A basic rendered version of the asset set up and ready to map and go in your 3D program.
A 3/4 Right side[ around the corner] wireframe view of the five and Dime.
The 3D Rendered version of the side of the store.
This is a 360 3D Model build, exterior only, so it has a loading dock with Electrical panels out back in the Alley.
The rendered back side of this turn of the century building.
The Left side was designed to sit flush against the next building on the street so it only has minimal window up top.
The textured 3D Architectural render[ a fast stylized look]
The 3D Wire frame shot of the entryway to the store.
The textured render of this virtual dime store.
A worms Eye view of the dime store has an AC unit, a Water Tower, as well as a locked fire exit.
The last color render showing off this stock model I sell online.
The exploded view with like-parts grouped for easy adjustments.
3D Stock Model Sales Main Street USA Dime Store 2010
Client: 3D Conceptual Designer Art Director(s): Myself. Project Date: . January 2010.
established a 3D Stock Model sales model while in-house
at The Cimarron Group from 2003 to 2009, and after leaving, I started to sell myself, and today I am reviewing a hard surface Architectural Model I sell online of a Vintage Five and Dime store.
This asset is still available for sale at TurboSquid, the largest online stock 3D house and you can see it here.
Client: Warner Brothers via The Cimarron Group. Art Direction: Myself. Project Date: May 2004.
I do thousands of 3D logos, mostly designed for Theatrical Film posters, but I do get to work on Motion Graphics frames as well, and back in 04', while still in-house @ The Cimarron Group running the 3D Design Dept, I was asked to create the 3D title cards for the Troy to DVD work going on in Home Entertainment division.
I was familiar with the property, as I had hand built the type for the trailers while still over at BLT Communications the year prior, so I was asked to create these 3D Type Cars as well as the animated DVD case wit the discs to animate out.
At the time I had not perfected my Single Point Bevel technique which I would now use for a property like this, especially since they used Trajan Pro for the title and I have built this out twice, so I did a flat-topped basic bevel for the type.
I used Cebas' Final Render Plug In renderer with the 3D Motion Blur which worked great. A quick set up and once I made the case, I've re-purposed it a dozen plus times with new artwork for the various Home Entertainment work I did during my stay there.
I did work for print as well that I will showcase in another post in the future.
The last version I built included a newly built cab, as the original 3D scan was very rough reflecting the part is currently un-restored. I did a paint test to check the surfaces.
The main progress work is all rendered in an ambient shader to show just surfaces. A 3/4 front low angle.
A birds eye render over the hood of the 1937 Sterling-J.
A front view elevated as well showing the grill as it flows into the sides.
A 3/4 back shot of the cab[ original rough with my new built 3D]
A lower height front view of the grill.
A close up on the hood side and emblem details.
The body hood would be cast in steel as the original via a lost-wax 3D-Print.
My favoirite area is whre the 'jewelry' is, the little chrome details.
The final build with the new cab.
Here is a color test with the OG scanned Cab[ rougher shape]
Reconstruction via 3D Printing
Client Roger Dean. Creative Direction: Roger Dean and build team. Project Date(s) Feb 2014 thru the present[ ongoing]
I have been doing more and more 3D Printing design work, as I was trained in Industrial Design Automotive at Art Center, so naturally a project like this is a dream one, that comes around only a few times in ones career.
As an avid VW and vintage Porsche fan, I was contacted by Roger Dean about a Speedster model I had made[here], and we proceeded to discuss the new technology and use of 3D Printing in the building of classic as well as custom automotive design.
Roger helped get the newly madeHebmüller molds in Germany back, and has had many a Vintage VW grace the pages of Hot VW's over the years, and apart from secret work in that arena, he had this Sterling J project on deck to begin with.
His client owns dozens of Sterling's, an early American Semi Truck Marque, however the beautiful bodywork and Airflow grills are all destroyed and only exist in pictures.
He has just the cab, so we started by having Scan-Site do a full point cloud scan of the existing cab to match the virtual build to match, and I built around that.
I proceeded to create all the parts needed for this 1937 Sterling Model J to be printed in 3D to build the buck out as well as to cast the aluminum parts as needed.
I've delivered the STL[ stereolithography] 3D Print files and they will be beginning with a 1/5th scale model begin with prior to the full size buck.
I will have more posts covering the progress of this first Sterling truck, so check back.
