3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- The Tusk concept design for Key Art One Sheets was my favorite one of the bunch for Game of Thrones Season 4. I has this as my desktop background on my phone for years.
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- This is the Z-Depth Mask produced at render as a render element from Cebas Final Render GI plug-in for 3DS Max. Perfect for distance based editing on the image.
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- This is the Ambient Dirt shader pass I provide to add grunge and depth to the color 3D render pass. I use this pass on nearly all my 3D renders stills and animations. In post work like in Adobe Photoshop it allows the Art Directors and Designers to take total control over a baked in dirty color pass single render. very useful for them.
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- A screen grab clay shader showing wire frames and surfaces only. There were hundreds of swords hand placed as blades of grass as well as blood droplets and piece of busted and chipped metal flying in the air. I really enjoyed taking the simple tusk shape and giving it ridges and a twist before I bent them into the final arched shape to get nice organic ridges to catch light off of.
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- a close up on the scene as a Behind the Art wireframe showcasing the build.
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- The 30 sheet billboard wide comp was a sea of swords layout that was to be used for multiple formats and comps. Flying debris in the center with the fingers of God lighting via a Volumetric Lighting set up.
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- a Screen grab textures showing wire frames. You will notice I use different colors for the objects wire frames since I didn't build 100+ swords and I need to mix them up so I use the colors to ensure a variety with the 28 or so I did build in 3D. Also the same goes for the debris groups I move around as well.
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- A Z-Depth pass render is always provided unless the client does not want it.
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- This is the One Sheet version built from the above 30-Sheet wide shot. I dropped in a stone version of the GOT Logo as well. I moved the swords around to make sure I had a good composition as well as scale changes with some bigger hero swords.
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- A screen grab Clay shader image shows the level of detail in the mesh. these are built as Quad Sub-D[ Subdivision] assets so they can be up-rezzed with more divisions for a wider use from one file.
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- A close up Screen grab showing some of the Sub-D on the Hilt of the weapons.
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- This final render was the Throne itself destroyed. Nice dutch camera angle with swords everywhere. For this I followed a concept art painting as directed.
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- This Clay shader Screen Grab shows the wire frames as well as the Quad Subdivision modeling in the wall and stairs along with the destroyed throne.
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- A Z-Depth pass with 256 levels of grey for distance from camera post production editing needs.
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 4- I final Clay shaded screen grab showing how the scene is built for the camera locked in so I only put objects that are seen in the comp. Theatrical print work has very fast turn around and tight budgets so you need to work smart and render only what is needed.
Re-posted Finished Image Crown Image: The full post can be found here
Re-posted 2nd Crown design for Boy King Image: The full post can be found here
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 3-
Re-Posting of The Throne I built prior. The full post can be found here
3D Key Art Logos and Concept Illustrations for Game of Thrones Season 3-
Re-posting of the Throne I built prior at a low angle. The full post can be found here
Project Review
3D Key Art Logos and Concept Illustrations
for Game of Thrones Season 4
November 2013
Client: HBO via Buster Design
Creative Direction: Neville Burtis
Project Date: November 2013.
Today I am posting some really fun work I did for Neville Burtis a
decade back when he was at Buster Design for Season 4 of Game of
Thrones. I first met Neville while he was still at Art Machine, and
interviewed for a 3D Creative Director role. He left soon after that
time, and we ended up reconnecting years later and worked together on a
freelance basis for a while.
I have posted in the past work I did for Game of Thrones with a few
finished including the main Logo and the crown used for all Key Art Finishes for Season 2 here, and Season 2's boy king crown here. I also did concept work for the Throne itself here as well for Gravillis Inc. here.
I did a series of 3D Logos
and tag lines but today's post is focusing on a really fun concept that
Neville came up with and let me go with. It has to do with a massive
amount of swords, so many that in the first read it looked like tall
grass. Add in a lot of action with blood and parts flying and the
concepts were a go. My favorite was adding in the Woolly Mammoth tusks
protruding up from the filed of blood and steel. I also had to destroy
the throne itself for one concept that was after that huge battle
concept.
Today's post shows the delivered work along with Behind the Art assets with Z-Depth masks, and wireframe screen grabs showing the build out itself.
I really enjoyed all the projects I did for Neville there, all were high concept work with 3D Logos and 3D Concept Designs, which was always a good mix of things to keep me busy.
I really enjoyed all the projects I did for Neville there, all were high concept work with 3D Logos and 3D Concept Designs, which was always a good mix of things to keep me busy.
I am back full time doing freelance as I hunt for a full-time place to work at, so if you need a bid for a 3D Illustration or 3D Logo, or a 3D Model feel free to contact me for a quote. I am open to Hourly gig's, Work Retainers, Part-time, and Full Time opportunities [ Open to relocation ] would be best. I have worked remote since 2009, so I am ready and experienced to help you.
Cheers, THOM



















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