Monday, February 3, 2020

3D Prop Illustration: Props built for 3D Illustrations, Book Covers,and Theatrical Key Art and Advertisement.

 Sample Sheet of 3D illustrations of Props

NOTE: Blogger reduces Image size:
 Larger Size is here


3D Prop Illustration
Props built for 3D Illustrations, Book Covers,and Theatrical Key Art and Advertisement.

         Props and objects, or Products are the third area of design in 3D that I do a lot of work for. 3D Logos, and 3D Architectural spaces both interior and exterior are the other two areas I have covered before on my blog. Architectural spaces are filled with props and furniture , and beginning my career in Set Design, I worked next to Set Dressers and Prop Masters and really learned to see the vital importance of this craft in adding to an overall scene. Today's post covers a smaller sample of the range of props I have been called to build out over the years for a variety of clients.

       As a 3D Designer I am fully trained first in 2D design, and then trained in 3D after that. Good 2D principals of Design Proportions , Value Contrast , Staging , Lighting , and Eye Travel all will affect a design in 3D space . However, once the third dimension is added everything changes and gets exponentially more complicated. Tangents for example,  that do not appear in 2D will become a challenge in 3D since we can move around a design now and these will naturally come up, so spacial solutions are required to properly design something in 3D from the start.

       My prop design work began prior to utilizing 3D CGI for my clients back as a  traditional sketch artist from the start of my career. I had to design props for the commercials I worked on, as well as in Television Animation. I designed hundreds of props for The Phantom 2040 on ABC, all themed out for future time periods , as well as retro time periods for the series as Art Director. I also did a few seasons as Chief Prop Designer on HBO's Happily Ever After Series, so I have been designing out "smalls" for a while, and naturally do the same in 3D. 

      I have built 3D Props from just a photo or sketch  , or remake a 3D version of an  existing props like I did for Dreamcatcher. I especially love building custom one off props from films, as well as designing out props from scratch with no existing design. This is where Industrial Design training kicks in. Also a a longtime Thematic Designer, I am trained to extract the solution based on prop use,  features, and how close we will get to the 3D Prop, and it must fit the theme of the design it lives in.

I have well over 150 images in the sample above, you will see a good range of what I have been called to illustrate in 3D.

If  you have a need for a 3D Product or Prop, as a 3D Illustration or a 3D Model or a 3D Logo or 3D Architectural Rendering, contact me for a quote today. I am open to small gig's as well as retainers of Full-Time work. Prices are very reasonable!

I do sell pre-built 3D Models online here.
I built 3D Models while 3D Design Director at The Cimarron Group , and they are still for sale here.


                                        Cheers, THOM

Monday, January 27, 2020

3D LOGOS: PART V- Animation and Cartoon Styled 3D Logos and Icons for Key Art



Sample Sheet of Animation and Cartoon 3D Logo Designs

NOTE: Blogger reduces Image size: Full Size is here.

3D LOGOS
Part V Animation and Cartoon Styled 3D Logos and Icons for Key Art

      3D Logos Part 5 is my next installment on 3D Logos covering Logos for Children and Family movies, mainly Animation and Cartoon based work. I do logos for 2D work on Television as well as 2D and 3D for Theatrical Films. 3D animation is the largest area I do 3D Logos for, and TV Animation turned to feature film is where more will be found.
     Early in my Design career I worked in Television animation for the ABC series The Phantom 2040 , produced by Hearst Animation Productions. This was my first Art Director position and really was a great time , and helped get me into tune with Animation as a Film and Television genre.

     My first 2D Logo was for The Phantom 2040, the first 3D Logo  that I worked on also finished for Looney Tunes Back in Action. This was a big exploration in both Black and White format,  as well as full color. I grew up on Looney Tunes , so this was a blast to get to work on this, and it was an early finish that made it to the final posters. 

     Since then I have worked on dozens of films, mostly 3D Animation logos as they are the main staple in Theatrical Animation. Always a priority to make them legible as well as a design that can work on a light or dark background.

If  you have a need for a 3D logo, contact me for a quote today. I am open to small gig's as well as retainers of Full-Time work.

Prices are very reasonable.

Part I on 3D Logos: Can be viewed over here.
Part II on 3D Metal Logos can be viewed here.
PART III on 3D Distressed Logos can be found here.
PART IV on Transparent 3D Logos can be found here. 
My 3D Neon Lgos for Film as well as Environmental Graphic use can be seen here.


