Here is the final Color-erase line art for Molecule Man in Metal. You can see the Marker Comp Color Key here.
Here is the rough sketch that preceded the above drawing, a bit quicker of a comp.
Molecule Man as Vapor. I had his extremities 'leak' a bit of smoke constantly in the design.
Molecule Man as water. The Color is here.
Project Review:
SEGA Interactive- Molecule Man 1995
Part II
SEGA Interactive- Molecule Man 1995
Part II
Client: SEGA Interactive Group.
Art Director n/a.
Project Date: Summer 1995.
This is my second posting for the brief work I did for Sega out in Diamond Bar CA. back in 1995 for the video game called Molecule Man.
They hired me as a conceptual designer to develop the looks of the character as he would transform from one element to another. I did the various versions in Water, Vapor, Metal, Glass etc.
For todays posting, I have the final line are for a few designs as well as the rough sketch for the metal version we used to move ahead with the poses. I happened to have just finished my Phantom 2040 work so was versed in tight fitting superhero drawing as I had been doing it for a few years by then.
You can review my first post here.
They hired me as a conceptual designer to develop the looks of the character as he would transform from one element to another. I did the various versions in Water, Vapor, Metal, Glass etc.
For todays posting, I have the final line are for a few designs as well as the rough sketch for the metal version we used to move ahead with the poses. I happened to have just finished my Phantom 2040 work so was versed in tight fitting superhero drawing as I had been doing it for a few years by then.
You can review my first post here.
Cheers, THOM
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