Thursday, October 9, 2025

Project Review: 3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4 November 2013

 


3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- The Tusk concept design for Key Art One Sheets was my favorite one of the bunch for Game of Thrones Season 4. I has this as my desktop background on my phone for years.
 


3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- This is the Z-Depth Mask produced at render as a render element from Cebas Final Render GI plug-in for 3DS Max. Perfect for distance based editing on the image.
 
 
 
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- This is the Ambient Dirt shader pass I provide to add grunge and depth to the color 3D render pass. I use this pass on nearly all my 3D renders stills and animations. In post work like in Adobe Photoshop it allows the Art Directors and Designers to take total control over a baked in dirty color pass single render. very useful for them.
 
 
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- A screen grab clay shader showing wire frames and surfaces only. There were hundreds of swords hand placed as blades of grass as well as blood droplets and piece of busted and chipped metal flying in the air. I really enjoyed taking the simple tusk shape and giving it ridges and a twist before I bent them into the final arched shape to get nice organic ridges to catch light off of.
 
 
 
 
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- a close up on the scene as a Behind the Art wireframe showcasing the build.


 
 
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- The 30 sheet billboard wide comp was a sea of swords layout that was to be used for multiple formats and comps. Flying debris in the center with the fingers of God lighting via a Volumetric Lighting set up.
 

 
 
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- a Screen grab textures showing wire frames. You will notice I use different colors for the objects wire frames since I didn't build 100+ swords and I need to mix them up so I use the colors to ensure a variety with the 28 or so I did build in 3D. Also the same goes for the debris groups I move around as well.


 
 
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- A Z-Depth pass render is always provided unless the client does not want it.


 
 
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- This is the One Sheet version built from the above 30-Sheet wide shot. I dropped in a stone version of the GOT Logo as well. I moved the swords around to make sure I had a good composition as well as scale changes with some bigger hero swords.


 
 
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- A screen grab Clay shader image shows the level of detail in the mesh. these are built as Quad Sub-D[ Subdivision] assets so they can be up-rezzed with more divisions for a wider use from one file.


 
 
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- A close up Screen grab showing some of the Sub-D on the Hilt of the weapons.


 
 
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- This final render was the Throne itself destroyed. Nice dutch camera angle with swords everywhere. For this I followed a concept art painting as directed.


 
 
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- This Clay shader Screen Grab shows the wire frames as well as the Quad Subdivision modeling in the wall and stairs along with the destroyed throne.

 
 
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- A Z-Depth pass with 256 levels of grey for distance from camera post production editing needs.


 
 
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- I final Clay shaded screen grab showing how the scene is built for the camera locked in so I only put objects that are seen in the comp. Theatrical print work has very fast turn around and tight budgets so you need to work smart and render only what is needed.
 
 
 

3D Key Art Logos and Concept Illustrations for Game of Thrones Season 2- 
Re-posted Finished Image Crown Image: The full post can be found here
 
 
 

3D Key Art Logos and Concept Illustrations for Game of Thrones Season 2-  
Re-posted 2nd Crown design for Boy King Image: The full post can be found here  
 
 
 
 
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 3-  
Re-Posting of The Throne I built prior. The full post can be found here 
 
 

 
 
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 3-
 Re-posting of the Throne I built prior at a low angle. The full post can be found here
 

Project Review
  3D Key Art Logos and Concept Illustrations
for Game of Thrones Season 4
November 2013
 

Client:  HBO via Buster Design
Creative Direction: Neville Burtis
Project Date:  November 2013.


     Today I am posting some really fun work I did for Neville Burtis a decade back when he was at Buster Design for Season 4 of Game of Thrones. I first met Neville while he was still at Art Machine, and interviewed for a 3D Creative Director role. He left soon after that time, and we ended up reconnecting years later and worked together on a freelance basis for a while.

     I have posted in the past work I did for Game of Thrones with a few finished including the main Logo and the crown used for all Key Art Finishes for Season 2 here, and Season 2's boy king crown here. I also did concept work for the Throne itself here as well for Gravillis Inc. here.
 
     I did a series of 3D Logos and tag lines but today's post is focusing on a really fun concept that Neville came up with and let me go with. It has to do with a massive amount of swords, so many that in the first read it looked like tall grass. Add in a lot of action with blood and parts flying and the concepts were a go. My favorite was adding in the Woolly Mammoth tusks protruding up from the filed of blood and steel. I also had to destroy the throne itself for one concept that was after that huge battle concept.

