tag:blogger.com,1999:blog-68208629902908368522024-03-16T11:53:15.563-07:003DconceptualdesignerBlog3D Conceptual Design, 3D Modeling, and 3D Animation Services for the Entertainment Industry in Hollywood CA and Beyond.3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.comBlogger1031125tag:blogger.com,1999:blog-6820862990290836852.post-58952501748470832062020-12-15T12:35:00.001-08:002020-12-15T12:35:16.245-08:00 Personal Project: Volksrod- Vintage VW Bug Hot Rod Project PART II - Work In Progress 3D Rendering Exterior<p style="text-align: center;"></p><div class="separator" style="clear: both;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdWWWSGd2T0EAxlLTW4rSjpHOWx0FEuJIxPCAoEA8BA8ssvWbTpwxwXEuDD2YE3ubOdm6Zgf61YM4mx09Ke1_bH3fULYlXk7U2e_TfpMCj7sPWlsSgI7zZelK4gIhYc5PDFRFxIOGn9yM/s2048/Volksrod_2020_WIPv126-Black-V27-01-Color.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1280" data-original-width="2048" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdWWWSGd2T0EAxlLTW4rSjpHOWx0FEuJIxPCAoEA8BA8ssvWbTpwxwXEuDD2YE3ubOdm6Zgf61YM4mx09Ke1_bH3fULYlXk7U2e_TfpMCj7sPWlsSgI7zZelK4gIhYc5PDFRFxIOGn9yM/s320/Volksrod_2020_WIPv126-Black-V27-01-Color.jpg" width="320" /></a></div><b> Low angle 3/4 Side view of my Volksrod. You can see the Ribbed Semaphore signal out in this render as well.</b><p></p><p style="text-align: center;"></p><div class="separator" style="clear: both;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEnJ_L4XAf_z5vYd_ehmDSZYm1eidyAh9Mhkmq1n3EXO223sLAYmgf2sWxrYur7nbUNdNXkor5aPCty_c04eIBzuN6b-EhFU-b4YWJanpVwxAAKstXUSOYF9ACqG4C73uGCaQrfUhq0kg/s2048/Volksrod_2020_WIPv126-Black-V20-01-Color.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1280" data-original-width="2048" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEnJ_L4XAf_z5vYd_ehmDSZYm1eidyAh9Mhkmq1n3EXO223sLAYmgf2sWxrYur7nbUNdNXkor5aPCty_c04eIBzuN6b-EhFU-b4YWJanpVwxAAKstXUSOYF9ACqG4C73uGCaQrfUhq0kg/s320/Volksrod_2020_WIPv126-Black-V20-01-Color.jpg" width="320" /></a></div><b> </b><b> Low angle 3/4 Back view of my Volksrod. You can see Kafer bar as well as the Vintage Hella Brake Lights with Rock guards.<br /></b><p></p><p style="text-align: center;"></p><div class="separator" style="clear: both;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaA4u0fWFMBoWjt7sBaFzMZogFidkqrhKFddBLnNVn_NyyAO-zjQvn5rGnr1WdsTD6yDIG2YYwAiGVHZiDNVucdI01qfOpU4oOLuQMBzTfh4xA-gl9z5vWvsy45KvdqmGdx3mD5hTqhMg/s2048/Volksrod_2020_WIPv126-Black-V18-01-Color.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1280" data-original-width="2048" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaA4u0fWFMBoWjt7sBaFzMZogFidkqrhKFddBLnNVn_NyyAO-zjQvn5rGnr1WdsTD6yDIG2YYwAiGVHZiDNVucdI01qfOpU4oOLuQMBzTfh4xA-gl9z5vWvsy45KvdqmGdx3mD5hTqhMg/s320/Volksrod_2020_WIPv126-Black-V18-01-Color.jpg" width="320" /></a></div><b> </b><b> Low angle 3/4 Passenger Side view of my Volksrod. The re'pop 20" and 22" wire wheels really give it a good stance at this angle IMO.<br /></b><p></p><p style="text-align: center;"></p><div class="separator" style="clear: both;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIUz8zqB-FoAssHRBIZV3Z3ddKNWzEUGrVFU_Ay8YR12CHcPw1-4PmcFSr0juUud9KSZ6bnInh9hrxx53fNIJWmmydg81pkyNsU3po2666cH8fvrMmwPmGy1MsPcw721zt6bwJjbmFyfo/s2048/Volksrod_2020_WIPv126-Black-V09-01-Color.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1280" data-original-width="2048" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIUz8zqB-FoAssHRBIZV3Z3ddKNWzEUGrVFU_Ay8YR12CHcPw1-4PmcFSr0juUud9KSZ6bnInh9hrxx53fNIJWmmydg81pkyNsU3po2666cH8fvrMmwPmGy1MsPcw721zt6bwJjbmFyfo/s320/Volksrod_2020_WIPv126-Black-V09-01-Color.jpg" width="320" /></a></div><b> </b><b> Low angle Front View of my Volksrod. You can see the partial beam in the refection I added in recently here as well as the new "face" with lighting changes.<br /></b><p></p><p style="text-align: center;"></p><div class="separator" style="clear: both;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv4GDf1YZu8DH2fq-fFG53ZS0-aTA2GYnQTQ5rhvSL5UO1GdQ5rhq_fRUGsjf4260tKCfp3c86ePaD2FNtv0pccPuWPAe0xG-ylhQd_NqaI5GLJjZnYQX_uugViqDAE3_pB7rCHlpUoDo/s2048/Volksrod_2020_WIPv126-Black-V08-01-Color2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1280" data-original-width="2048" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv4GDf1YZu8DH2fq-fFG53ZS0-aTA2GYnQTQ5rhvSL5UO1GdQ5rhq_fRUGsjf4260tKCfp3c86ePaD2FNtv0pccPuWPAe0xG-ylhQd_NqaI5GLJjZnYQX_uugViqDAE3_pB7rCHlpUoDo/s320/Volksrod_2020_WIPv126-Black-V08-01-Color2.jpg" width="320" /></a></div><b> </b><b> Bird's Eye View of my Volksrod. </b><p></p><p style="text-align: center;"></p><div class="separator" style="clear: both;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7XLQlCR33IlWi7KDEyzvlYi8vGJ1HScxI9E-ntjs5U_4bB4-OBPTWJSFb2owQbm_2h6nVs2HGV86zCO23TvVC7yhNhn6N6FI9VT5k7uA23JyD6R5gy7v3NnwMoNjvvcDIVhfP1dDE8sY/s2048/Volksrod_2020_WIPv126-Black-V07-01-Color2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1280" data-original-width="2048" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7XLQlCR33IlWi7KDEyzvlYi8vGJ1HScxI9E-ntjs5U_4bB4-OBPTWJSFb2owQbm_2h6nVs2HGV86zCO23TvVC7yhNhn6N6FI9VT5k7uA23JyD6R5gy7v3NnwMoNjvvcDIVhfP1dDE8sY/s320/Volksrod_2020_WIPv126-Black-V07-01-Color2.jpg" width="320" /></a></div> <b> Low angle 3/4 Side-Front view of my Volksrod. You can see the performance pasts under the engine and trans-axle as well as the new jack points in this shot.<br /></b><p></p><p style="text-align: center;"></p><p style="text-align: center;"></p><div class="separator" style="clear: both;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinwRzOYN2JJPieVbUlW-atbV55wZR8f-kHbU-kK0Y6RXkQWt4-HIad_R-4L5axDaOuj6n3ctNdeWsrKjqvJJGi6uosrtElqmF24SxoUZomOMLWmqfAOa-KudDX9sCUcmDGLu4kSbUahao/s2048/Volksrod_2020_WIPv126-Black-V02-01-Color.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1280" data-original-width="2048" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinwRzOYN2JJPieVbUlW-atbV55wZR8f-kHbU-kK0Y6RXkQWt4-HIad_R-4L5axDaOuj6n3ctNdeWsrKjqvJJGi6uosrtElqmF24SxoUZomOMLWmqfAOa-KudDX9sCUcmDGLu4kSbUahao/s320/Volksrod_2020_WIPv126-Black-V02-01-Color.jpg" width="320" /></a></div> <span face=""verdana" , sans-serif"><b>A direct Side View profile on the Volksrod concept.</b></span><br /><p></p>