                                        Cheers, THOM


Tuesday, January 21, 2020

Project Review: Hair Live 2019 3D Logo Design for Key Art 2019

  3D Logo I built in 3D for Hair Live in a One-Line Version on Black


   3D Logo I built in 3D for Hair Live in a One-Line Version on White


   3D Logo I built in 3D for Hair Live in a Stacked Version on Black

   3D Logo for Hair Live as large Metal Extrusion in a Warm Color palette.


   This 3D Logo I built for Hair Live has Thick Neon up top with a Theater Marque sign with chasing Light Bulbs below. This is the Color Pass with Post FX added glows


   This is the Z-Depth mask that I can provided for distance based editing. 256 levels of grey-scale can come in handy for camera and saturation effects based on 3D space. Great for Fog!


   The Ambient Occlusion / Dirt render pass is a great post effect overlay for adding aging, , and gradients to the colors. By being a separate pass from the color-pass ,this allows my clients full control over the final image.
  

    A Screen Grab of the final render scene geometry with all Sub-D models with two levels of subdivision.


    Screen Grab of Low Poly Base Geometry shown in Hidden Line Render[ Solid].



 Screen Grab of Geometry in Full Color showing transparency in objects
[ You can see the second glow object inside the outer glass on my neon build]


Project Review
Hair Live 2019
3D Logo Design for Key Art 2019

Client: NBC via  Switch Creative Group Inc.
Creative Direction: Josh Mintz
Project Date: August 2018.


    Back in August 2018 Josh Mintz at Switch had me help out on the NBC Hair Live 3D Logo Design and execution for the upcoming special, that ultimately was cancelledI do hundreds of 3D Logos each year, and I do quite a bit of Neon.

     I love doing neon, I do a lot of it. I love building out all the clips and little bits, along with the various parts in the Neon build itself,  from the glow inside to the outer glass to the painted black connecting glass behind the clear glass itself.

     3D Design allows a fast way to build alternates as you can see with the above design I can do stacked one-line logos relatively quickly by moving around chunks of geometry.

     I also did one alternate 3D Logo design of big metal block going back into 3D space in a shiny warm metal material.

  I typically render out three passes minimum, with added renders always available as an option. 3D renders are Smart 3D Images, so they automatically have an Alpha channel saving the clients time and money.

     I also include a Z-Depth pass which is a depth based grey-scale mask for adding post effects based on distance from Camera.

If you need a bid for a 3D Illustration , or a 3D Model feel free to contact me for a quote. I am open to Hourly gig's , Work Retainers , Part-time , and Full Time opportunities [ Open to relocation ].

                                 Cheers, THOM

Saturday, January 11, 2020

Project Review: The Curse of Oak Island 3D Illustration for Key Art 2019




The final delivered 3D Illustration rendering[ multiple passes] for Switch to use for the History Channel Key Art for 2019.


Here is a Z-Depth render pass. X. Y, and Z are the three dimensions in geometry , and Z is the distance measured from the camera in a 3D Scene from close to far. A very powerful mask , with many ways to use for a 2D Artist in Photoshop of After Effects.


This is the Ambient Occlusion [ AO ]/ Dirt render pass. I use this as an overlay in Post to add depth , dirt , or just a bit of gradient to objects. Sometime I render multiple AO passes as various setting so I can get light and heavy amounts of the secondary dark color for more options for a client.


A random 3/4 close up view showing the 11+ Million face scene. Those coins were not bump-mapped, but a real 3D  displacement so the geometry needed good resolution ,  so they were the heaviest pieces in this scene


The Camera View showing the Geometry aligned with the 2D Mock up[ a cut down version of an earlier taller design I did. I use the image as a back plate to build to the clients comp exactly.


A 3/4 Perspective view of the 3D Scene in 3D Studio Max show a long lens as well as the multiple light sources. I point out the fall-off  planes on the camera, I use these to get the Z-Depth mask tight to all objects.


This render was all main groupings separate out into parts to they could add to or build their own comp from pieces. The Alpha Channel in the file makes all pieces pre-masked to save cost on the project.


 Here is the Alternate version [ Original Design] with the Human Skull front and center still.


  A quick Google Image Search brought up a few examples of its use this season.


Project Review
The Curse of Oak Island
3D Illustration for Key Art 2019

Client: History Channel via  Switch Creative Group Inc.
Creative Direction: Josh Mintz
Project Date: September 2019.


