I wanted a light grey/silver version with a bright red interior to see the design in a lighter shade.
This tipped up view shows off the red/black combo that was typical in early VW and Porches of the era.
Had to try the 'rootbeer' color on this one too, I have seen this color on a 54 VW.
This ambient render shows the panel seeas better so you can see how I have adjusted the door tops and rear cowl area. Still deciding on rear louver placement, then I finish the tin work up.
The side view as an Ambient Render, reveals the decklid is a bit wide and overhangs the rear fender beading, this will be addressed in ROUND 2.0 once I have time to put into her design.
Personal Project
The Bugster Coupe
PART II
So here is Part II, as a follow up to Mondays posting, with some additional images of my Bugster custom VW coupe project I just started this past weekend. As a Transportation design graduate, a project like this is something that I have always wanted to do since a 3D representation of a design is so helpful to do before any metal is cut, and 3D software is the tool to do this as the changes are very fast to implement and see finished the same day, this is a great strength of 3D design.
In the following weeks I have some plans to finish this out, and do the Volksrod alternate version as well, a fender-less I-Beam front ended hot rod version of the Bugster too. I plan to put the uncovered bomber seats from a Speedster in there[ covers on for this one], the Speeedster top and tonneau covers, and I plan to do the entire engine compartment design too showing the huge tray behind the motor now which is about 75% done from when it was going to be used for Herbie[ that portion of the MGFX was scrapped- a motor fly out anim].
Look for more posts as I continue with this personal project in the months ahead.
You can view PART I here.
You can view PART I here.
Cheers, THOM