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<span style="font-size: large;"><span face=""verdana" , sans-serif"><b>Personal Project</b></span></span></div>
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<span style="font-size: medium;"><span face=""verdana" , sans-serif"><b>Volksrod</b></span></span></div>
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<span style="font-size: small;"><span face=""verdana" , sans-serif"><b>Vintage VW Bug Hot Rod Project </b></span></span></div>
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<span style="font-size: large;"><span face=""verdana" , sans-serif"><b><span style="font-size: small;">PART II - Work In Progress 3D Rendering Exterior</span></b></span></span><span face=""verdana" , sans-serif"><b><span style="font-size: small;"></span></b></span></div><p>
<span face=""verdana" , sans-serif"><br /></span></p><p><span face=""verdana" , sans-serif"><br /></span></p><p><span face=""verdana" , sans-serif"><b>Personal Project: Volksrod- Vintage VW Hot Rod Salt Flat Inspired Custom</b><br /><br /><br /></span></p><p style="text-align: justify;"><span face=""verdana" , sans-serif"> This post is my second in a series on my personal Volksrod project [ Vintage VW Hotrod]. This post is also a Work in Progress [WIP=Work in Progress] post too, so even thought I am near done with the exterior as well as many updates on the twin supercharged motor, I have yet to fully address the interior and I am still using the Herbie stock '63 parts inside for now I built many years back for the Advertising for <a href="https://3dconceptualdesigner.blogspot.com/search?q=Herbie" target="_blank">Herbie Fully Loaded. </a><br /><br /> I have moved into full colored renders for a few months as I finesse and continue to model, and I have spent most of my time on this Tuxedo black and chrome version. Also, I have spent a lot of time fine tuning the body parts as well as adding in details for placeholder objects from the earlier build as I did start with the 1963 Herbie I made and wanted more accurate parts.<br /><br /> In my continued 3D Modeling in 3DS Max, I have focused primarily on the seen exterior, but I have also revised a lot underneath in both the front and rear suspension areas that are not fully seen in many shots but they are made more accurate for the real build at some future point in life. </span></p><p style="text-align: justify;"><span face=""verdana" , sans-serif"> On the front end, I rebuilt the Pan head where the torsion bar front suspension attaches to it, so I could mock up how the Ford Deuce rails would attach in there, and added some proposed bracing and attachment points. I also rebuilt the back Trans-axle Horns on the rear pan, as the <a href="https://3dconceptualdesigner.blogspot.com/search?q=Herbie" target="_blank">Herbie</a> mock up was not quite accurate enough to add in the Solid Mounts for the Trans-axle I also added. </span></p><p style="text-align: justify;"><span face=""verdana" , sans-serif"> Also while under there I added some Vintage performance parts, including a Modified 356 Porsche dual leaf-spring Camber commentator on the Swing Axle, as well as a Engine bar or "Kafer" racing bar on the engine itself. You will also see a vintage Gene Berg Oil sump in there now as well underneath.<br /><br /> Since my last post I rebuilt the engine from the 40HP stock <a href="https://3dconceptualdesigner.blogspot.com/search?q=Herbie" target="_blank">Herbie placeholder </a>I had in there with a high displacement [ 2332cc] adding a proper fully equal length merged with stinger[must have!]exhaust system, along with adding in Dual<a href="https://www.facebook.com/groups/1934376793543495" target="_blank"> AMR 500 Superchargers</a> with a custom belt system with a custom center mount fan shroud.</span></p><p style="text-align: justify;"><span face=""verdana" , sans-serif"> I fine tuned a lot of areas on the body smoothed out the top curve, the rear quarter window, and front quarter panel and added in the Zwitter crotch-coolers. I rebuilt the jack points more accurately, and adjusted the inner fender well louvered panels out front to line up better on the pan. I also took off the headlight eye brows and added <a href="https://3dconceptualdesigner.blogspot.com/2011/10/personal-project-1955-porsche-speedster.html" target="_blank">356 Porsche</a> styled headlight grills with matching Hella fog lights with grills below them now. I also used that fog lamp build to add in taillights out back with grills as well.</span></p><p style="text-align: justify;"><span face=""verdana" , sans-serif"> I also cut into the B-Pillar and added in early Ribbed type Semaphore turn signal arms into the build. I had to chop those a bit as they will need to be shortened for the real life build I plan in the future too. I love Semaphores, a must have on the build and the ribbed versions are available as reproductions so they are available along with most Split sheet metal from Europe.<br /><br /> If interested , I run a <a href="https://www.facebook.com/groups/324034531395010/">Vintage VW's Chop Top group on Facebook</a> for all types of VW chop Top cars, there is a permanent link on the side bar, and you can click here as well as it has some <a href="https://www.facebook.com/media/set/?set=oa.900079593790498&type=3">earlier renders in raw steel I did too HERE</a>.<br /><br /> Look for more posts as I continue with this personal project on the interior next with Porsche Speedster 356 seats on deck next.