Monday, April 14, 2014

3D Stock Model Build Review: Parking Meter [Coin Op]built for online sales 2005.

Here is a close render of the Parking Meter 3D Virtual Model I built for online sales.



The wire frame ambient render shows the geometry used in this build.


This shot pulled back shows the model all the way the the collar at the base of the galvanized pipe stand for street placement.


The Geometry render of the full model of an older parking meter[ Pre-Credit Card Models]


An ECU shot on the contrals and time dial on the Parking meter. I built out the text ranter than do it with texture maps as this gives full vector control to the detail level of the shot to the end user.


 The timer dial is covered with a small plex window in the parking meter.


 The street side view without the coin slots and handle has the duplicate time left window for the meter maids, as well as a little place for a city decal for time etc.


 The main body of the meter was the only subdivision object and in this render we see it with two levels of subdivision.

 A closer shot on the parking sign shows the bent corners I added into the file. It is drilled and mounted with the Cap bolt and nut thru the post.

 For the bent corners I used a simple slice modifier on the base object and a FFD to bend the corners out.

 A close up on the payment sidewalk side of the bank lock area below the dials.


 The wire frame shows the build in the type and cut in coin denominations and slots up top.


 An exploded view showing the array of parts I made for this Virtual Parking Meter perfect for close up work in still or MGFX applications.

 
 An exploded view of the Parking Meter model in Polygon Render to show the build.



3D Stock Model Build Review
Parking Meter [Coin Op]built for online sales 2005.

Client: The Cimarron Group for Stock 3D Model Sales.
Art Director: Myself.
Project Date: May 2005.

In '05 I was still in-house at The Cimarron Group, and I regularly did both 3D Illustration, as well as 3D Animation for the print and AV division, in which I built out highly detailed 3D Models, and today I am reviewing a 3D model I made of a Parking Meter typical in the USA.

When I started building up a library of parts for sale, I made everyday items that would be seen for most any outdoor city street view render, so you have seen my payphone post from last week, as well as other 3D builds I have made to flesh out my 3D renders, and this model was a higher rez model of a parking meter good for close ups, so I added in details to achieve this.

This too was a modeling challenge as many people have a close up experience with the design so any deviation or shortcut to it will show that it is a virtual model so I attempted to match the parking meter as close as possible.

I had built a parking meter once before a few years earlier that was not as accurate though it almost finished out for How to Loose a Guy in Ten Days or Less here.

This model is still online for sale by my past employer The Cimarron Group and can be purchased in the 3DS-max native format here, or exported as a 3DS file for other apps here.

I will continue showcasing many of the stock 3D models I have from various companys I have prepared them for in future posts, so enjoy!


Cheers, THOM

Tuesday, April 8, 2014

Project Review: MY Network TV: Motion Graphics-3D Logo Animation 2007.

Frame 000 in the 3D Logo build for MY Network TV and Animation done in 3DSmax. You will see the reflective caustics bouncing off the 'network' type up on the holding device which looks great in motion as the light did not move, only the object.


Frame 004 as the 3D object begins to spin counterclockwise.

 
 Frame 008 in the spin as at 24 FPS this is a fast turn.


 Frame 12 is getting close to half way thru this piece.


 At frame 16 in the 3D Logo Animation for my Network TV, we are just past center.


 By Frame 20 we see the back side Logo.
NOTE: These are not retouched frames but RAW 3D renders as delivered. The MGFX team would add the appropriate blur and color as adjusting as neeeded on that end.


 Frame 000 in the ambient render with a screen grab.


 Frame 004 as Geometry in 3D for this Logo Spin Animation work.


 Frame 008 in Poly view.


 Frame 012 in this polygon render for the Motion Graphics 3D render.


 At near center-spin, you can see the five layers in this stacked 3D Design for MY Network TV's Logo spin from 07'.


 Frame 20 in the spin with the back log seen here.


 An exploded view of the scene.

Project Review
MY Network TV
Motion Graphics-3D Logo Animation 2007.

Client: MY Network TV via The Cimarron Group.
Art Direction: Home Entertainment Team.
Project Date: September 2007.

 I did Motion Graphics 3D renders for the Theatrical AV division as well as the International Division at Cimarron, but I also would provide work for the Home Entertainment group on occasion as well,and today I am covering a fest turn around 3D Animated Logo I whipped up for MY Network TV back in 07.

This went very fast as I received the vectors up front so no replication of assets was involved which is the primary way to lower the overhead cost of a 3D Motion Graphic piece like this. In that file I had RGB colors as well so I could match the print work.

I built out the parts replicated them of the back as this was a repeating 3D spin animation, and proceeded to set up the 24 frame move using 3DSmax with Final Render as my GI renderer of choice.

A fun fast few Hr gig to complete and deliver for them.


Cheers, THOM


Friday, April 4, 2014

3D Stock Model Build Review: Payphone built for online sales 2005.

The final 3D Virtual Model I made of a typical Payphone found in the USA.
[ If you can find one any more!]

 
 This was not build as a subdivision model except for the handset, as I was still practicing the technique at the time almost a decade back.


 A close up shot on the keypad area. The letters are a bump, however if I was to build today I would model these in like I did on the 3D #2 pencil here.


 The handset is the only Sub-D asset and this has the smoothing on.


 A lower angled 3/4 side shot shows the cast metal krinkle finish case built in three parts as the original.


 The Wireframe shot of this 3D Model of a Payphone.


 A close up shot of the lower section of the payphone with the coin return slot and trap door.


 The wire frame shows the type is a simple Boolean cut into the object.


 A bit of a Birds-Eye overhead view of the payphone model I made. The model is perfect of any 3D Illustration or 3D animation needed a good close up piece.


