Project Review: Crashing HBO 2017-2019- 3D Concept Design Illustration for Key Art: Main Render delivered with all layers.
Project Review: Crashing HBO 2017-2019- 3D Concept Design Illustration for Key Art: With the hidden photography layer used for alignment for the client to see in.

Project Review: Crashing HBO 2017-2019- 3D Concept Design Illustration for Key Art: The background 3D render group set behind the photo-shoot grab.
Project Review: Crashing HBO 2017-2019- 3D Concept Design Illustration for Key Art: The Foreground 3D Color render set in front of the above render to comlete the comp.
Project Review: Crashing HBO 2017-2019- 3D Concept Design Illustration for Key Art: The full 3D render together with Foreground and Background.
Project Review: Crashing HBO 2017-2019- 3D Concept Design Illustration for Key Art: A Z-Depth distance based mask used for all post effects.
Project Review: Crashing HBO 2017-2019- 3D Concept Design Illustration for Key Art: I almost always provide a second render pass shaded as an Ambient Occlusion/ Dirt pass using Cebas Final Render GI plug-in. It gives both ambient realism, and a dirt procedural shader that fills in cracks in the geometry at all intersections adding realism as well. A must have in any 3D render. This is for the Foreground layer.
Project Review: Crashing HBO 2017-2019- 3D Concept Design Illustration for Key Art: a second Ambient Occlusion/ Dirt pass. This is for the background scaffolding group render layer.
Project Review: Crashing HBO 2017-2019- 3D Concept Design Illustration for Key Art: This is the original sketch as well as a screen grab of sketch, the photography and a set extension I did for the viewport background to render to.
Project Review: Crashing HBO 2017-2019- 3D Concept Design Illustration for Key Art: A Screen Grab Clay shader showing surface-This is the Camera view with the refection dome behind the scaffolding.
Project Review: Crashing HBO 2017-2019- 3D Concept Design Illustration for Key Art: A Screen Wire-frame grab from the Camera.
Project Review: Crashing HBO 2017-2019- 3D Concept Design Illustration for Key Art: A Screen Wire-frame camera viewport showing alignment to the sketch and city photography
Project Review: Crashing HBO 2017-2019- 3D Concept Design Illustration for Key Art :A Screen Grab Clay shader showing surface- A close up on the mesh railing and details in the build with the bolts and clamps, floor boards and props.
Project Review: Crashing HBO 2017-2019- 3D Concept Design Illustration for Key Art: A Screen Wire-frame- of the above Clay shot. Color coded meshes by object type is seen here.
Project Review: Crashing HBO 2017-2019- 3D Concept Design Illustration for Key Art: A Screen Grab Clay shader showing surface- A birds eye view with both foreground and background groups in the shot
Project Review: Crashing HBO 2017-2019- 3D Concept Design Illustration for Key Art: A Screen Grab Clay shader showing surface- The same birds eye view with just the Background group in the shot
Project Review: Crashing HBO 2017-2019- 3D Concept Design Illustration for Key Art: A Screen Grab Clay shader showing surface- The same birds eye view with just the Foreground group in the shot
Project Review: Crashing HBO 2017-2019- 3D Concept Design Illustration for Key Art; A Screen Grab Clay shader showing surface- a severe birds eye view looking into the Gap where the main Actor Pete Holmes is place virtually.
Project Review: Crashing HBO 2017-2019- 3D Concept Design Illustration for Key Art: A Screen Grab Clay shader showing surface- super close on the knotty pine box I repurposed from another gig.
Project Review: Crashing HBO 2017-2019- 3D Concept Design Illustration for Key Art: A Screen Grab Clay shader showing surface- A medium shot from camera showing better detail a bit closer.
Project Review: Crashing HBO 2017-2019
3D Concept Design Illustration for Key Art
September 2017
Client: HBO via Cold Open
Creative Direction: Gardner DeFranceauxProject Date: September 2017.
I was brought onto this HBO project in the Fall of 2017 for a new HBO series
Crashing to do some Concept Design and 3D Illustration for a concept the client wanted to see. This was proof of Concept work, that was presented, but did not finish.
Another great project I got from
Cold Open agency. This was a Concept Art 3D Illustration piece to make a giant scaffolding structure surround the main talent
Pete Holmes both front and back in a city where he is a giant at 30 stories tall. I did some research as well as getting a reference sketch and some photos of the level of detail wanted, so I was off to work.
I built out the individual parts "Lego Style" so I can have repeating parts to use, and I put a naming convention in the file to easily texture and grab the parts by object when I build all base parts. These were also all built at as quad subdivision models so I could have a low-rez base mesh and add subdivision at render time since there were a lot of parts in the file a 100+ Mb scene file so you need to be able to light it easier that way. Also when I build stuff like this I want to sure the parts in the future and at some point if it is to be animated, as they need the low poly for that to be efficient. I also color code the geometry to grab by color for quick workflow. Even a mini pipeline for a single image is helpful.
This is a
Behind the Art post showcasing the actual geometry in a build. I also split the scaffolding into foreground and background sections to easily place the photo-shoot Pete Holmes inside the scaffolding structure cage so to speak. I delivered the layered Photoshop file to the agency this way so they could work quickly and mask as needed.
Many thanks go out to
Gardner there at
Cold Open. A fun design to execute even if t did not make it to the finish. I love the building and lighting rendering no matter how far a project goes, the process is what I love. Click the link to see the impressive work they do!
I am currently full time doing freelance as I hunt for a full-time place to work at, so if you need
a bid for a 3D Illustration or
3D Logo, or a
3D Model feel free to
contact me for a quote. I am open to Hourly gig's, Work Retainers, Part-time, and of course a
Full Time opportunity [
Open to relocation ] would be best. I have worked remote since 2009, so I am ready to go now.
Cheers, THOM
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