<br /> <br /> If you have a <a href="https://3dconceptualdesigner.blogspot.com/search/label/3D%20Design" target="_blank">3D Design</a> , <a href="https://3dconceptualdesigner.blogspot.com/search/label/3D%20Modeling" target="_blank">3D Modeling</a>, or <a href="https://3dconceptualdesigner.blogspot.com/search/label/3D%20Animation" target="_blank">3D Animation</a> needs on a freelance basis, I am set up and and ready to go as I have been a remote studio for over a decade. All referrals are highly appreciated!</span></p><p style="text-align: justify;"><span face=""verdana" , sans-serif"></span></p><p style="text-align: justify;"><span face=""verdana" , sans-serif">You can view PART I <a href="http://3dconceptualdesigner.blogspot.com/2020/05/personal-project-volksrod-vintage-vw.html">here</a>.<br /></span></p><p><span face=""verdana" , sans-serif"><br /> Cheers, THOM<br /><br /></span></p>3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com5tag:blogger.com,1999:blog-6820862990290836852.post-29188918496246362482020-05-13T11:11:00.001-07:002020-05-13T11:11:31.183-07:00Project Review: NOS4A2 -AMC Series 3D License Plate Logo Design for Key Art 2019<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkTzbqzPchRZTU3dSsmSjaHuUHktIOxIMGVlbDQTEceVXQknPTlLDCPlpw-pi9QqfHc7LLt5VDR3fozR-Mvx9kXZynXkzUt0vQpFa7f5sb4iYkYnM6yX4LUmihXuUPz6qeLE9wsMA327U/s1600/License_Plate%255B053%255D-Steel-Blood-MPDT-color-3DCD-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="1600" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkTzbqzPchRZTU3dSsmSjaHuUHktIOxIMGVlbDQTEceVXQknPTlLDCPlpw-pi9QqfHc7LLt5VDR3fozR-Mvx9kXZynXkzUt0vQpFa7f5sb4iYkYnM6yX4LUmihXuUPz6qeLE9wsMA327U/s320/License_Plate%255B053%255D-Steel-Blood-MPDT-color-3DCD-01.jpg" width="320" /></a></div>
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<b> This is a flat image of the final file PSD Layered 3D Logo[ originally sent at 5000 pixels ]</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrGliPJT3BXpXpZFS6G524NBamQodzhA4FouYt3tMQU8hwT1RjQR9SbyMJdg0OgwD47XKPRkKZ4cd3fZsjhjNwGPYE8jaM7LmMYzHoh-uqItczNlhLzbGTAmHE-LVGi8Qh7HWTsbe8dTA/s1600/License_Plate%255B053%255D-Steel-Blood-MPDT-Metal-3dcd-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="1600" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrGliPJT3BXpXpZFS6G524NBamQodzhA4FouYt3tMQU8hwT1RjQR9SbyMJdg0OgwD47XKPRkKZ4cd3fZsjhjNwGPYE8jaM7LmMYzHoh-uqItczNlhLzbGTAmHE-LVGi8Qh7HWTsbe8dTA/s320/License_Plate%255B053%255D-Steel-Blood-MPDT-Metal-3dcd-01.jpg" width="320" /></a></div>
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<b> In order to get the final Look I did a straight metal full color render as well as the painted render. This allowed the agency Leroy and Rose to adjust and shine it up as needed.</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgil4uTZxq1K1J_Yc5Flk9axqJHsEcHVKgi88urX-QUbyfkeYW-K6Jqv3Sva8GBCEseYFXnFiDPLcNTf8j5NL4VWSDx5tgfoDjyn2Qk1omNcuN4O_gP_OE-mCQey9QO2maC5ggESEIsW0o/s1600/License_Plate%255B053%255D-Steel-Blood-MPDT-AO-3DCD-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="1600" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgil4uTZxq1K1J_Yc5Flk9axqJHsEcHVKgi88urX-QUbyfkeYW-K6Jqv3Sva8GBCEseYFXnFiDPLcNTf8j5NL4VWSDx5tgfoDjyn2Qk1omNcuN4O_gP_OE-mCQey9QO2maC5ggESEIsW0o/s320/License_Plate%255B053%255D-Steel-Blood-MPDT-AO-3DCD-01.jpg" width="320" /></a></div>
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<b>The Ambient Occlusion/ Dirt Render pass is to add grime and depth to the 3D render. </b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgK1dw4GroWWDGXdHKmxqcASpywH_V8GJ88jLuaQuZVGn3S_reHK2mqfm42ZlRDl1-5OKnn3ytXFg-HbTYe4eCVsJZ9p8tQhWBh7j0gOjO2QTRglqLokZ2xWPUPSJc3zOFOb7JSklbO3M/s1600/License_Plate%255B053%255D-Steel-Blood-MPDT-color-3DCD-01_fR+Z-Depth.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="1600" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgK1dw4GroWWDGXdHKmxqcASpywH_V8GJ88jLuaQuZVGn3S_reHK2mqfm42ZlRDl1-5OKnn3ytXFg-HbTYe4eCVsJZ9p8tQhWBh7j0gOjO2QTRglqLokZ2xWPUPSJc3zOFOb7JSklbO3M/s320/License_Plate%255B053%255D-Steel-Blood-MPDT-color-3DCD-01_fR+Z-Depth.jpg" width="320" /></a></b></div>
<b>If required I can provide a<a href="http://3dconceptualdesigner.blogspot.com/2009/10/how-to-use-z-depth-channel-from-3d.html"> Z-Depth[ Distance based grey-scale map] for post effect </a>to the client. You can see the 3D dents in this render , and I use it in the final render as an overlay in Photoshop to enhance the image. </b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYiG4sedonmH5bo6Uopp8lyl_jhx6uoMmecprkn5a9pKXygCaEBYOUuAYU8KIA4TRY76EKDs6CDQBHPnD2EuwTWN3CYknIJE7Jb7IOxVSY0pn-KZllJDA0XdxNl59RpteGtvMaSmXkDro/s1600/License_Plate_2019_053_ScreenGrabs_4_3DCD-A01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="963" data-original-width="1600" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYiG4sedonmH5bo6Uopp8lyl_jhx6uoMmecprkn5a9pKXygCaEBYOUuAYU8KIA4TRY76EKDs6CDQBHPnD2EuwTWN3CYknIJE7Jb7IOxVSY0pn-KZllJDA0XdxNl59RpteGtvMaSmXkDro/s320/License_Plate_2019_053_ScreenGrabs_4_3DCD-A01.jpg" width="320" /></a></b></div>
<b><b>Back view of the AMC Cable Series <a href="https://www.amc.com/shows/nos4a2">NOS4A2</a> License Plate Key Art Model I built.</b> </b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcpBszYlCIcpDfwgFw5m8K5_zRwdS2gJoq-IWZIKo6PEw0Nvn2ufiZBXqmKslavvyJG-1-n-TwbC0eNBWYvHgSZaAHy3016RG8HwJ5SzjgjnWUanrW5vB9gGC8gXw6-QuMtFcpRfiqbqk/s1600/License_Plate_2019_053_ScreenGrabs_4_3DCD-B01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="963" data-original-width="1600" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcpBszYlCIcpDfwgFw5m8K5_zRwdS2gJoq-IWZIKo6PEw0Nvn2ufiZBXqmKslavvyJG-1-n-TwbC0eNBWYvHgSZaAHy3016RG8HwJ5SzjgjnWUanrW5vB9gGC8gXw6-QuMtFcpRfiqbqk/s320/License_Plate_2019_053_ScreenGrabs_4_3DCD-B01.jpg" width="320" /></a></b></div>
