Thursday, June 11, 2015

Project Review:3D Cards for Troy on DVD-TV Spot-Home Entertainment 2004-PART I

 A Birds-Eye overview shot of this animated 3D End Card I did for the TV spots for the release of Troy on DVD back in 2004.
 This early frame had higher 3D motion blur added as shown in this RAW 3D rendered image.

This ambient wireframe render shows the Sphere background reflection object that is hidden to camera.

 The DVD case gimbals into frame while the type is a straight slam as seen in this frame coming into safe frame.

 The type slamming into frame.

As the 3D objects slow down the blur reduces.

The Type and Case[ with linked DVD's inside] shown in a wireframe overlay render.

By just one second into the spot, the 3D type and DVD case are both in action safe and the last of the 3D Motion-Blur is fading.

 The seating in wireframe.

 Camera lowers and moves a bit to the right once the objects seat as the DVD discs inside come out in a one-two beat.
 DVD disc one peeking out.

Both of the DVD's are now animated out of the virtual DVD case.

 An final ambient rendered frame.

Project Review
3D Cards for Troy on DVD-TV Spot
Home Entertainment 2004-PART I

Client: Warner Brothers via The Cimarron Group.
Art Direction: Myself.
Project Date: May 2004.

I do thousands of 3D logos, mostly designed for Theatrical Film posters, but I do get to work on Motion Graphics frames as well, and back in 04', while still in-house @ The Cimarron Group running the 3D Design Dept, I was asked to create the 3D title cards for the Troy to DVD work going on in Home Entertainment division.

I was familiar with the property, as I had hand built the type for the trailers while still over at BLT Communications the year prior, so I was asked to create these 3D Type Cars as well as the animated DVD case wit the discs to animate out.

At the time I had not perfected my Single Point Bevel technique which I would now use for a property like this, especially since they used Trajan Pro for the title and I have built this out twice, so I did a flat-topped basic bevel for the type.

I used Cebas' Final Render Plug In renderer with the 3D Motion Blur which worked great. A quick set up and once I made the case, I've re-purposed it a dozen plus times with new artwork for the various Home Entertainment work I did during my stay there.

I did work for print as well that I will showcase in another post in the future.

Cheers, THOM

Tuesday, June 9, 2015

Project Review: 1937 Sterling-J: Reconstruction via 3D Printing 2014-15-PART I

 The last version I built included a newly built cab, as the original 3D scan was very rough reflecting the part is currently un-restored. I did a paint test to check the surfaces.

The main progress work is all rendered in an ambient shader to show just surfaces. A 3/4 front low angle.

A birds eye render over the hood of the 1937 Sterling-J.

A front view elevated as well showing the grill as it flows into the sides.

A 3/4 back shot of the cab[ original rough with my new built 3D]

A lower height front view of the grill.

A close up on the hood side and emblem details.

The body hood would be cast in steel as the original via a lost-wax 3D-Print.

The nose.

My favoirite area is whre the 'jewelry' is, the little chrome details.

The final build with the new cab. 
 Here is a color test with the OG scanned Cab[ rougher shape]

Project Review
1937 Sterling-J
Reconstruction via 3D Printing 
2014-15-PART I

Client Roger Dean.
Creative Direction: Roger Dean and build team.
Project Date(s) Feb 2014 thru the present[ ongoing]

I have been doing more and more 3D Printing design work, as I was trained in Industrial Design Automotive at Art Center, so naturally a project like this is a dream one, that comes around only a few times in ones career.

As an avid VW and vintage Porsche fan, I was contacted by Roger Dean about a Speedster model I had made[here], and we proceeded to discuss the new technology and use of 3D Printing in the building of classic as well as custom automotive design.

Roger helped get the newly made Hebm├╝ller molds in Germany back, and has had many a Vintage VW grace the pages of Hot VW's over the years, and apart from secret work in that arena, he had this Sterling J project on deck to begin with.

His client owns dozens of Sterling's, an early American Semi Truck Marque, however the beautiful bodywork and Airflow grills are all destroyed and only exist in pictures. 

He has just the cab, so we started by having Scan-Site do a full point cloud scan of the existing cab to match the virtual build to match, and I built around that.

I proceeded to create all the parts needed for this 1937 Sterling Model J to be printed in 3D to build the buck out as well as to cast the aluminum parts as needed.

I've delivered the STL[ stereolithography] 3D Print files and they will be beginning with a 1/5th scale model begin with prior to the full size buck.

I will have more posts covering the progress of this first Sterling truck, so check back.

Cheers, THOM

Friday, May 29, 2015

Project Review: Speed Shooters United: 3D Logo Design-2014

Step one in designing a 3D logo is to layout the 2D type with a font picked and hand adjusted. I then present it in high contrast for legibility concerns up front.

 The final design was Alt-A with post effect added for Motion-Blur and glow.

The first pass 3D render for approval of Design A for Speed Shooters United.I used a Carbon-Fiber[fibre] material for the back plate holding device.
 A Second Design Pass presented as version "B"with a darker metal back-plate w/o the textures.