     I was called in by Josh Mintz at Switch to design and build out a 3D Design using elements from the series to be used as a holding device or crest for the comp highlighting the main Cast members.  human bones were the big element , as well as treasure chests, old coins , and  a few digging tools. I love working with this client as I do hundreds of 3D Logos each year, but 3D illustration is what I love getting as well, these projects allow me to sketch in 3D and design pieces of art , especially ones with multiple elements , so off I went.

     When I create a piece like this for a client I first build out the various parts and mock up a basic layout. I do either a screen grab, or I do a low resolution render leaving off all post effects as well as turning off Anti-Aliasing[ a.k.a. AA ] so the render is quick for approvals.

     Once the low resolution render is done I to a low resolution AA render to get a time estimate a for a final. For comps needing client approvals it is usually half the finish size in pixel width , each agency, and client is different, and for this one History Channel needed a 2500 pixel render to approve. Once it went to finish the final was 5000 pixels wide.

    When I deliver a final layered Photoshop file, I typically render out three passes minimum, with added renders always available as an option. 

     3D renders are Smart 3D Images, so they automatically have an Alpha channel saving the clients time and money as the object comes masked to the pixel perfectly. 

     I also include a Z-Depth pass which is a depth based grey-scale mask for adding post effects based on distance from Camera. Great for Camera blurs , adding layers of fog or atmosphere, or de-saturation or saturation based on the object closeness. 

    The final pass is an Ambient Dirt pass which is a basic grey color with a dark dirt like material that 'finds the intersections' in the geometry and darkens them up adding either aging or just a nice shadow in the cracks and crevices. This adds to the photo-real style that can be adjusted better than in just a single render pass. This is a standard practice on my MGFX and AV work for trailers and 3D Animation.

   The final Image also was delivered with a version with a Human Scull front and center, that was deleted late in the process. I also did a render pass of parts, where i move the 3D objects out so the can be grabbed with the Alpha Channel, and do a render of this so the Creative Directors can use them to add more pieces or build their own design with the pieces. This project , only the no-skull version was taken to finish at 5K resolution.

If you need a bid for a 3D Illustration , or a 3D Model feel free to contact me for a quote. I am open to Hourly gig's , Work Retainers , Part-time , and Full Time opportunities [ Open to relocation ].

                                 Cheers, THOM

Thursday, May 30, 2019

Project Review 1937 Sterling-J Reconstruction via 3D Printing Vehicle Build Work in Progress-PART II


My 3D STL file was imported to verify scale for 3D Printing by my client.


The fender 3D file I made was used to create the steel plates for the buck for the hand hammered fenders as seen in the CAD build off my model.
 

 The first image of the actual build of the truck. This Semi is massive, a 6 foot tall worker is shorter that the front grill for scale.


Moving around the beautiful build on this 1937 Sterling J utilizing the original cab as the single existing part that the rebuild was made around.

 With the hood opened up a nice passenger side shot on this coach-build.

A bit of the 'Jewelry' with the iconic Sterling Script Logo on the side can be seen here. 3D print files were the most detailed and high-resolution for these parts I made in 3D for the sand casting process as the originals were made.


 A re-post from PART I showing the 3D build I made.


Another re-post from PART I Here is a color test

Project Review
1937 Sterling-J
Reconstruction via 3D Printing 
Vehicle Build Work in Progress-PART II

Client:   Roger Dean.
Creative Direction:  Roger Dean and build team.
Project Date(s):  Feb 2014 thru the present[ ongoing]

It has been 4 years since I created the 3D print file for the vehicle reconstruction of the 1937 Sterling J using  3D Printing technology for the new prototype pieces. Trained in Industrial Design Automotive at Art Center,  is was this training that I relied on to complete the base files for the build out.

Fast forward four years and I received pictures of the fresh build of the reconstructed Sterling J going to a show in Reno this Summer 2019 from Roger, and with his permission I am posting these today.

The 3D files were printing in foam for some parts, wax in others and cut into laser cut plates to build bucks so panels like the fenders could be hammered out by artisans the old school way.

The build is not complete but in this stage looks amazing and the team has done an absolutely amazing job.

I will have more posts covering the progress of this first Sterling truck, once it is complete.

You can view PART I showcasing my 3D Print file here.

                                                        Cheers, THOM

Monday, April 16, 2018

3D LOGOS Part IV: Transparent[ Glass Crystal Water ] 3D Logos and Icons for Key Art

 
Sample Image of Transparent 3D Logo Design
 
3D LOGOS
Part IV Transparent[ Glass Crystal Water ] 3D Logos and Icons for Key Art

3D Logos Part 4 is my next installment on 3D Logos covering specifically logos and Icons that take great care to ensure legibility as this post covers transparent and translucent 3D logo creation and design. These logos can get lost and loose legibility due to the nature of the materials.
 