<b> A 3/4 front view of the AMC Cable Series <a href="https://www.amc.com/shows/nos4a2">NOS4A2</a> License Plate Key Art Model.</b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaY06dSnJmxC2AO1FOAQ817uIkHcboBygcgf6ZqMZDIhKUafMVwIBwxEN9-sT1mZwBlortRMWFlySxd0WvSJa19WbtAyat_ZiGetTrK7_GhoNvNz2C6cJ-MsIjGwipApeTqi8XokHVGZ4/s1600/License_Plate_2019_053_MATERIALeditor-ScreenGrabs_4_3DCD-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1600" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaY06dSnJmxC2AO1FOAQ817uIkHcboBygcgf6ZqMZDIhKUafMVwIBwxEN9-sT1mZwBlortRMWFlySxd0WvSJa19WbtAyat_ZiGetTrK7_GhoNvNz2C6cJ-MsIjGwipApeTqi8XokHVGZ4/s320/License_Plate_2019_053_MATERIALeditor-ScreenGrabs_4_3DCD-01.jpg" width="320" /></a></b></div>
<b>I rendered this in <a href="https://www.cebas.com/?pid=productinfo&prd_id=200">Cebas Final Render's GI renderer[ my choice!] </a>and this shows my custom texture Maps I built , and the various ways I use them for both the texture and displacement in 3D for the geometry itself. </b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkj-WyPSzw-C1A7WLZHAOM3jBlPVhiSfGJCELeWU7nUruJZHim_-2bfUi7P5yKzJUM8lTXftcWkbs5kQJHcfXyE25SWyiF12nLyw48QubVvuAvXcmnEyk49Xg8zYuMhvfLTZnnBHw50jM/s1600/License_Plate_2019_053_ScreenGrabs_4_3DCD-D01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="963" data-original-width="1600" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkj-WyPSzw-C1A7WLZHAOM3jBlPVhiSfGJCELeWU7nUruJZHim_-2bfUi7P5yKzJUM8lTXftcWkbs5kQJHcfXyE25SWyiF12nLyw48QubVvuAvXcmnEyk49Xg8zYuMhvfLTZnnBHw50jM/s320/License_Plate_2019_053_ScreenGrabs_4_3DCD-D01.jpg" width="320" /></a></b></div>
<b>The base 3D Low Poly object has the base dents modeled into it as well as using <a href="http://www.npowersoftware.com/">N-powers Pro-Boolean</a> in 3DSmax to output the file as a Mesh. I clean it up a bit ,then used the shell modifier to give the model a slight thickness like a real metal plate would have. </b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNCZh6Z0AfTH4iXWqnANGq7ZMVpS28AQ69a0FgqH2m5wAXpY5BcwFraA0i45sT8TKOdgGO2DuKcGAtzxEdU2bQJjGluoebsdXJ8OXoP5LzuqoBKiroCLxAaJKmIUmyZzNcLfbb4o4Hpw4/s1600/License_Plate_2019_053_ScreenGrabs_4_3DCD-C01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="963" data-original-width="1600" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNCZh6Z0AfTH4iXWqnANGq7ZMVpS28AQ69a0FgqH2m5wAXpY5BcwFraA0i45sT8TKOdgGO2DuKcGAtzxEdU2bQJjGluoebsdXJ8OXoP5LzuqoBKiroCLxAaJKmIUmyZzNcLfbb4o4Hpw4/s320/License_Plate_2019_053_ScreenGrabs_4_3DCD-C01.jpg" width="320" /></a></b></div>
<b>For quick lighting I had Sub-D down to just 2 levels making the Pre-Lighting go quicker at the early dial in stage. </b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEq4gX3VtAH5vjBMtYLRoZ_ds6_uKUVCMCWS6s6R7HTl5vC4kB2FYWke0VTmKrZK9VAy2-xJ2mUciZhTPCZHakf5wnj8xQRIl-5EE704Ny3gxiZoRIHDbrU4wO__LBpKZjlFD9HyHpEKQ/s1600/License_Plate_2019_053_ScreenGrabs_4_3DCD-E01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="963" data-original-width="1600" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEq4gX3VtAH5vjBMtYLRoZ_ds6_uKUVCMCWS6s6R7HTl5vC4kB2FYWke0VTmKrZK9VAy2-xJ2mUciZhTPCZHakf5wnj8xQRIl-5EE704Ny3gxiZoRIHDbrU4wO__LBpKZjlFD9HyHpEKQ/s320/License_Plate_2019_053_ScreenGrabs_4_3DCD-E01.jpg" width="320" /></a></b></div>
<b> The final renders were done with this Ultra High [ 10 million plus polygon] Resolution 3D Mesh since I used an organic displacement on it</b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghpLaWF7OyIcfrchW5SI_Gu8ueg2jtW6n2pc7hTUEnWajGy646tU9hJOW5acoLh-ew_-qe05RSOzJiV8ZDdfYNxVFZyot7rUuIzsixHU_rWdTwI3PL6a60yTp_RtfAqKWlZeC8-vrlX2Y/s1600/License_Plate_2019_053_LOGO_USE_4_3DCD-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1600" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghpLaWF7OyIcfrchW5SI_Gu8ueg2jtW6n2pc7hTUEnWajGy646tU9hJOW5acoLh-ew_-qe05RSOzJiV8ZDdfYNxVFZyot7rUuIzsixHU_rWdTwI3PL6a60yTp_RtfAqKWlZeC8-vrlX2Y/s320/License_Plate_2019_053_LOGO_USE_4_3DCD-01.jpg" width="320" /></a></b></div>
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<b> <b>An image of the<a href="https://www.amc.com/shows/nos4a2"> NOS4A2</a> 3D License Plate Logo I created in the various ways it has been used. The One Sheet won a 2020 Muse Award, and that is <a href="https://museaward.com/winner-info.php?id=3153">linked here</a>.</b></b></div>
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<span style="font-size: x-large;">Project Review</span><br />
<span style="font-size: x-large;"><a href="https://www.amc.com/shows/nos4a2">NOS4A2 AMC Series</a> </span></div>
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<span style="font-size: x-large;">3D License Plate Logo for Key Art 2019</span></div>
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<b>Client: AMC via <a href="https://www.leroyandrose.com/">Leroy and Rose</a><br />Creative Direction: <a href="https://www.linkedin.com/in/melchior-lamy-36bb006/">Melchior Lamy</a> <br />Project Date: February 2019.</b><br />
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I was called in by <a href="https://www.linkedin.com/in/melchior-lamy-36bb006/">Melchior</a> at <a href="https://www.leroyandrose.com/">Leroy & Rose</a> to design and build out a 3D
Design of a car license plate used on the <a href="https://www.amc.com/shows/nos4a2">AMC Series NOS4A2</a> [ a.k.a. Nosferatu ] I love working with L&R , as <a href="http://3dconceptualdesigner.blogspot.com/search/label/3D%20Logos">I do hundreds of 3D Logos</a>
each year, but 3D illustration as a 3D Logo combines two things I love.<br />
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I recently learned that the One Sheet Poster using my 3D License Plate Logo won the <a href="https://museaward.com/winner-info.php?id=3153">Muse 2020 Design Award, and that can be seen here</a>. </div>
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I deliver first with a low resolution render leaving off all post effects as well as
turning off Anti-Aliasing[ a.k.a. AA ] so the render is quick for
approvals, since this changes a few times each round. This saves time and budget for the client so it helps manage the project. Since <a href="https://www.linkedin.com/in/thom-schillinger-8a138710/">I have been both a Creative Director , and Art Director</a>, I am accustomed to managing costs from above, so below!.</div>
