Nature of Materials PART I
Fur and Hair Shaders
Fur and Hair Shaders
Today I post some examples of using the fur and hair utilities in 3DSmax. Fur and Hair shaders at one time were a luxury plug-in costing near $1000 bucks, where today they come standard with most 3D programs.
This has allowed all of us to use this powerful tool to create a multitude of effects. Hair and fur is perfect for wheat and grass, spikes and moss, mold and lichen, etc., with standard Fur and long hair only a few obvious uses with the tool. It is very customizable, so it has added a great resource for us designers to provide our clients a broader range of design work.
In 3DSmax the hair and fur modifier is a drag and drop utility, but be sure to up the MB's of RAM used or it will not render as this is a 'post effect', meaning that it is a fake, no geometry is really there unless you convert the shader to geometry. If you do convert this, it is locked in, so you cannot adjust the size color and placement, but you will be able to export it.
This has allowed all of us to use this powerful tool to create a multitude of effects. Hair and fur is perfect for wheat and grass, spikes and moss, mold and lichen, etc., with standard Fur and long hair only a few obvious uses with the tool. It is very customizable, so it has added a great resource for us designers to provide our clients a broader range of design work.
In 3DSmax the hair and fur modifier is a drag and drop utility, but be sure to up the MB's of RAM used or it will not render as this is a 'post effect', meaning that it is a fake, no geometry is really there unless you convert the shader to geometry. If you do convert this, it is locked in, so you cannot adjust the size color and placement, but you will be able to export it.
Cheers, THOM
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