    Today's post shows the delivered work along with Behind the Art assets with Z-Depth masks, and wireframe screen grabs showing the build out itself.

     I really enjoyed all the projects I did for Neville there, all were high concept work with 3D Logos and 3D Concept Designs, which was always a good mix of things to keep me busy.

     I am back full time doing freelance as I hunt for a full-time place to work at, so if you need a bid for a 3D Illustration or 3D Logo, or a 3D Model feel free to contact me for a quote. I am open to Hourly gig's, Work Retainers, Part-time, and Full Time opportunities [ Open to relocation ] would be best. I have worked remote since 2009, so I am ready and experienced to help you.

                                 Cheers, THOM



Monday, September 29, 2025

Project Review : The Atomic Saloon Show Las Vegas 3D Logo Neon Illustrations for Key Art 2018

 
 
3D Neon Logos for The Atomic Saloon Show in Las Vegas- My favorite design with the tin built out sign and vintage chase light bulbs along with the neon. A fun western themed design on this one.


 
 
3D Neon Logos for The Atomic Saloon Show in Las Vegas- The Ambient / Dirt shader pass is a second render I add to almost all my work as it adds realism and depth to the models shape in the geometry, as well as the textures and shaders to emulate real work lighting. In post you have so many options which is why I do it separately.


 
 
3D Neon Logos for The Atomic Saloon Show in Las Vegas- The Z-Depth Pass for distance based editing. PRO TIP: Make a second layer copy and use Photoshop Levels to isolate objects based on distance even more!


 
 
3D Neon Logos for The Atomic Saloon Show in Las Vegas- A screen grab shaded view showing the Light bulb details with the Bake-o-Lite bases, with Phillips head fasteners, along with the offset clips so the neon aligns with the outer edge of font extrusion on the main title.


 
 
3D Neon Logos for The Atomic Saloon Show in Las Vegas- A worms eye shot showing the depth and lip on the tin frame outer side.
 

3D Neon Logos for The Atomic Saloon Show in Las Vegas- The second design is all Neon in many diameters. A fun colorful design. Back wall was just for shadows[ not rendered ]

 

 
 
3D Neon Logos for The Atomic Saloon Show in Las Vegas- Red Clay shader screen grab of the lower poster details.
 

 
 
3D Neon Logos for The Atomic Saloon Show in Las Vegas- Red Clay shader screen grab of upper details of the Cowgirl riding that bomb down akin to Dr. Strangelove!

 
 
3D Neon Logos for The Atomic Saloon Show in Las Vegas- Red Clay shader screen grab of central details with the extensive use of neon. A lot of clips holding those tubes up!


 
3D Neon Logos for The Atomic Saloon Show in Las Vegas- full Key Art One sheet design for this most simple design of the three posted.


3D Neon Logos for The Atomic Saloon Show in Las Vegas- A screen grab of the shaded 3D geometry for this design with the Cowgirl tin plate nose art design.


Project Review
for Key Art 2018
 

Client:  Spiegelworld via Leroy and Rose
Creative Direction:  Melchior Lamy 
Project Date:  November 2018.


     Today I am posting work that I did for Melchior at Leroy & Rose for Spiegelworld in Las Vegas from back in 2018.

     The Atomic Saloon Show in Las Vegas is at The Venetian and is a very popular show still drawing sold out crowds. I was given a few different layout sets as vectors for the designs all to be done in neon with bright pinks and flashing bulbs. Some of the sign designs were using just the neon tubes, and others had the tin framed outdoor sign structures as well as flashing bulbs. 
 
    In the past I did prior work on both The Venetian, and The Plazzo at the Venetian that can be seen both here and here.

    When I build out any CGI Neon, I create both the exterior glass tube, that's two sided with a 3DSmax Shell modifier added to the spline to give it a glass thickness so the edges give a bit of realistic light bending refraction for close ups.
 
      I also build out a second internal object spline which represents the gas inside the tube that glows, and this is where I put the self illumination glow on so it refracts a bit through the tube glass. I also add color to the glass itself to simulate color bleed so pink glass with a matching pink glow etc. 
 
       For the bulbs I build out a vintage ivory Bake-o-lite base with a lit filament inside the nipple bulbs as seen in the behind the art close ups. I have higher resolution bulbs ready to go as well as one for sale online here too.
 
     The Cowgirl is part of the show, and she is found in all the designs with the tin painted version of the Cowgirl riding the back of the atomic bomb a nod to Dr. Strangelove @ 1:45., as well as just the outlined Neon tubes as well. 3D Logos like this also work well for any Motion Graphics Animations on the blinking vintage light bulbs and flickering neon. Also, they are designed for outdoor signs too, that can be made based off of the 3D files for real world signs.