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Once the low resolution render is approved I do a low resolution AA render
to get a time estimate a for a final. As well as adding in the other render passes. This delivery is as a Adobe Photoshop Layered file, and a <a href="http://3dconceptualdesigner.blogspot.com/2009/10/smart-3d.html">Smart 3D Image</a>,
so they automatically have an Alpha channel , saving the clients time and
money as the object comes masked to the pixel perfectly. I also include a <a href="http://3dconceptualdesigner.blogspot.com/2009/10/how-to-use-z-depth-channel-from-3d.html">Z-Depth pass which is a depth based grey-scale mask for adding post effects</a>
[ based on distance from Camera. Great for Camera blurs , adding layers
of fog or atmosphere], and an <a href="https://www.cebas.com/?pid=productinfo&prd_id=200">Ambient/Dirt pass</a> which is a basic grey color with
a dark dirt like material that 'finds the intersections' in the
geometry and darkens them up adding either aging or just a nice shadow
in the cracks.<br />
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The final design is used for Posters, outdoor, online advertising as usual, but it is also used for the various books, Hard Back Sleeve, <a href="https://www.ebay.com/i/392294182701?chn=ps">Paperback Cover</a>, and<a href="https://audiobookstore.com/audiobooks/nos4a2.aspx"> Audio Book Key Art</a>. It is also found on the Packaging Design for blue ray as well used by<a href="http://3dconceptualdesigner.blogspot.com/search/label/Home%20Entertainment"> Home Entertainment</a> Designers.</div>
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As a Transportation designer <a href="http://3dconceptualdesigner.blogspot.com/search/label/Automotive%20Rendering">I love all things automotive</a>, so even the License Plate is fun the build realistically as a stamped aluminum plate. Denting and chipping it up having to create a custom set of texture maps for the material was also a part of 3D I really get to paint with too.</div>
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If you need <a href="http://3dconceptualdesigner.blogspot.com/p/3d-bid.html">a bid</a> for a 3D Illustration , or a <a href="https://www.turbosquid.com/Search/Artists/3dconceptualdesigner?sort_column=A7&sort_order=desc">3D Model</a> feel free to <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnGXH7vgFS0E_U1QsLRQhjHw4mHxCv0We0JAkvZK9G0fq-e8ZxzUKFgeSzodIWy_UWEvSxrGKtNDakBwVvyLV98T_doMSQz4n6I_4SedY67XJeQmmOPgPLmFJwdt9lk2Hr56s-12psmyON/s1600/3dcd_mail-Outlook-002b.jpg">contact me</a> for a quote. I am open to Hourly gig's , Work Retainers , Part-time , and <a href="https://www.linkedin.com/in/thom-schillinger-8a138710/">Full Time opportunities</a> [ <a href="https://www.linkedin.com/in/thom-schillinger-8a138710/">Open to relocation</a> ].<br />
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I have worked for over a decade remotely, so I am ready to go in this Covid-19 situation with Back Ups and FTP and secure lines to transfer files to clients. </div>
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Cheers, THOM3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com2tag:blogger.com,1999:blog-6820862990290836852.post-83768961975066933192020-05-04T09:57:00.001-07:002020-05-04T10:15:05.226-07:00Personal Project: Volksrod- Vintage VW Bug Hot Rod Project - Work In Progress 3D Modeling PART I<div style="text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixVGgnrdZEk2P4nFpPshAnzwZOG_vh4oNOhEbR4dDJeH33UZQmofhQigwawzuGA62tetRlasvcZmdb9ZpicqZ6BdV_aFFPwpDqsowWLQQGnVSB7sKbehJTWShlU75oHPntiWVJhi6hHyA/s1600/Volksrod_2020_WIPv064-V001cyc-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1600" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixVGgnrdZEk2P4nFpPshAnzwZOG_vh4oNOhEbR4dDJeH33UZQmofhQigwawzuGA62tetRlasvcZmdb9ZpicqZ6BdV_aFFPwpDqsowWLQQGnVSB7sKbehJTWShlU75oHPntiWVJhi6hHyA/s320/Volksrod_2020_WIPv064-V001cyc-01.jpg" width="320" /></a></div>
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<span style="font-family: "verdana" , sans-serif;"><b> Volksrod Work in Progress </b></span></div>
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<b><span style="font-family: "verdana" , sans-serif;">3/4 Front
shot shows the custom extended headlight buckets with 60's Peanut signal light on top.</span></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjT8wcWeMszxxck-DjOTZ52DvcqZ1YtBpu-RDJdWu9rI59Mr_k7fiycFb5YgHUCaDS71fDVk6IPJMeD9ok9g7RhkQTeDBK3BCUhCBOxxoWtz6GShj6K7GjzyS-_RaGN6D6NN0oTffRBdV4/s1600/Volksrod_2020_WIPv064-V003-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1600" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjT8wcWeMszxxck-DjOTZ52DvcqZ1YtBpu-RDJdWu9rI59Mr_k7fiycFb5YgHUCaDS71fDVk6IPJMeD9ok9g7RhkQTeDBK3BCUhCBOxxoWtz6GShj6K7GjzyS-_RaGN6D6NN0oTffRBdV4/s320/Volksrod_2020_WIPv064-V003-01.jpg" width="320" /></a></div>
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<b><span style="font-family: "verdana" , sans-serif;">Plan View directly from above shows the overall proportion of the chop. About 7" chop so quite a "Mail Slot" look, as I want that Bonneville Flats feel the Volksrod.</span></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUcvYtxkMRVOiGFgPe2oBRLPEDCTx0ksLLljJsOSOsLQrV2uUTLDsdnEydl1-z530YkFMcg-KMxVvV8mMzr1x2uvnuQnF2P_JiViJrOmxd8rGtqS43X0VTKBO7ayeScY1AgAFE0LlPaHc/s1600/Volksrod_2020_WIPv064-V013cyc-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1600" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUcvYtxkMRVOiGFgPe2oBRLPEDCTx0ksLLljJsOSOsLQrV2uUTLDsdnEydl1-z530YkFMcg-KMxVvV8mMzr1x2uvnuQnF2P_JiViJrOmxd8rGtqS43X0VTKBO7ayeScY1AgAFE0LlPaHc/s320/Volksrod_2020_WIPv064-V013cyc-01.jpg" width="320" /></a></div>
