Tuesday, December 9, 2025

Project Review: Next Level Chef Las Vegas 2022- 3D Architectural Concept Illustration

 
 
Next Level Chef Las Vegas 3D Architectural Concept Illustrations- The main 3D final render of the full build out as delivered to the client.

 

 
 
Next Level Chef Las Vegas 3D Architectural Concept Illustrations- The smaller test pass with the sketch as an overlay sent to the agency to approve the angle and proportions prior to the full build out. This was a 3 day job, so I lock in angles first to save time and budget.

 

 
 
Next Level Chef Las Vegas 3D Architectural Concept Illustrations- I also rendered the above grid at final 3K render scale and put it in the final PSD as a layer to match perspective to the city behind it and for the placement of Gordon over the building as a grid-guide layer.

 

 
 
Next Level Chef Las Vegas 3D Architectural Concept Illustrations- the Ambient Occlusion / Dirt render pass adds realistic ambient lighting and dirt into the cracks. Here you can clearly see the colored lighting I had on each level as it shows up best on the white primer material used.

 

 
 
Next Level Chef Las Vegas 3D Architectural Concept Illustrations- The Z-Depth render pass gives a 256 level mask that is used for all post effects.
 
 

 
 
Next Level Chef Las Vegas 3D Architectural Concept Illustrations- A textured Screen Grab from the camera view showing the render in frame.

 
 
 
Next Level Chef Las Vegas 3D Architectural Concept Illustrations- A Screen Grab Clay shader surface render from the camera view. I hid the front glass surface here so see thru to the interior design.

 

 
 
Next Level Chef Las Vegas 3D Architectural Concept Illustrations- A close up textured Screen Grab render of the window section of the curved building set.

 

 
 
 Next Level Chef Las Vegas 3D Architectural Concept Illustrations- A close up Screen Grab Clay shader surface render of the window section of the curved building set.

 

  

 
 Next Level Chef Las Vegas 3D Architectural Concept Illustrations- A textured Screen Grab render of the right end of the curved building set.
 

Next Level Chef Las Vegas 3D Architectural Concept Illustrations- A Screen Grab Clay shader surface render of the right end of the curved building set.
 

 
 
Next Level Chef Las Vegas 3D Architectural Concept Illustrations- A Screen Grab Clay shader surface render of the lower basement section of the curved building set.

 

Next Level Chef Las Vegas 3D Architectural Concept Illustrations- A Screen Grab Clay shader surface render of the middle section of the curved building set.

 

 
 
Next Level Chef Las Vegas 3D Architectural Concept Illustrations- Crop in of the 3D final render.

 

Next Level Chef Las Vegas 3D Architectural Concept Illustrations- Crop in of the 3D final render.

 

 Next Level Chef Las Vegas 3D Architectural Concept Illustrations- Here is what I start a project like this with: The main billboard layout. A crop in so the render is full screen and renders quicker. And the reference from the show so I know the set design needs.

 

Project Review: 

Next Level Chef : Las Vegas

3D Architectural Concept Illustration 

 

Client:  FOX Television via Cold Open
Creative Direction: Gardner DeFranceaux

Project Date:  September-October 2022.

     Back in 2022 I was hired for the FOX Television show Next Level Chef. This idea was a proof of concept based on the set design on the show built out as a large curved building set in the dessert outside Las Vegas with Gordon Ramsay as a giant leaning on the architecture. The set is 3 levels tall with the best kitchen on top and the old warehouse kitchen in the basement lowest level. They work their way higher up as they win on the show.

     I love doing freelance for the Cold Open agency, and with my love and background in Architectural and Interior Design work I get to play in that arena again with a gig like this. The set design was established so I needed to copy what was done, just with a much longer set with an added curved building rather than a squared off rectangular set as the show has.
 
     I received set reference as well as the billboard 30-sheet sketch to follow with my build out so I jumped into the work. The lowest level was red brick, wood, and warm lighting with standard white old kitchen  appliances. Mid level was a cool blue lit, all stainless steel kitchen, with blue neon lighting. The Top was bright white tube frame lit, with fine wood, and a very modern designs, clean and simple. I built out the main components found in the reference and rearranged them to be about 3 times the width of the set to get a good long curve building for Gordon to lean on. In the sketch you can see Vegas in the background.
 
    This is a Behind the Art post for those wanting to see the actual geometry in a build, focusing on the set design and set dressing props scattered about the sets.I have built out a good number of Bars, Kitchens, and Food Trucks so I had a good library to pick from. All modeling was Sub-D Quads so I could use the base mesh in some cases as this was a medium to long shot and those details would only be needed for a closer render.

     Thanks go out to Gardner there at Cold Open for bringing me on for these project based roles. Please do take a trip over to the website at the link to see the impressive work they do over there. A great creative powerhouse.

     I am currently full time doing freelance as I hunt for a full-time place to work at, so if you need a bid for a 3D Illustration or 3D Logo, or a 3D Model feel free to contact me for a quote. I am open to Hourly gig's, Work Retainers, Part-time, and of course a Full Time opportunity [ Open to relocation ] would be best. I have worked remote since 2009, so I am ready for your visualization or leadership needs.

                                 Cheers, THOM