I do quite a bit of transparent and translucent logos from the glass and glowing neon work, to sub surface scattering inside an 3D volumetric material that is beyond the surface of the geometry.

It is the most challenging to make them legible as well as a design that can work on a light or dark background. Sometime you need to create multiple versions as glass is both reflective of the environment around it, as well as refractive[ light bending] of what is seen thru the objects. Caustics come into play with transparent materials as well, so you can adjust the setting to get those beautiful light glints inside in and on the surfaces of the logo and the surfaces directly around your designs as real world rendering and GI lighting affords the 3D Designer.
If  you have a need for a Transparent Glass or other look to a 3D logo, contact me for a quote today. Prices are very reasonable.

Part I on 3D Logos: Can be viewed over here.
Part II on 3D Metal Logos can be viewed here.
PART III on 3D Distressed Logos can be found here.

NOTE: Blogger reduces the size of enlarged images, click here to see the very large 5K image from my CG-Society Portfolio Page.

Monday, March 12, 2018

3D Architerctural Renderings of Exteriors Modeling and/or Design by Thom Schillinger 3D Conceptual


3D Architectural Renderings of Exteriors: Modeling and/or Design by Thom Schillinger 3D Conceptual Designer[ Full Size 8K Ultra-HD Image HERE]
3D Exterior Modeling and Architectural Design Rendering

I a second posting covering Architectural Visualization today I am covering exterior design work. [PART I here on Interiors] I have always had a love for Architecture both Interior and Exterior Design, so getting to jump into this right out of College was a great area to hone these skills.

I eventually started doing Theme Park design as a Show Designer on both interior and exterior concepts, this furthered my contact with great Architects and Designers building themed entertainment venues.

During the Dot.Com boom in late 1999, I moved over to create virtual architecture for the Launch.com Launch City full design revision, this allowed me to fully use the past experience to create virtual environments to green-screen in live band performances for the DR CD ROM Magazine industry, though short lived as that industry was.

As I moved into Theatrical Entertainment doing Key Art for Movie Posters, this virtual exterior set work continues to this day to be a large part of what I do on a regular basis. I will typically recreate a set piece from a film at a very specific angle for a one sheet, and this allows the client to have a pre-masked smart 3D asset, with total control for editing after the photo shoot is done. A virtual set is never taken down, so I can re-access it and adjust for new renders in the future.

If you have a need for traditional Architectural rendering, Interior or Exterior, or themed work, please contact me for a bid.


PART I on Interiors is HERE.

                                                   Cheers, THOM

NOTE: Blogger is limiting Image size in these posts, A full size can be seen here.

Thursday, February 15, 2018

3D LOGOS Part III: Distressed 3D Logos for Key Art

Rustic Weathered 3D Logos
 
3D LOGOS
Part III Distressed 3D Logos for Key Art

3D Logos Part 3 is my next installment on 3D Logos covering specifically logos that are the opposite of the last post of shiny clean metal, to distressed logos in metal and other materials.
Of the hundreds of 3D Logos I do every year for Key Art, I do quite a bit of distressed ones as well, right behind clean ones which are the top of the logo food chain.  

I really enjoy coming up with ways to weather and distress the materials in the logos and have them still read. Procedural Dirt materials and Procedural Textures help with this process a lot, but actually modeling in distress or geometry to distress is usually the most important part. How you break or cut a logo, how you apply moss or growth to a logo in a variety of scale and amount is what makes the difference.

I also will take a clean logo and do a few passes with various distress levels so the AD, and CD"s I do work for can paint between a few levels of dirt to achieve the exact look they desire. This multi-pass render approach gives them freedom to adjust per their client input to greater or lesser degrees of aging.
If  you have a need for a Distressed look to a 3D logo, contact me for a quote today. Prices are very reasonable.

Part I on 3D Logos: Can be viewed over here.
Part II on 3D Metal Logos can be viewed here.

NOTE: Blogger reduces the size of enlarged images, click here to see the very large 5K image from my CG-Society Portfolio Page.


Cheers, THOM

P.S. I also have a 3D Logo button on the Right Column, as well as a TAG to assist finding them.