 The final design provided to keep the budget under control. I did just three versions to choose from.

Here is the simple wireframe showing this is beveled splines, so a fast build up and quick to adjust for the clients needs.
 Here is an overview render done to show the light box rectangular lights I often use in these shots that as standard in my Plug-In renderer of choice Final Render.

Project Review
Speed Shooters United
3D Logo Design 2014

Client: David Bogie at Speed Shooters United.
Art Direction: Myself.
Project Date: December 2014.

I get cold calls for quick small jobs from folks who find my blog here and contact met for work , and back in December I was contacted to help create a 3D Logo for a company in the Trap and Skeet shooting arena called Speed Shooters United.

The client saw a few designs on the blog that inspired them to contact me to do a pass on  their logo, so off I went. 

First step I do is to pick a font[ typeface], and l layout a few designs in both black on white as well as white on black. This is what I was taught at ACCD in the early stages to ensure any design will work in the most simple one color design for both dark as well as light background usage.

Once a style is picked I did three versions to choose from. The final was then rendered big format at 5000pixels wide for poster use, and some post work glow effects color adjustments,a s well as some motion blur was added to enhance the RAW 3D render output.

A fun and fast little gig that was less than a full day to deliver. Small Jobs like this one, help fill in the cracks from the larger ones, and I get to do some fun stuff and get a new client as well.

Cheers, THOM

Friday, May 15, 2015

Project Review: King of Queens DVD Artwork 2002-PART II Menu Concepts

 Here is the final wide shot I did over a decade ago for the Hing of Queens DVD/Blue-Ray Menus.

I also always add a Z-Depth channel if the client asks for it so they can do post effects a lot easier in Photoshop.

Here is the basic wireframe ambient render showing this is a simple build out using primitives and lofts[ Pre-Sub-D quads for me]

This Birds-eye shot from up at the ceiling area shows the layout.

 This side shot shows the Arts and Crafts cabinet there in the dining area as well as a bit more of the blocked in kitchen thru those shutters.

 I removed the roof box to show the full simple build out I did for this DVD menu.

 A Right Side[ stage Left] of this three wall virtual set.

A reverse angle showing the fourth wall is not there.

 A shot looking down from the staircase to nowhere.

Close in the dining area.

 A shot inside the fake blocked in kitchen seen in blue thru the shutters in the main shot. A bit of 50's and 60's shaped going on in there.

Project Review
King of Queens DVD Artwork 2002

Client: Columbia Tri-Star Television via BLT and Associates.
Art Director: Carlos/Matt.
Project Date: Fall 2002.

Today I am posting PART II after a long break between posts for this pproject, and today I am covering the DVD/Blue-Ray Menus I designed out for the pitch packages as well.

I was asked to recreate a wide shot fo the main room for the show and was givne a some reference for the room and off I wnt to build it out.

I worked in actual Set Design for a few years so I understood what needed the big details andf what could be faked, like the kitchen in the back room seen thru the shutter blinds, so off I wnt to build this out.

Delivery was a single render, though for today's posting I have multiple angles of the geometry showing this three way typical set.

I also developed the 3D Logos and house artwork used for the First Season DVD release of King of Queens while running the 3D Design Department at BLT, and that PART I can be viewed here.

I will have other posts in the future on this project, covering the other builds in more detail as well.

Cheers, THOM

Monday, May 11, 2015

Project Review: Dinotopia[II]-2002 TV Mini-Series-Key Art-2001.

 Here is the primary render I was tasked with making for them for the pitches for the Key Art for Dinotopia back in 2001.

This is an ambient render showing the geometry in this simple build out. You will see the texture rusty projection still on the lighting in this shot.

I also did a bit of a zoomed in shot with a 22 degree curve to the camera to add some slight fish-eye effects to the shot.

 Here is the matching ambient render showing the polys for that 2nd 3D-Image.

An overhead view of the full scene I built out for Dinotopia.

The overhead in Polygon render.

A shot in the city showing the little bits of detailing I added in to this one day job.

I even had small crowd as originally they wanted a higher sot showing the city full of people.

 A side view elevated polygon render of the city for Dinotopia Key Art.

Project Review
Dinotopia[II]-2002 TV Mini-Series-Key Art.

Client: ABC via BLT Communications.
Art Direction: Team of AD's.
Project Date: September 12th, 2001.

Today I have dug up a project from 13 years back, while I was the in-house 3D Designer @ BLT Communications for a TV mini-series based on the popular books Dinotopia. This was done for a regular client @ BLT, ABC Television.

I was responsible for all 3D Illustrations for the Key Art ans well as web and AV use, and this was an early project where I was asked to take a 2D sketch and build out a 3D city for the Key Art presentations, so off I went to build this out.

I built this all out of basic primitive shapes and a few lofts, as this was before I had enough practice doing Quad Subdivision modeling, which is how today I would have built it.

I interesting side note for this project, is that I was to start this the day before which was September 11th, 2001. I worked in the CNN building and due to the attacks that day in the uSA, the CNN building was closed off until the 12th.

Cheers, THOM