3/4 front view on the Freestanding Public Mailbox in a wireframe OL on an Ambient render
The 3/4 back view shows the type built into the sheet metals parts around this Postal Mailbox.
Full 3D render of the Virtual Mailbox.
A Straight On view of the Mailbox in Polygon-Wireframe.
Full color render of the Mailbox in Postal Blue.
A close up shows the lock-n-key, and doors for the mailbox.
Fully rendered 3D Mailbox.
High back view of the stock 3D Model.
Rdnered out with Shaders.
Birds-Eye view looking down at the mailbox mail-door in wires.
Birds-eye in color on this Virtual Street Prop.
A wireframe exploded view shows all parts separate and named for easy texturing as I usually prepped the parts for that.
The exploded view shows the various parts hand-built in 3D for this Virtual Mailbox.
3D Stock Model Sales
Free Standing Mailbox [ USA ]
Free Standing Mailbox [ USA ]
Client: The Cimarron Group.
Art Director(s): Myself.
Project Date: . December 2005.
I established a 3D Stock Model sales segment in my one man show of a Department while I was in-house at The Cimarron Group, and today I am reviewing a 3D Model I made specifically for sale online of a typical freestanding public mailbox. It is still up in 3DS, and max formats.
I regularly build stock 3D models for online sales via TurboSquid, and with the down time I had there, I would fill it up with creating these assets for sale to supplement the Departments bottom line.
Just over one-hundred unique designs posted in two formats[ 3DS.max, and 3DS ] gave us near $20,000.oo in yearly sales back in 2005-2009 when I was still there to check on the sales. So a good business to be in.
I built out the objects using B.R.E.P. based N.U.R.B.S. and converted to polygons. Today I would go full Quad-Subdivision to allow the asset a longer shelf-life, however the detail level is what I was always shooting for with a high level for a long use a decade back when I built this one.
I added in the dents to where the rivets were to get the dirt shader and lighting to naturally wrap better and make this feel more realistic as they are quite dented up during construction. Perfect for a Virtual City street scene.
You an view all online sale via the TAG, or go to my Cimarron Models here, and my own Sub-D 3DCD work here.
I regularly build stock 3D models for online sales via TurboSquid, and with the down time I had there, I would fill it up with creating these assets for sale to supplement the Departments bottom line.
Just over one-hundred unique designs posted in two formats[ 3DS.max, and 3DS ] gave us near $20,000.oo in yearly sales back in 2005-2009 when I was still there to check on the sales. So a good business to be in.
I built out the objects using B.R.E.P. based N.U.R.B.S. and converted to polygons. Today I would go full Quad-Subdivision to allow the asset a longer shelf-life, however the detail level is what I was always shooting for with a high level for a long use a decade back when I built this one.
I added in the dents to where the rivets were to get the dirt shader and lighting to naturally wrap better and make this feel more realistic as they are quite dented up during construction. Perfect for a Virtual City street scene.
You an view all online sale via the TAG, or go to my Cimarron Models here, and my own Sub-D 3DCD work here.
Cheers, THOM
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