Here I use a Procedural Texture with a Dirt shader that finds the intersections in the model and deposits a second material so you can "age" you designs.
Here I adjusted the material to add more "blood color", and we removed the cross holding device as well.
A version made out of a blood material as well as the geometry was melted and a few subtle bumps added.
PRIEST
3D Logo Exploration
3D Logo Exploration
Client: Sony Pictures International via The Cimarron Group.
Art Director: Joseph Stamper.
Project Date: January 2009.
Art Director: Joseph Stamper.
Project Date: January 2009.
When I was at The Cimarron Group in 2009 we did a quick half day project where I was to build a 3D version of the script logo found on the Graphic Novels for Priest, and I then did a series of texture and lighting treatments to them all. I built a single point bevel with a small landing on the top of the letters to get the molded feel to the model that would match the comic book. Some include a "cross" stylized in the back as a holding device to grab the font, and one is made from pools of blood.
I get to do a lot of fast 4-6 hour 3D Logo projects in the area of Theatrical Advertising as they have a bit of budget "leftovers" to go this route on an occasion, for a big budget or high profile Motion Pictures.
I get to do a lot of fast 4-6 hour 3D Logo projects in the area of Theatrical Advertising as they have a bit of budget "leftovers" to go this route on an occasion, for a big budget or high profile Motion Pictures.
Cheers, THOM
No comments:
Post a Comment