     I am back full time doing freelance as I hunt for a full-time place to work at, so if you need a bid for a 3D Illustration or 3D Logo, or a 3D Model feel free to contact me for a quote. I am open to Hourly gig's, Work Retainers, Part-time, and Full Time opportunities [ Open to relocation ] would be best. I have worked remote since 2009, so I am ready to help you.

                                 Cheers, THOM

Friday, September 19, 2025

Project Review: The Suicide Squad- Main Title Treatment Concepts February 2020

 

The Suicide Squad 3D Title Treatment- a soft subdivision extrusion gives those nice liquid soft edges to the title. It has the jelly reflection popularized by Apple in the UI Design they still use. Rendered out in a basic Yellow was a simple starting point.


The Suicide Squad 3D Title Treatment- A Double piece design with an outer lip and a rounded pillowed face inner design, avoiding a flat face extrusion. Gradient textures and lighting gives crown and movement to the surface via shape, light, and textures.


The Suicide Squad 3D Title Treatment- Here is a sharp edge single point bevel design with alternating colors of Red and Yellow in the design. I heavy deep chiseled design with cracks and destruction coming out from the red "Suicide" text in the center of the design.


The Suicide Squad 3D Title Treatment- I love this one with the type filled with spent bullet shells filling the inside of the font with the back extrusion with a red bottom to show of the brass shells.


The Suicide Squad 3D Title Treatment- A softer single point bevel with rounded edges that were filled with bullet holes and some red blood splatters.
 


The Suicide Squad 3D Title Treatment- a Yellow steel painted logo with procedural textures used for random 3D rust on the surfaces. Texture built node based and built in Darkling Simulations Dark Tree program.


 
 
The Suicide Squad 3D Title Treatment-A shattered design displaced with a 3D map so the parts of the title were cracked as well as were on different levels.



The Suicide Squad 3D Title Treatment- This design as a Concept I was inspired by what I did for Hellraiser and SALT with an inner and outer object, with this one using a Superhero suit in a red skin over shiny chrome metal inside the type. Bullet ridden and torn thru. A fun concept to design.



The Suicide Squad 3D Title Treatment- I did a stair step design surface off a single point bevel. Stair step designs like a Mayan pyramid. This was a warm gold yellow design.



The Suicide Squad 3D Title Treatment- A rounded profile design with bullet holes and cracks with both yellow and red in the shiny gradient. Distressed concept.

Project Review
Main Title Treatment Concepts
February 2020
 

Client: Warner Bros. Pictures via BOND
Creative Direction: 
Patrick Dillon. 
Project Date:  February 2020.


      I'm sharing my visual development work I did for Patrick at the BOND Agency on Key Art 3D Title Treatment concepts for The Suicide Squad back in February of 2020.

      This was the second film in the franchise for Suicide Squad. I was given one vector file and tasked with creating a full set of 3D Logos from one shape. I do this a lot as a 3D Artist, I see the possibilities, with that one shape can be dimensionalized out to. I was given a color palette with red and yellow as the primary colors, so I was off to work.
 
      I built a range of designs with a variety or 3D surfaces, pillowed, flat, rounded, sharp-edged, and deep back extrusions with both clean concepts to broken designs.I has a blast working on the Key Art for this film.

     I am continuing doing freelance now as I hunt for a full-time place to work at, so if you need a bid for a 3D Illustration or 3D Logo, or a 3D Model feel free to contact me for a quote. I am open to Hourly gig's, Work Retainers, Part-time, and Full Time opportunities [ Open to relocation ] would be best. I have been working remote since 2009, so I am ready to go with over a decade working with clients as most were forced to do a few years back.

                                 Cheers, THOM

Thursday, September 11, 2025

Project Review Spider-Man Homecoming: Main Title Treatment Concepts March 2016

 
Spider-Man: Homecoming: 3D Key Art Title Treatments- A deep extrusion 3D Logo with polished metal and a pinched logo in center[ Bow Tie ].
 

 

Spider-Man: Homecoming: 3D Key Art Title Treatments- A neon center light for the title and tagline, along with a carbon fiber woven texture applied the the chrome heavy beveled type for this concept piece.

 

 
 Spider-Man: Homecoming: 3D Key Art Title Treatments- For this design I used the Ruby Red beveled glass center that was found in the Second Avengers film along with the use of a typewriter font that was more flat for the Peter Parker tagline above in this conceptual design 3D Logo.