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<b><span style="font-family: "verdana" , sans-serif;"> Low Side View on the Cyclorama background stage gives a nice grounding to the blocking model with a simple dark surface with a lightly blurred reflective shader from Cebas Final Renders SE product.</span></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsFaE9WnU1ZbXLAxriqGD7B5_nJxvJrBVWyJ8plgC91xIkt12hIQ7asqzsSkA9Auj7fXVZ5KThMH5xk7fYjocdHWKQ9tvlvW5Eh3kzaDlJTc1nG3Cjw49l6TPqDFHqmh0g88fD7dpIEwo/s1600/Volksrod_2020_WIPv064-V012-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1600" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsFaE9WnU1ZbXLAxriqGD7B5_nJxvJrBVWyJ8plgC91xIkt12hIQ7asqzsSkA9Auj7fXVZ5KThMH5xk7fYjocdHWKQ9tvlvW5Eh3kzaDlJTc1nG3Cjw49l6TPqDFHqmh0g88fD7dpIEwo/s320/Volksrod_2020_WIPv064-V012-01.jpg" width="320" /></a></div>
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<b><span style="font-family: "verdana" , sans-serif;"> This underside view shows that the majority of parts have been blocked out. I recently rebuilt the rear trailing arms to be from an early 1957 VW, so all parts were modified from the Herbie blocking used earlier.</span></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZEZqqLFp3PWw0BF4PHKlMZmU5EW6JrJ1Jzv5rTDO2h-E_J6zd6dbuD_IITtO4JlNLKF3o5MAk7e0EEp2mxp31vVsrk7cduARW-3hUu7AOyUcsL6WsfonLMb9VJanxWkuNFktAJjyYsDY/s1600/Volksrod_2020_WIPv064-V009-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1600" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZEZqqLFp3PWw0BF4PHKlMZmU5EW6JrJ1Jzv5rTDO2h-E_J6zd6dbuD_IITtO4JlNLKF3o5MAk7e0EEp2mxp31vVsrk7cduARW-3hUu7AOyUcsL6WsfonLMb9VJanxWkuNFktAJjyYsDY/s320/Volksrod_2020_WIPv064-V009-01.jpg" width="320" /></a></div>
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<b><span style="font-family: "verdana" , sans-serif;"> Low Front view is one of my favorites I rebuilt the hood to add in the 54 louvers as well as adding a Safari windshield.</span></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ6-ivS5pZAzd3VpcCeMC1q1UuT0JGgKnvGWoSBmI2U-7ArmmQafhpmlLFiZizUKSeb_Oj_QKJQieXoYZVii2vW2e4GtNt-MACgTkXJU84vRbAxE7f1mq-Sstp4OKL-eVpRs6ojnfxy_U/s1600/Volksrod_2020_WIPv064-V004-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1600" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ6-ivS5pZAzd3VpcCeMC1q1UuT0JGgKnvGWoSBmI2U-7ArmmQafhpmlLFiZizUKSeb_Oj_QKJQieXoYZVii2vW2e4GtNt-MACgTkXJU84vRbAxE7f1mq-Sstp4OKL-eVpRs6ojnfxy_U/s320/Volksrod_2020_WIPv064-V004-01.jpg" width="320" /></a></div>
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<b><span style="font-family: "verdana" , sans-serif;"> Low Angle 3/4 Rear shot showcasing the newly built Early form 18" front , and 20" rear 30's styled Raw Steel Wire wheels and Pie Crust tires I plan to use.</span></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiwbK7_vO3WuYXuCtC8TY3r9DaGxJr-IhFo4itpyUj2AY2jUMLY-Hq5YrAviukK0W1jK3XXnQF4oH5KxrePo1tqctWa_RY_Dpzq-shL2N-2FRGZX5PN9XBNdKzrlpkiZNY76TMSmfrt2s/s1600/Volksrod_2020_WIPv064-V008-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1600" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiwbK7_vO3WuYXuCtC8TY3r9DaGxJr-IhFo4itpyUj2AY2jUMLY-Hq5YrAviukK0W1jK3XXnQF4oH5KxrePo1tqctWa_RY_Dpzq-shL2N-2FRGZX5PN9XBNdKzrlpkiZNY76TMSmfrt2s/s320/Volksrod_2020_WIPv064-V008-01.jpg" width="320" /></a></div>
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<b><span style="font-family: "verdana" , sans-serif;"> A High Birds Eye view a bit over the front louvered hood and Early Ford I-Beam front end.[taken from <a href="https://3dconceptualdesigner.blogspot.com/2011/11/test-projectdeuce-coupe-traditional.html">this model here</a>]</span></b></div>
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<b><span style="font-family: "verdana" , sans-serif;">Note: I will use a second set of doors to get the quarter windows to roll down using all stock mechanics, though they will be a 1-piece widow conversion and not have chopped vent wings like in the doors. </span></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo-3WRb_87jcW_IztqDskyc6FMQS6MyBgdDVBwM0kY4BfeAB2O_pkZWFBngjsrO0j6j3icE-KgSOe1n4UwoPAxUqc2KYR0uCa0Q6OBIJPr_qs6qkiojrCrY9fUN4kga9deXttvvbohNho/s1600/Volksrod_2020_WIPv064-V010-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1600" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo-3WRb_87jcW_IztqDskyc6FMQS6MyBgdDVBwM0kY4BfeAB2O_pkZWFBngjsrO0j6j3icE-KgSOe1n4UwoPAxUqc2KYR0uCa0Q6OBIJPr_qs6qkiojrCrY9fUN4kga9deXttvvbohNho/s320/Volksrod_2020_WIPv064-V010-01.jpg" width="320" /></a></div>
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<span style="font-family: "verdana" , sans-serif;"><b> A Birds Eye elevated Side view. Remember this is still a WIP[Work In Progress] so there is massaging of the virtual metal work to remove flat spots[ tops of door frames] and fix up the panel gaps[ Hood to front cowl] etc. </b></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwqci19Wao2ChERfjbVFZ2q3-aPfMK76zrRryBd38491nopaG66dXlrv7P6sdCeHS6G0LRTpZY6BUgFhM9h9pf72n73EjpRUz1BuSAqh_2ngB35131moB2IIQW2IIXNR8N3AqOU65Y8_E/s1600/Volksrod_2020_WIPv064-V011-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1600" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwqci19Wao2ChERfjbVFZ2q3-aPfMK76zrRryBd38491nopaG66dXlrv7P6sdCeHS6G0LRTpZY6BUgFhM9h9pf72n73EjpRUz1BuSAqh_2ngB35131moB2IIQW2IIXNR8N3AqOU65Y8_E/s320/Volksrod_2020_WIPv064-V011-01.jpg" width="320" /></a></div>
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<span style="font-family: "verdana" , sans-serif;"><b>A 3/4 view of the Side and Back showing the newly grafted in Split Window section and louvered Deck-lid. </b></span></div>
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<span style="font-family: "verdana" , sans-serif;"><b>NOTE: the stock single 40HP engine in there is a placeholder for now , as I figure out the mill specs: Dual 48 IDA's , or maybe a DLI Supercharger, etc.</b></span></div>
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<span style="font-size: large;"><span style="font-family: "verdana" , sans-serif;"><b>Personal Project</b></span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><b>Volksrod</b></span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><b>Vintage VW Bug Hot Rod Project </b></span></span></div>
