Showing posts sorted by relevance for query lamp. Sort by date Show all posts
Showing posts sorted by relevance for query lamp. Sort by date Show all posts

Thursday, March 19, 2015

3D Stock Model Sales: Mica Mission Styled Table Lamp-2004

 The front low angle shot on this typical Mica Lamp built out for online stock 3D Sales back in 2005.

A fully rendered test shot at the same angle of the Mission Mica Table Lamp on a Virtual Soundstage.


This Ambient Occlusion render with wireframe overlay shows the build of the various parts. Details are my favorite part in a build.

This fully 3D Render of the Mica Lamp showcase the bulb interior details from the glowing filament to the supports and internal wires.

 An overhead birds-eye shot in wireframe overlay of this Mica Lamp.

A rendered shot from above showing the full design of the removable Mica Lampshade.

 A Front shot in Polygons of this stock 3D model.
 
The front view rendered out of this Craftsman Era Lamp.

 An exploded view shows the various separate pieces hand built to male this virtual lamp accurate.


 The exploded view from another angle close to the Vintage bulb.
[ available as a separate asset on TurboSquid-(w/o the vintage nipple on the tip): Max & 3DS ]



3D Stock Model Sales
Mica Mission Styled Table Lamp 2004

Client: The Cimarron Group.
Art Director(s): Myself.
Project Date: . November 2005.

I established a 3D Stock Model sales model while in-house at The Cimarron Group from 2003 to 2009, and today to review is a 3D build of a Mission styled Mica Lamp that is iconic as the the Arts and Crafts movement.

This asset is still available for sale at TurboSquid, the largest online stock 3D house from my prior employer as seen  in 3DS.max, and 3DS export formats.

I regularly build stock 3D models for online sales via TurboSquid, and with the down time I had there, I would create these assets for sale to supplement the Departments bottom line.I also am an Arts and Crafts collector and enthusiast myself so I picked this subject matter, as I have a love for the design era, and have built quite a few Craftsman items.

I have a Mica Lamp collection, so I referenced a few designs I have here to create an iconic typical mica lamp. I also do Coppersmithing myself so I love hammered copper work.

You an view all online sale via the TAG, or go to my Cimarron Models here, and my own Sub-D 3DCD work here.

Cheers, THOM

Thursday, February 5, 2015

3D Stock Model Build Review: Art Lamp-Built and Prepared for online sales 2003.

A Stock 3D model of an Architectural Art Lamp, typical to any Drafting Table. I built this back in 2003 while at BLT Communications to sell online.

A Fully textured and rendered shot of the assembled Art Lamp to show surfacing.
 
A High level of detail was added to each part with part lines, filets and chamfers and all parts are easy to find and work with.

 A close-up Virtual Photoshoot image of the Lamp shade and attachment via some aluminum rivets.

The elbow design was taken directly from my own lamp I used while at Art Center.

 My actual Drafting Lamp was Red so I used that as a place to start with Pre-Viz.

 The Lower base clamp area with removable plastic end parts here in a polygon wireframe render.

The Rendered out base clamp on this stock 3D Art Lamp Model I built.

 Underneath the only part I embellished was the light bulb and did a bit of a vintage take with the nipple top hand-blown glass look to the light.

Rendered out with the textures on the Light bulb and two part shade.

 A back side shot on the elbow details with the c power cored and rubber scrub protectors for the square tube feed thru.

 A bit of Depth of Field [DOF ]added to this Close-UP Virtual Shot.

 A Worms -Eye view of the Geometry with the base part built as Quad that was Booleaned  traditionally.

 Rendered out in 3D fully textured with GI and some DOF.


An exploded parts view as a typical Parts Illustration of the Art Lamp.


A wireframe parts render exploded out identifying the various object sets.


3D Stock Model Build Review
Art Lamp: Built and Prepared for online sales 2003.

Client: BLT Communications for Stock 3D Model Sales.
Art Director: Myself.
Project Date: August 2003.

In '03 I was still in-house at BLT Communications running the 3D Design Department, and I was proposing to the owners that we should sell our 3D models online as stock 3D assets on sites like TurboSquid. I regularly built out highly detailed 3D Models for various projects, so this was a simple and logical way to create a revenue stream from already built objects.

I love to build as a trained Industrial Designer, and I love doing all the micro details found on standard objects. For my generation of artists we did mostly sketching rather than Computer work while training at Art Center, so the Architectural Table Lamp was standard fare for anyone who designed, so I built out this prop to use in house, and eventually sell online.

This model was never posted, as BLT did not get into online 3D model sales.

I will continue showcasing many of the stock 3D models I have from various companys I have prepared them for in future posts, so enjoy!


Cheers, THOM

Friday, December 24, 2010

Project Review: Cafe Morpheus Asylum-PART III

The big "Blade Runner" ceiling fan for the upstairs area.


The Custom made Bar Stools for the dining counter in the large dining hall.


These Lamps had 12 separate lights with a ceiling fan and were near 16 feet tall.


The smaller Post mount and Wall Sconce versions of the lights that were made for the main hall and bath areas.


The Frank Lloyd Wright inspired Lamps that were handmade for the Mezzanine area.

Cafe Morpheus Asylum Restaurant
PART III

Client: John R. Thomas.
Art Director: John R. Thomas.
Project Date: Summer 1993.

In this third posting for Cafe Morpheus Asylum the Restaurant I illustrated for John R. Thomas in Beverly Hills CA. back in the very early 90's, I focus in this post on the blueprint Designs for the custom made ceiling fans, lighting, and bar stools that were all made entirely from scratch.