 
Spider-Man: Homecoming: 3D Key Art Title Treatments- an Early version using the "Homecoming" Tag Line in the title with a slight serif in the inner glowing red with a hard lighting from above.


Spider-Man: Homecoming: 3D Key Art Title Treatments- I used a red leather texture that I developed years back on this on borrowed for my Dare Devil logos found here. Top lit again with a gradient texture on the Tag line below.

 


Spider-Man: Homecoming: 3D Key Art Title Treatments- Red material faced titles with Chrome extrusions going back. I used a deep heavy bevel up top with a larger steel bevel over what I used in the Tag Line below here. This was an Unmasked version of the title.

 
Spider-Man: Homecoming: 3D Key Art Title Treatments- Here the red color was used in the holding device extrusion with a steel face texture. The red material was a rougher surface to add in some textural variety to the smooth faces in front. This was a Peter Parker Title variant as well.
 
 

Spider-Man: Homecoming: 3D Key Art Title Treatments- Here in these Key Art Concept I used more blue in the design with neon above and below along with a cool environment reflecting in the ribbed steel Spider-man above.
 


Spider-Man: Homecoming: 3D Key Art Title Treatments- The only design using Gold in the concept as the top extrusion. I also built out the face as a softer pillow "Jelly" design with a distinctive highlight to make it wet and glossy.



Spider-Man: Homecoming: 3D Key Art Title Treatments-A Carbon Fiber like woven material use in the Red texture was to play off his suit he wears and shows a little tech in the new Tony Stark supplied outfit he has here.
 
 
 
 Spider-Man: Homecoming: 3D Key Art Title Treatments- A 3 level multi plate design for this one with the deep blood red darker face and two extrusions back with the last level going back a bit wider as a holding device that catches a rear highlight.
 
 

Spider-Man: Homecoming: 3D Key Art Title Treatments- Two plate design in bright steel up top with "Peter Parker, and a three plate multi level design below with Spider-mans red in a brushed aluminum material, sitting on two separate black chrome plates stacked below.


 
 Spider-Man: Homecoming: 3D Key Art Title Treatments- Both lines in this title have three levels, up top a metal gradient with a hint of cool blue in it, with red below in a brushed steel.
 
 
 
 Spider-Man: Homecoming: 3D Key Art Title Treatments- Both lines here use a reverse extrusion giving a drop shadow inside the font. Red above and cool steel below. Shiny chrome edges catch the light which is good for MGFX light animations.
 
 
 
Spider-Man: Homecoming: 3D Key Art Title Treatments- The only non horizontal typeface layout used a reversed extrusion again here with multiple materials and back lit with blue lighting.
 

Project Review
Main Title Treatment Concepts
March 2016
 

Client: Columbia Pictures + Marvel Studios via BOND
Creative Direction: 
Patrick Dillon. 
Project Date:  March 2016.


      I'm sharing my visual development work I did for Patrick at the BOND Agency on Key Art 3D Title Treatment concepts for Spider Man Homecoming from March 2016.

      I have been a fan of the character sine the 70's TV show got me interested in the Comic Books, and have been a fan ever since.I have posted Key Art Title Treatment concepts I was given to create. 
 
   Typical to job of this scale, I was giving a huge set of type laid out by the team of Art Directors to dimensionalize into 3D for both Key Art and Motion Graphic use for the Advertising for the Film. You will also note that they were still playing around with the film name itself, as seen in my group of renders above. With Avenger, and Peter Parker in the titles at that stage.
 
      I built many designs using a multi-plate design method with the title face as a separate object with it's own bevel along with other objects for the extrusion and holding devises. I also used a wide variety of textures in my concepts, with fabric, carbon fiber, steel, and candy apple red painted textures as well.

Color wise at this time the signature red and blue along with some metal was the direction given. Red was always at the front and used extensively, with some back light and glows in the blue as a secondary color to focus upon.

Has a really great time working on these big superhero film titles for Spiderman.
 
     I am continuing doing freelance now as I hunt for a full-time place to work at, so if you need a bid for a 3D Illustration or 3D Logo, or a 3D Model feel free to contact me for a quote. I am open to Hourly gig's, Work Retainers, Part-time, and Full Time opportunities [ Open to relocation ] would be best. I have been working remote since 2009, so I am ready to go with over a decade working with clients as most were forced to do a few years back.

                                 Cheers, THOM