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<span style="font-size: large;"><span style="font-family: "verdana" , sans-serif;"><b><span style="font-size: small;">PART I</span></b></span></span><span style="font-family: "verdana" , sans-serif;"><b><span style="font-size: small;"> - Work In Progress 3D Modeling </span></b></span></div>
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<span style="font-family: "verdana" , sans-serif;"> <a href="http://3dconceptualdesigner.blogspot.com/2017/09/transportation-car-design-3d-rendering.html">I have a few automotive personal projects I have tinkered with over the years along with many Business Automotive work</a>. Being a Gear Head, and <a href="https://3dconceptualdesigner.blogspot.com/2011/10/my-art-center-senior-show-from-fall.html">graduate from Art Center</a> in the Transportation Design program I thoroughly love all things automotive, especially old cars and <a href="https://3dconceptualdesigner.blogspot.com/2011/11/test-projectdeuce-coupe-traditional.html">Hot Rods</a>. Those who know me , know my passion for Vintage VW's as well. Having owned many cars with over a dozen being vintage VW's the subject matter is one that is very easy to get onboard with.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3Tmr3yZL5PoQeQgE806it9i-wSFhcKsUIa92J9tL_RK2FOdUFVzfY2LwQloOWQe0snr0zFq9KeD8lWXd4LATW9gLH5fQnYs668SJmIKBAc2ZHedI9bOqaHHvjrkWJYhkZIYkuutoVxlw/s1600/Transportation-Splash-001s.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="694" data-original-width="1500" height="148" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3Tmr3yZL5PoQeQgE806it9i-wSFhcKsUIa92J9tL_RK2FOdUFVzfY2LwQloOWQe0snr0zFq9KeD8lWXd4LATW9gLH5fQnYs668SJmIKBAc2ZHedI9bOqaHHvjrkWJYhkZIYkuutoVxlw/s320/Transportation-Splash-001s.jpg" width="320" /></a></div>
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<b><span style="font-family: "verdana" , sans-serif;">Link to Super Sized Image above <a href="https://cg3.cgsociety.org/uploads/images/large/thommyboy-automotive-rendering-1-b99531c2-f341.jpg">is here</a> on <a href="https://thommyboy.cgsociety.org/">CG Society</a>.</span></b></div>
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<span style="font-family: "verdana" , sans-serif;"> Recently with the Covid-19 shutting down so much business, I have had too much free time , so when not looking for work, I am tinkering on my ongoing Volksrod project. A bit of history; I built a 3D VW bug [ 1963 Type 1]for the <a href="https://3dconceptualdesigner.blogspot.com/search?q=Herbie">Herbie film 'Herbie Fully Loaded"</a> while I was working as <a href="https://3dconceptualdesigner.blogspot.com/search?q=Cimarron">3D Design Director at The Cimarron Group</a> in Hollywood back in 2004. This was the first full model with interior and exterior as well as undercarriage and suspension I built. Since this model was rendered with cartoon shaders and <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXO2hSxh_GmE8nfRB12JNpUtr7hcT7mOPrWLr8gfcEmSbcCd6hIUxMh0Goya0EC4z2Oz5vgBOxbC26HIl0LBSFMMcF1TsEdX4aPl2JN9tTaO9QHOcn9ROlie3qs3BqK_3bOy9GL5G_qC8/s1600/Herbie_Toon-01.jpg">used for both Print Posters</a> , and 3D Animations in the TV Commercial spots it needed to have more than just the exterior skin built. </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYpLv_08RssuVDNRiVkvtD7sgzYbtX-tp1IhvGGoAO5z41k5f816zUxgfQqRfz3Uj0fRf510m3ftFd_NkFU8w2iJGr6uVb3YZk1Pxh2xQ9uwrKCmBvHyrRNGvpvH-Nw-fKwDVD9c_gNsU/s1600/PRO2_Herbie-FullyLoaded-01b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1360" data-original-width="768" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYpLv_08RssuVDNRiVkvtD7sgzYbtX-tp1IhvGGoAO5z41k5f816zUxgfQqRfz3Uj0fRf510m3ftFd_NkFU8w2iJGr6uVb3YZk1Pxh2xQ9uwrKCmBvHyrRNGvpvH-Nw-fKwDVD9c_gNsU/s320/PRO2_Herbie-FullyLoaded-01b.jpg" width="180" /></a></div>
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<span style="font-family: "verdana" , sans-serif;"><b> My 3D Herbie Fully Loaded work from a while back.</b></span></div>
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<span style="font-family: "verdana" , sans-serif;"> I have since used this 3D VW model for two custom automotive projects, the first being my Bugster, which is a combination of a Porsche Speedster [ which I have also <a href="http://3dconceptualdesigner.blogspot.com/2011/10/personal-project-1955-porsche-speedster.html">built in 3D here</a> ] , and a Chop Top similar to the coach-built Volkswagen Type 14A (commonly known as the Hebmüller Cabriolet of the late 40's. You can view <a href="http://3dconceptualdesigner.blogspot.com/2011/11/personal-project-bugster-coupe-part-i.html">PART I here</a> , and <a href="https://3dconceptualdesigner.blogspot.com/2011/11/personal-project-bugster-coupe-part-ii.html">PART II here</a>. The second is what I have posted today, the Volksrod.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh37Q2o0AoUO7fQrKqTlejcUCkVeCx8zo12-N5VWwM8R6gTwxBZuc_iDyCKOIEctkiY3ztWrG-__3k4HKiTEm-ZDAt3qnKreOuH85ucgh4tW4g4n1h0Vk4ifSBh0ILBv7iBDLv7eoCW4uE/s1600/3DSpeedster_WIP_3DCD_V06Hib.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="700" data-original-width="1400" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh37Q2o0AoUO7fQrKqTlejcUCkVeCx8zo12-N5VWwM8R6gTwxBZuc_iDyCKOIEctkiY3ztWrG-__3k4HKiTEm-ZDAt3qnKreOuH85ucgh4tW4g4n1h0Vk4ifSBh0ILBv7iBDLv7eoCW4uE/s320/3DSpeedster_WIP_3DCD_V06Hib.jpg" width="320" /></a></div>
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<span style="font-family: "verdana" , sans-serif;"><b> 3D <a href="https://3dconceptualdesigner.blogspot.com/2011/10/personal-project-1955-porsche-speedster.html">356 Porsche Speedster</a> [WIP]</b></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrJP4migo2uKlJ3Qn2-yiVbgR3xURic69FX9nxGxVCc8hpKmm2eXfBFDh8sQMUI4_dHgFff6LbBcaTZ9GhF5DjaZ6UWw5UfKIhwe0tEnwelnFUvnyfigHYLJcPUS7K9f3Ch-LGWTNqNh4/s1600/VW_Bugster%255B17%255D-T01-01b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="788" data-original-width="1400" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrJP4migo2uKlJ3Qn2-yiVbgR3xURic69FX9nxGxVCc8hpKmm2eXfBFDh8sQMUI4_dHgFff6LbBcaTZ9GhF5DjaZ6UWw5UfKIhwe0tEnwelnFUvnyfigHYLJcPUS7K9f3Ch-LGWTNqNh4/s320/VW_Bugster%255B17%255D-T01-01b.jpg" width="320" /></a></div>