 The Polygon ambient render of the surface.


 An exploded view of the parts I built for this design.



 An exploded view of the Phone model in Polygon Render to show the build.
[ Non-Sub-D[quads]sans the handset].


3D Stock Model Build Review
Payphone built for online sales 2005.

Client: The Cimarron Group for Stock 3D Model Sales.
Art Director: Myself.
Project Date: January 2005.

In 2005 I was still in-house as the 3D Design Director at The Cimarron Group, and I regularly did both 3D Illustration, as well as 3D Animation for the print and AV division, in which I built out highly detailed 3D Models, and today I am reviewing a 3D model I made specifically for online sales, something I would do during down-time.

Today I review a build I did of a typical payphone that could be found on every street in the USA in the last decade. I grew up with these as this was before the advent of cell phones, so this is a design that most people over 30 are very familiar with.

This presents a modeling challenge as many people have a close up experience with the design so any deviation or shortcut to it will show that it is a virtual model so I attempted to match the phone parts as exact as I could. Many of the 3D Models I saw online at the time had shortcuts in the parts as the keypad was flat keys rather than dished like the original keys are.

This model is still online for sale by my past employer The Cimarron Group and can be purchased here.

I will continue showcasing many of the stock 3D models I have from various companys I have prepared them for in future posts, so enjoy!


Cheers, THOM

Tuesday, April 1, 2014

Project Pitch: The Wolfman 2009: Key Art 3D Title Treatments

Here is the basic main Image we presented for the pitch for The Wolfman back in early 2009.


As a teaser I also did a bit of an extreme angle on the title for this alt.


The main Title I did was done in a blood stone. Very shiny with small pits.


A Darker version with some dark rose reflections in the materials.


A Sterling Silver logo with rend reflected environmentals.


A stone material similar to Twilight with a strong warm to cool light colorization.

 
A Dark scene done in glass with a bit of red up lighting.

 
A shot from the Camera view of the final Quad SPB front font sitting on the beveled plate behind it. This is the subdivided view.

The low Poly view with the base 3D hand built title out front.

 
A 3/4 view on the subdivided model showing the tapered serifs and double plate build.



Project Pitch
The Wolfman 2009
Key Art 3D Title Treatments

Client: N/A This was an internal pitch to get work on the Wolfman Remake.
Art Direction: Myself.
Project Date February 2009.

In my last year in-house at The Cimarron Group in Hollywood I ran a 3D Design Division and would assist with pitches for the various departments for Print and AV[ MGFX-3D], and I was asked to design out some titles for the remake of The Wolfman, so I developed a  look for a 3D design.

The soon-to-be-client had expressed a liking of the 3D version of the Twilight Logos I did so I treated this logo as a Single Point Beveled 3D Logo for the film. 

Once it was built out, I rendered it against an old aged brick wall for a teaser poster, and played around with some material variations on the logo itself.

The front object in this title is all quad subdivision, sitting on a curved beveled holding plate behind it. A straight forward title treatment and a fun exercise. 

We did not end up working on the project but practice like this is always a way to stay fresh and advance your skills.

Cheers, THOM

Friday, March 28, 2014

3D Stock Model Build Review Prison Cell Virtual Set built for online sales 2005.

A Poly render showing the build of this Prison Cell Virtual Set I made back in 05 as a stock 3D asset for online sales.


 A textured out shot of the same view of the Cell.


Inside the Prison Cell facing the beds in polygon showing the build style for the parts.


 A Textured shot inside the virtual Jail Cell.


 A spider-on-the-Ceiling view down into the cell from above in wires.

 A fully rendered out Birds-eye shot of the Jail.


A shot thru the door that is swung open into the small jail cell in polygon mesh view[ un-textured].


 A rendered view with a little DOF[ Depth-of field]


 The set was designed to line up in a row to create a cell block as seen in these renders here, and here.


 I rendered the cyclorama out in black to darken the mood for the prison cell renders.


A polygon Shot inside the Virtual Reality Prison Cell Model.


 A Textured view inside the VR Prison Cell.


Close on the bed frame shows the various hand built hardware used for the swing down beds.


A rendered shot of the cot frame from the Jail Cell Stock Model.


An exploded view above on the Prison Cell shows the parts included.


 A closer alternate view on the parts exploded out to see what was involved in the construction of the little Virtual Set.


 A final view of the exploded parts I made for the Prision Jail Cell 3D Model, good for 3D Animations, Motion Graphics, VR or game use.


3D Stock Model Build Review
Prison Cell Virtual Set built for online sales 2005.

Client: The Cimarron Group for Stock 3D Model Sales.
Art Director: Myself.
Project Date: May 2005.

In 2005 I was still in-house as the 3D Design Director at The Cimarron Group, and I regularly did both 3D Illustration, as well as 3D Animation for the print and AV division, in which I built out highly detailed 3D Models, and today I am reviewing a 3D model I made specifically for online sales, something I would do during down-time.

Today I review a remake of a cell I made years earlier, but this one got a much higher level of detail to the various parts. The cot frames received a great amount of details, in that the frames were all built component by component so the bed springs and interlocking mesh support, rails and corner mounts were all hand built out for the set.

I built the toilet and sink as a single unit as this is an old cell with a plumbing upgrade. Once assembled I did end up using this for The Experiment Presentation as seen here, but it is still a stock 3D asset online you can buy today here as a max file, or here as a 3DS export.I even broke the cot out made foot boards and headboards and that is sold here too.

I will continue showcasing many of the stock 3D models I have from various companys I have prepared them for in future posts, so enjoy!


Cheers, THOM