Step II: The bevel is welded all the way around each letter by hand to form the Single Point in the center of the text.
Here is a test render of the final frame after the desert is dissolved away showing the lighting in the Big "D"
Project Review
DUNE Entertainment Logo build.
DUNE Entertainment Logo build.
Client: Dune Entertainment via The Cimarron Group.
Art Director: Steven Viola.
Project Date: Winter 2008.
When I was in-house at The Cimarron Group we received many requests to do Film Company Animated Logos, and in my 3D department I provided assets for these projects to Print ans AV departments for the variety of needs.
For the Dune Entertainment Logo, I needed to build a Single Point Bevel version of the text where the big "D" was broken open with a sand dune built into the font base. Once the text was build I modeled out a desert surface using a displacement with a cellular map on a plane object to create the fractal random peaks that would match the logo shapes. I did a test animation and off it went to the AV team headed up by Steven Viola to finish out for the client.
For the Dune Entertainment Logo, I needed to build a Single Point Bevel version of the text where the big "D" was broken open with a sand dune built into the font base. Once the text was build I modeled out a desert surface using a displacement with a cellular map on a plane object to create the fractal random peaks that would match the logo shapes. I did a test animation and off it went to the AV team headed up by Steven Viola to finish out for the client.
Cheers, THOM
No comments:
Post a Comment