Thursday, January 18, 2018

3D LOGOS: Part II-Metal 3D Logos for Key Art

Here is a Sample of various Metal 3D Logos I have designed and built in 3D for Key Art and other applications.[ NOTE Blogger reduces the Size even in the enlargement go HERE for full 5K image]

3D LOGOS
Part II Metal 3D Logos for Key Art

3D Logos Part 2 is my new installment on 3D Logos covering specifically Metal Logos in 3D.

I do hundreds of 3D Logos every year for Key Art, and by far I am asked to do Metal 3D Logos the most. I have been doing 3D Logos since 2001, and yes my first one was a Metal logo as well. This is a staple of work for my Theatrical Entertainment clients for sure, as well as Video Game, Automotive, and Commercial Advertising too.

I have studied Automotive Design[ Art Center Pasadena, and College for Creative Studies] and metals and Chrome work are part of the 'Jewelry' on a fine Automobile. I have also studied Jewelry Design in Collage as well, and the subtle variations in the metals from Gold to Rose Gold, Platinum to Silver are something I really enjoy differentiating in these metal logos.

Some metals are cooler while other warmer, some very mirror like in the surface, while others a dull fogged appearance. I really enjoy aging and weathering the metals with rust and all types of procedural dirt and ambient 'in the cracks' grunge. 

Patina is now an art form in the automotive custom business and dialing that in on a 3D Logo is a pure joy on projects that need this specific look to the metal.

If  you have a need for a Metal 3D logo from clean to old, contact me for a quote today. Prices are very reasonable.

Part I on 3D Logos: Can be viewed over here.

NOTE: Blogger reduces the size of enlarged images, click here to see the very large 5K image from my CG-Society Portfolio Page.


Cheers, THOM

P.S. I also have a 3D Logo button on the Right Column, as well as a TAG to assist finding them.




Friday, December 15, 2017

http://thommyboy.cgsociety.org/art/furniture-3ds-max-architectural-final-arch-viz-render-quads-3d-models-visualization-interior-design-part-4-sofas-lounges-settees-17695971

 
 A Sampling of my Couches Lounges and Settees I have made. [ Full SIZE Image]

3D Models
for Architectural Visualization
and Interior Design
Part 4 Sofas, Lounges, and Settees

Today I am posting the fourth installment for the Architectural Visualization work I do in building virtual Furnishing for my Arch-Viz clients, and today I am focused on Sofas, Lounges, and Settees.

My library is near 1000 models just for architectural visualization, and I have built dozens of Sofas, Lounges, and Settees for various clients from fully rendered scenes for Arch-Viz, and simply providing 3D assets for Architects.

Much of what you see in the above sample image shows that I have done extensive Mid Century Modern work, as well are Arts and Crafts furnishing. 

If these are done for 3D Modeling delivery, I  always deliver these assets as Quad Subdivision models ready to drop into the scenes with mapping and test rendered in a ambient material to check the surfaces for flaws prior to delivery. I can send them as 3DSmax files, OBJ and FBX exports for my various clients in 3DSmax, Maya, and C4D. As sub-D models they are fast to work with until render time as that can be activated and applied at the end of production, to achieve the high resolution needed from the low rez Pre-Viz to very detailed for close ups and all Catalog work.

I also use these for walk through animations for Architectural work and stills.

If you are doing an Architectural Visualization or walk through and need a custom furniture made, please contact me for an  estimate from one small 1 Hour piece to an entire collection.

PART I on Furniture-Chairs is Here.
PART II: Lighting and Electrical is Here.
PART III Tables, Cabinets is Here.

NOTE: Blogger reduces the Image size for FULL SIZE click here to view it over on CG Society in my smaller Portfolio.

                                                                          Cheers, THOM

Wednesday, December 6, 2017

3D Illustration Characters: 3D Character Design for Print and Animation, 3D Robot Design, and 3D Figurative Design and 3D Character Modeling for Key Art.

Here is a sampling of the 3D Characters work.  Full size image can be seen here.

 3D Illustration Characters
3D Character Design for Print and Animation
3D Robot Design, 3D Figurative Design,
and 3D Character Modeling for Key Art.

Today I am showcasing my 3D Character work I have done over the years for a variety of clients, I have done character design in 2D and for 3D as well as building the 3D Characters myself. They range from cartoon styles to Robots to figurative and specific to film.  I have designed characters for TV Animation, Video Game, Anamatronics, as well as for Key Art in Print, MGFX as well as well for a wide range of market use. 3D Illustration is slowly being used more and more in a wide range of media for Key Art replacing pure photography, so custom modeled props and characters are part of this growing business.

