, though that was a 3D fake done with Photoshop bevel-and-Emboss, so I emulated the actual 3D sculpt above.

 A font look I did when they were still experimenting.


 The final 3D card layout that became a full alphabet below.

 I made some adjusting to the font to sharpen it up as the first pass was a softer bevel with rounded corners and a convex bevel with a nice highlight section.

 The quad view of the full delivery of an alphabet in 3D ready to go.


 Here is a quick render shot of the type sent as a final delivery with a simple shader to test the surfaces via the reflections, an old car designer technique we learned a ACCD.

Project Review
The Immortals 2011
3D Type for Motion Graphics

Client: Relativity Media via Greenhaus Graphics
Creative Direction: Helen Greene
Project Date: May 2010 to January 2011.

I had a very busy late last week, so I did not get to post part one for this, so I've combine two post today.

I regularly build out 3D assets for a few Motion Graphics clients to use in their trailers, and I did a series of 3D single-Point-beveled hand modeled fonts, for GreenhausGFX for this purpose for the film last year, The Immortals.

It started with a few cards for the Motion Graphics team, so I build the type all subdivision, as a full quad model, so that when it is taken into Maya or C4D as an Export, they can add the mesh subdivision modifier on their end, to have a very lite file size during animation, without compromising the level of detail with smooth modifiers as needed for close ups , and fly-thrus.

You will see a few fonts were tried up front and once the final was picked, I ended up doing the full alphabet for the film.

Cheers, THOM