Step one in designing a 3D logo is to layout the 2D type with a font picked and hand adjusted. I then present it in high contrast for legibility concerns up front.
The final design was Alt-A with post effect added for Motion-Blur and glow.
The first pass 3D render for approval of Design A for Speed Shooters United.I used a Carbon-Fiber[fibre] material for the back plate holding device.
A Second Design Pass presented as version "B"with a darker metal back-plate w/o the textures.
The final design provided to keep the budget under control. I did just three versions to choose from.
Here is the simple wireframe showing this is beveled splines, so a fast build up and quick to adjust for the clients needs.
Here is an overview render done to show the light box rectangular lights I often use in these shots that as standard in my Plug-In renderer of choice Final Render.
Speed Shooters United
3D Logo Design 2014
Client: David Bogie at Speed Shooters United. Art Direction: Myself. Project Date: December 2014.
I get cold calls for quick small jobs from folks who find my blog here and contact met for work , and back in December I was contacted to help create a 3D Logo for a company in the Trap and Skeet shooting arena called Speed Shooters United.
The client saw a few designs on the blog that inspired them to contact me to do a pass on their logo, so off I went.
First step I do is to pick a font[ typeface], and l layout a few designs in both black on white as well as white on black. This is what I was taught at ACCD in the early stages to ensure any design will work in the most simple one color design for both dark as well as light background usage.
Once a style is picked I did three versions to choose from. The final was then rendered big format at 5000pixels wide for poster use, and some post work glow effects color adjustments,a s well as some motion blur was added to enhance the RAW 3D render output.
A fun and fast little gig that was less than a full day to deliver. Small Jobs like this one, help fill in the cracks from the larger ones, and I get to do some fun stuff and get a new client as well.
Here is the final wide shot I did over a decade ago for the Hing of Queens DVD/Blue-Ray Menus.
I also always add a Z-Depth channel if the client asks for it so they can do post effects a lot easier in Photoshop.
Here is the basic wireframe ambient render showing this is a simple build out using primitives and lofts[ Pre-Sub-D quads for me]
This Birds-eye shot from up at the ceiling area shows the layout.
This side shot shows the Arts and Crafts cabinet there in the dining area as well as a bit more of the blocked in kitchen thru those shutters.
I removed the roof box to show the full simple build out I did for this DVD menu.
A Right Side[ stage Left] of this three wall virtual set.
A reverse angle showing the fourth wall is not there.
A shot looking down from the staircase to nowhere.
Close in the dining area.
A shot inside the fake blocked in kitchen seen in blue thru the shutters in the main shot. A bit of 50's and 60's shaped going on in there.
Project Review King of Queens DVD Artwork 2002 PART II
Client: Columbia Tri-Star Television via BLT and Associates. Art Director: Carlos/Matt. Project Date: Fall 2002.
Today I am posting PART II after a long break between posts for this pproject, and today I am covering the DVD/Blue-Ray Menus I designed out for the pitch packages as well.
I was asked to recreate a wide shot fo the main room for the show and was givne a some reference for the room and off I wnt to build it out.
I worked in actual Set Design for a few years so I understood what needed the big details andf what could be faked, like the kitchen in the back room seen thru the shutter blinds, so off I wnt to build this out.
Delivery was a single render, though for today's posting I have multiple angles of the geometry showing this three way typical set.
also developed the 3D Logos and house artwork used for the First Season DVD
release of King of Queens while running the 3D Design Department at BLT,
and that PART I can be viewed here.
I will have other posts in the future on this project, covering the other builds in more detail as well.
Trained in Transportation Design at Pasadena’s Art Center College of Design, I have worked for the past 23 years in every facet of Entertainment Design as Conceptual Designer, up to Design Director. I am currently running my design studio full time out of my home in Littleton, CO.
In the past, I have orchestrated teams as large as 100 on an international level , and as small as a few artists. Art Center gave me the formal training in Industrial Design via sketching and modeling to execute my designs.
The variety within the Entertainment Industry that I have been involved with includes: Television Commercial Set Design, 2D Animation Television Series, Restaurant Design and Illustration, Real Time 3D Interactive Gaming, Online 3D Web interface, CD ROM Magazine Design, Theme Park Attraction Design, and finally ending up in Entertainment based Advertising for Theatrical Films.
I have experience starting up both 2D, and 3D design departments, as well as moving into existing studio infrastructures of operation and working within established systems already in place.