3D Design and virtual photography has many advantages for the production and design teams, as well as for the accounting budget, as the asset is easier to manipulate that photography, due to the nature of the creation process involved. I have written about that here and here before.

If you have a need for a small 3D Character for still or animation, please contact me for Freelance, part-time, full-time, Contract or relocation possibilities.

NOTE: Blogger reduces enlargements on Images, so full size at this link.

Cheers, THOM

Monday, November 27, 2017

3D Illustration Finishing: Key Art for Movie Posters, Television Series, Billboards, DVD Packaging, Home Entertainment, Book Covers.


3D Illustration Finishing samples
[ full size Image can be seen here ]

3D Illustration Finishing
Key Art for
Movie Posters, Television Series, Billboards,
DVD Packaging, Home Entertainment, Book Covers.

Today I am showcasing my 3D Illustration Finishes I have participated in over a wide range of markets, from Advertising and Packaging to Book Covers Illustration. 3D Illustration is slowly being used more and more in a wide range of media for Key Art replacing pure photography manipulation and traditional 2D illustration. Hybrid use is what primarily is being done, where a small element or a large one is given to a 3D Illustrator to create for an overall 2D Comp for many markets, and photography ad 2D Illustration is mixed in.

3D Design and virtual photography has many advantages for the production and design teams, as well as for the accounting budget, as the asset is easier to manipulate that photography, due to the nature of the creation process involved. I have written about that here and here before.

I recently built a 3D couch for a virtual photo shoot, and with my Virtual 3D Furniture Asset, it can be any shape, design, or material. It can be rendered at any size, and the image is royalty free, fully owned by the client. There are no furniture pieces and accessories to find and rent,  no sound stage to rent or set to build, no camera man and scenic crew to hire, or lights to rent, and the virtual set is never taken down, and can be revised and adjusted years, and in some cases decades later, on a pixel by pixel accuracy that cannot ever be matched with photography.

Cost wise it is extremely difficult to match the price of the 3D asset.

As time goes on as a 3D Illustrator your library of 'parts' gets bigger and bigger, thus economically getting better in price over time for your clients.



3D Illustration still has many hurdles to jump over, even after doing this myself for near two decades, but it is here to stay.

If you have a need for a small prop or 3D Logo, all the way to an entire 3D Environment interior or exterior, please contact me for Freelance, part-time, full-time, Contract or relocation possibilities.


Blogger reduces the scale of the enlargements
full size Image here.

                                    Cheers, THOM

Friday, November 17, 2017

3D Design for Environmental Graphics: Neon Signs, Marquees, Chasing Bulb, and Signage.

A sampling of the 3D Neon, Marquees and Bulb Chasing Designs I have done.[Full Size Here]

3D Design for Environmental Graphics:
Neon Signs, Marquees, Chasing Bulb, and Signage.


I have done thousands of 3D Logos for many applications from Film Posters and trailers, to designing signs for businesses and themed attractions. Today I want to highlight the ample use of Environmental Graphics as a 3D Designer, and the popularity of Neon.

I love old neon signs, the more aged the better, There is a great demand in environment design to create outdoor signage that works in themed applications from Themed Restaurants and Retail, to Them Parks. This work spills over into my bread and butter of doing 3D graphics for Entertainment, with building out a 3D signs or Marquees as a film logo itself.

Earlier this month I was part of a Silver winner for a Clio for the Standee for Guardians of the Galaxy Volume 2, and even though the film logo itself was a block type design, they went with pink neon for the standee.

I love building virtual Neon, I have dozens of examples of them, and I have a large set of parts to work with from clips and hardware that support the tubes, to the rivets and small insulators, down to all materials dialed in for them.

Marquees with the chasing light bulbs exposed on edges and as holding devices also are a staple in my 3D Design work. I love the look and have built out simple spherical balls for lights down to a full detailed light bulb with filament inside, a nipple bulb glass with the base insulator with mounting hardware.

Most of these images have posts in my blog here covering them in detail, so search them out using the Goggle widget search on the TOP LEFT of the menu.

If you need a bid for a Neon Sign Logo Design, contact me.




Blogger reduces the size of the image for full size go here on CG Society.

                      Cheers, THOM

Friday, November 10, 2017

3D Models for Architectural Visualization and Interior Design Part 3 Tables, Cabinets, and Cases

Here is a sampling of the Custom Tables, Cabinets, and Cases I have built in 3D virtually for my Arch-Viz Clients.[Full Size Link]

3D Models
for Architectural Visualization
and Interior Design

Part 3 Tables, Cabinets, and  Cases

Today I am posting the third installment for the Architectural Visualization work I do in building virtual Furnishing for my Arch-Viz clients, and today I am focused on tables, cabinets, and cases.