The first drawing is for the huge 8 foot ceiling fan ala "Blade Runner" with a roof lighting system so faux moonlight would stream into the smoke filled Mezzanine with the slow rotation of the giant industrial fan. The fan itself, we found it in a junkyard, a vintage fan that weighed about 600 pounds so we cast the parts from plastic and faux finished them as the weight was a liability to use the original.

The second drawing breakdown is for the custom post mount bar stools that used a VW deck-Lid sprint to give some nice "steampunk" Industrial feeling to the seats as well as function to give a bit of spring to the backs.

The bent tube lamps were all build out of solid copper and brass parts and finished with a great patina aging them to look like the originals from 100 years back.

I also designed two Frank Lloyd Wright styled lamps for the upstairs "Blade Runner" room area as well. One was a direct lift from a table lamp from his Prairie collection, and the other was a unique design with a parallelogram hinge system so the lamp could move up and down via the wall mount and remain level at all times. This one was build from Aluminum and steel and anodized with an art glass shade as well.

Cheers, THOM

You can view PART I here, and PART II here.

Monday, October 3, 2011

Project Review: Serge Michaels Animation Pitch, "Toymaker" 2004

 
 Mr. Hood, is a character designed by Serge Michaels that was a living "Lava-Lamp"


   Here you see the model underneath the render with a Sub-D body and main blobs to follow the shapes.


Diablo was the nemesis character in the show, a real little devil.


 Today he would be 100% sub-D but back in 04" I was just getting into the technique and I did the main body this way.


 The "Toymaker" was a puppet character that Serge hand painted the final look so I did an ambient pass in a "Primer" type of material that he finished.


 Here you see I built him at a high rez apart from the clothes and head.


Serge Michaels: Rest in Peace my friend.
 
Project Review
Serge Michaels Animation Pitch, "Toymaker" 2003

Client: Serge Michaels.
Art Director: Serge Michaels.
Project Date: Fall 2004.


Back in 2004 I had the pleasure to help out an animation friend of mine, Serge Michaels, with some 3D sculpts of some Characters he designed and pitched in 2D, that he wanted to see what they would look like as 3D Characters.

I met Serge when he was at Disney Feature Animation back in the late 80's when my Art Center roommates worked with him in the Background Layout departments, and I visited them on a regular basis and we all got along swimmingly, but it was not until this fun project that I got to actually work directly with Serge.

I took his concept drawings and fleshed them out in block form first. Once approved I did the color versions and rendered some 3K resolution stills for the presentation. The project did not go anywhere, thought the job was a joy to to, and I will cherish the time I had with Serge. 

Mr Hood was the first, a character made out of a Lava Lamp, so he was an animated glass blob filled with glowing moving red "lave" inside. FUN!

I also built out the nemesis, Diablo the devil character in bright RED with bright white teeth and the tie and cane. We had some alts with black hoof feet and hands but we went all red at the end.. 

And finally the Toymaker was a wooden puppet who was the star of the show. I did hum in grey scale so serge could hand paint the look himself. At the time he wanted this character to be a living brush-stroke feel which is a post effect so a Photoshop or painter illustration would best describes the look from him, so he finished over the top of the render I did. I never got to see the final painting.

Sadly my friend Serge passed away just over two years ago, it was a tremendous loss, but his work lives on, he had an extensive career in Feature animation and Illustration Instruction.

Cheers, THOM

Monday, May 6, 2013

3D Model Sales Part XXI Vintage Hanging Socket and Edison Lightbulb 3D Model

 
 The final Model rendered out that I sell online now at Turbosquid as 3D Stock.
 The base Light Socket rendered out on a polished surface.


 The 3D Model is sold online with a pull chain and a thumbscrew switch

 
  A Smoothed render showing off the 3D Model in a multi-view
  A base Polygon render showing inside the bulb.

  A smooth render of the same

  A close up of the threading details on the socket base lower lip.

  A smoothed render showing the area

  A base non-subdivided render showing lamp from below

  A smoothed render at this Worms Eye view.

  A close up render showing the cord connection up top

  A smoothed render of the socket top

  A full view render with cord without subdivision added

  A full render mesh-smoothed at two levels.

  An exploded parts view of all that was built in 3D

  A close up render showing the two ON/OFF meachanics

  A close up render showing the parts for the cord connection


 A close up render showing the parts inside the bulb.




3D Model Sales
Part XXI
Vintage Hanging Socket and Edison Lightbulb 3D Model

Any photo-real 3D render starts with a very accurate and detailed model built out in 3D, so I sell my 3D models I build online as stock 3D models, similar to stock Photography to be used by design and graphics professionals within the various industries online at Turbosquid, the leading stock 3D model house, and today in my PART XXI[21st], I am reviewing a Vintage Electrical item I have built in the past, but did a very high resolution version for sale online as a new 3D Model for sale.

This is a full 100% subdivision model that you can increase the level of detail with the subdivision modifier applied in your program of choice and this model also was built with real threads on the bolts , screws, and even the main housing itself with the mini threads down near the lamp base to add on various attachments that at the Turn of the century were common, as this fitting was seen in every home and business thru out the country. A very high resolution asset.


This would make a great addition to any vintage 3D scene or 3D animation as well as perfect for a steampunk project or illustration.

I export all my 3D assets to FBX and OBJ so my friends in Cinema 4D , Maya, and Soft-XSI can use these assets as well.

To view all my 3D models I sell, you can go here. If you want to see a couple of hundred of 3D models I built in the past that my prior employer still sells, you can go here too.

Cheers, THOM