I was a professional cabinet builder during a hiatus from Art Center up in Tacoma Washington in the late 80's and I am an avid woodworker still, so I live to build in reality and virtually.

These jobs really are great as they stretch me as a designer. Whenever you build another designers work you get a bit inside their head. You start to grasp their sense of proportion and style. At Art Center in Viz-Com we did a similar exercise 3rd term and had to draw the persons design next to us in our style, then theirs. Really is a great way to break out of your safety zone as a designer. It broadens your reach so to speak.

Much of what you see in the above sample image shows that I have done extensive Mid Century Modern work, in which I already had a great love for. Now it's even stronger after building hundreds of classic designs from that era.

I  always deliver these assets as Quad Subdivision models ready to drop into the scenes with mapping and test rendered in a ambient material to check the surfaces for flaws prior to delivery. I can send them as 3DSmax files, OBJ and FBX exports for my various clients in 3DSmax, Maya, and C4D. As sub-D models they are fast to work with until render time as that can be activated and applied at the end of production, to achieve the high resolution needed from the low-rez Pre-Viz asset, to very detailed assets for close ups and all Catalog work.

If you are doing an Architectural Visualization or walk through and need a custom piece of furniture made, please contact me for an estimate from one small 1 Hour piece, to an entire collection.

PART I on Furniture-Chairs is Here.
PART II: Lighting and Electrical is Here.

                               Cheers, THOM

NOTE: Blogger is limiting the file size, so for a full size image from above go here.

Friday, November 3, 2017

2D Themed Environment Design: Theme Park, Retail, Restaurant, and Virtual Worlds[ Websites, Video Games etc.]

 
 Here is a sampling of my 2D Design Work sketches for Themed Environments.

2D Themed Environment Design Theme Park, Retail, Restaurants,and Virtual Worlds[ Websites, Video Games etc.]

With decades of 2D design work under my belt I have been privileged to assist in the creation of themed entertainment venues for a variety of clients in my career as a 3D Conceptual Designer. Environmental Design is a part of our training at Art Center when we go into Industrial Design, as we are prepared to interface with professionals of various disciplines to accomplish the themed look for whatever the end use may be.

I have worked for the larger Theme Park companies Walt Disney Imagineering, Universal Creative, as well as Landmark Entertainment Group. I have also been able to work for a few of the boutique studios like Sotto Studios, as well as the application of themed entertainment into retail, especially restaurant thematic design.

This skill set was also called upon for a virtual location for online work with Cyan Worlds up in Spokane WA back in 2000, to develop virtual worlds for the online versions of the popular games them make. I was connected with them while still at Imagineering and brought up to assist with those needs starting with 2D themed concept designs that would be built in 3D with a full architectural team and game team.

Themed design environment creation and Concept Art is also used in TV Animation work for various projects I have been on, including The Phantom 2040, Flash Gordon, and others.

If you have a need for thematic design from as small as freelance work, to a full relocation and full-time work, you can contact me here.

                                                         Cheers, THOM

NOTE: Blogger has limited file size, for the full size image go here.


Friday, October 27, 2017

2D Character Design Development: TV Animation, Toy Design, Theme Park Anamatronics, Corporate Mascots.

 
A sample of my 2D Character Design Development for 2D Television Animation Series, Animation Series Presentations for Toy Manufacturing, Theme Park Anamatronic characters, and Corporate Identity Mascots.

2D Character Design Development
TV Animation, Toy Design, Theme Park Anamatronics, Corporate Mascots.

One year out of Art Centers Transportation Design Program in the Fall of 1991,  after doing Set Design and a bit of Themed Restaurant Design, I plunged head first into Television Animation mostly 2D at the time, however we had 3D tech which was still emerging back in 1993 and had this incorporated as well into the work I did. I was Art Director and Conceptual Design for Phantom 2040, as well as development of Flash Gordon.

Designing characters, creatures, and fashion might seem distant for an Industrial Designer, however at ACCD, we all followed Syd Mead the pioneer Concept Artist doing all these things throughout ourtime at Art Center, and many of us went directly into Entertainment Design to do exactly that. 

Design is design, and creating full worlds required a multi disciplinary approach to our work, a Renaissance Designer who can create everything around the products we created was ideal, and most of my fellow graduates all have in some way or another done this in there careers as well. Transportation Designers are utilized all through the Concept Artist world, as well as in shoe design and high end products due to our multiple filed we are comfortable in and our advanced surface training hands on clay.

Today I have a sampling of the work I have done  over the span of my career with creating characters and fashion and outfits for these characters. Humanoid animal and Alien, realistic to cartoony, all designs have been a challenge and a joy to create. 

If you need character design feel free to contact me for 2D or 3D. [Future Post coming showcasing 3D Character Designs]

                  Cheers, THOM

NOTE: Blogger has limited the Image size, go here for the full size Image with more detail.

Friday, October 20, 2017

3D Models for Architectural Visualization and Interior Design Part 2 Lighting Fixtures

Here is a sample of the many 3D Lamps and Light Fixture models I have built and designed for Arch Viz work.

 3D Models
for Architectural Visualization
and Interior Design
Part 2 Lighting Fixtures

Today I am posting more about my experience in building virtual Furnishing for my Architectural Visualization clients, and today I am focused on lighting.

Lighting design is a favorite of mine as I am also a avid collector of antique lights. I have near 6-8 table lamps per room in my own home and I love accent lighting of all kinds.

Also since I work in themed entertainment the lighting fixtures themselves are the jewelry for each room and space and make or break the mood of each place. Having the professional lighting designers light spaces I have created helped me understand the role that the fixture and the amount of light they create makes or breaks a specific space.

Today this post is showcasing 3D modeling of specific lights, mostly MCM[ Mid Century Modern] again with Arts and Crafts copper lights as well. Being a entry level Coppersmith myself I have a deep love for mission lighting. As with my chair post, I usually get a tear sheet with basic dimensions and a picture or two and I go and build each piece.

I  always deliver these assets as Quad Subdivision models ready to drop into the scenes with mapping and test rendered in a ambient material to check the surfaces for flaws prior to delivery. I  send them as 3DSmax files, OBJ and FBX exports for my various clients in 3DSmax, Maya, and C4D.

If you are doing an Architectural Visualization or walk through and need a custom lighting fixture or electrical piece for a steampunk build, or if you want a custom design for 3D Printing, please contact me for an  estimate from one small 1 Hour piece to an entire collection.

PART I on Furniture-Chairs is here.

                                      Cheers, THOM

NOTE: Blogger has limited the Images size, so for a full size Image with much more detail you can go here.

Friday, October 13, 2017

3D Models for Architectural Visualization and Interior Design-Part 1 Furniture Chairs

A Sample of 3D Modeled Chairs I build for Architectural Visualization Clients.

3D Models
for Architectural Visualization
and Interior Design
Part 1 Furniture-Chairs

Today I am posting about my experience in building virtual Furniture for my Architectural Visualization clients. I especially love doing furnishing and earlier in life I was a professional Cabinet Builder, and I am still an avid woodworker, so this is a great fit.

Since I have built and designed my own furniture, doing this in a computer is an extension of that skill set. I do architectural Visualizations myself, however I do a bit more assisting larger companies with that task, as custom furniture is difficult to find in stock models, and for any higher end clients they want very specific pieces as they usually have an interior designer as well hand picking them online from auction houses, so I am tasked throughout the year with various furniture building.

I usually get a tear sheet with basic dimensions and a picture or two and I go and build each piece. Sometimes I do a bit of internet research as well to get added angles, since I am constructing each piece by hand I need extra reference as much as possible.

I deliver these assets as Quad Subdivision models ready to drop into the scenes with mapping and test rendered in a ambient material to check the surfaces for flaws prior to delivery. I can send them as 3DSmax files, OBJ and FBX exports for my various clients in 3DSmax, Maya, and C4D which makes up the bulk of my clients needs.

As of the past few years Mid Century Modern Furniture had jumped in popularity, so I have been doing some historic and very amazing pieces from the mid 50's and 60's. Some are $15,000.oo pieces on line at Auction Sites. I build a virtual asset of the chair so that the prospective client can see the piece in their space first. I have an extensive collection of American Arts and Crafts furniture with custom pieces and Stickley reproductions that have populated various project I have done. I also sell a few generic stock models online of these still.

If you are doing an Architectural Visualization or walk through and need a custom piece contact me for an  estimate. From one small 1 Hour piece to an entire collection, I can assist.

                                      Cheers, THOM

NOTE: Blogger limits the Image size, so if you want to see the full size with more detail go here.