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<span style="font-family: "verdana" , sans-serif;"> <b><a href="https://3dconceptualdesigner.blogspot.com/search?q=bugster">Bugster</a> Custom VW </b></span><b><br /></b><span style="font-family: "verdana" , sans-serif;"><span style="font-family: "verdana" , sans-serif;"><b>Hebmüller'esque with 356 Porsche parts.</b></span></span></div>
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<span style="font-family: "verdana" , sans-serif;"> For those unfamiliar, Volksrods are a branch of the custom VW world that take their queues from the traditional Hot Rod world of the 1950's and onward. Similar to a Deuce Coupe, the cars are stripped of fenders customized with a Chop Top, or a Channeled Frame, and a sectioned body or a combo thereof. As with Hot Rods , you can find some are are High End customs , all the way to Garage "Rat Rods" some unfinished for life.</span></div>
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<span style="font-family: "verdana" , sans-serif;"> This post is a WIP [ Work in Progress], so the work has many hours left on it. A few years back , I uploaded a <a href="https://www.youtube.com/watch?v=PpoJHgDJPNo">short introduction video</a> showing progress,and since then I have doubled my time into this personal project. </span></div>
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<span style="font-family: "verdana" , sans-serif;"> The purpose is to virtually build out the car prior to building one in real life , so I can work out the details before cutting begins. Think of this like a 3D Blueprint for the builder.</span></div>
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<span style="font-family: "verdana" , sans-serif;"> If interested , I run a <a href="https://www.facebook.com/groups/324034531395010/">Vintage VW's Chop Top group on Facebook</a> for all types of VW chop Top cars, there is a permanent link on the side bar, and you can click <a href="https://www.facebook.com/groups/324034531395010/">here</a> as well.</span></div>
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<span style="font-family: "verdana" , sans-serif;">Look for more posts as I continue with this personal project.</span></div>
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<span style="font-family: "verdana" , sans-serif;"> If you have a 3D Design , Modeling, or Animation need Freelance, Part Time or Full-Time I am set up and and ready to go as I have been a remote studio for over a decade. All referrals are highly appreciated! </span></div>
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<span style="font-family: "verdana" , sans-serif;"> Cheers, THOM</span>3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com1tag:blogger.com,1999:blog-6820862990290836852.post-11502561970971563632020-02-03T08:14:00.002-08:002020-02-03T08:14:20.971-08:003D Prop Illustration: Props built for 3D Illustrations, Book Covers,and Theatrical Key Art and Advertisement.<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguHYSgxvjsM5DDhzh8sjPQeauDeoSmSuGa5oiHxFJDPCsR2auj4WBGzYcAhKp4baSGqBsgjsEb562RssOye5PQX-O-Z-LkhxBaKFRBqQYwxZaPATFcqW0bqaUjzktMhDI-inhIYkP9sN0/s1600/Combo_Props_2020-01-4K.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="903" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguHYSgxvjsM5DDhzh8sjPQeauDeoSmSuGa5oiHxFJDPCsR2auj4WBGzYcAhKp4baSGqBsgjsEb562RssOye5PQX-O-Z-LkhxBaKFRBqQYwxZaPATFcqW0bqaUjzktMhDI-inhIYkP9sN0/s320/Combo_Props_2020-01-4K.jpg" width="320" /></a></div>
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<span style="font-size: medium;"><b> Sample Sheet of 3D illustrations of Props</b></span></div>
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<span style="font-size: x-small;"><b>NOTE: Blogger reduces Image size:</b></span></div>
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<span style="font-size: x-small;"><b> <span style="font-size: large;">Larger<a href="https://thommyboy.cgsociety.org/uzx4/sample-sheet-of-3d-i"> Size is here</a>. </span></b></span></div>
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<span style="font-size: medium;"><b>3D Prop Illustration</b></span></div>
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<span style="font-size: medium;"><b><span style="font-size: small;">Props built for 3D Illustrations, Book Covers,and Theatrical Key Art and Advertisement.</span></b></span></div>
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Props and objects, or Products are the third area of design in 3D
that I do a lot of work for. <a href="http://3dconceptualdesigner.blogspot.com/search/label/3D%20Logos">3D Logos</a>, and 3D Architectural spaces both
<a href="https://thommyboy.cgsociety.org/tgvh/3d-interior-design-r">interior</a> and <a href="https://thommyboy.cgsociety.org/1hna/architectural-visual">exterior</a> are the other two areas I have covered before on my blog. Architectural spaces are
filled with props and furniture , and beginning my career in <a href="http://3dconceptualdesigner.blogspot.com/search/label/Set%20Design">Set Design</a>,
I worked next to Set Dressers and Prop Masters and really learned to
see the vital importance of this craft in adding to an overall scene. Today's post covers a smaller sample of the range of props I have been called to build out over the years for a variety of clients.</div>
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As a 3D Designer I am fully trained first in 2D design, and then trained in 3D after that. Good 2D principals of Design Proportions , Value Contrast , Staging , Lighting , and Eye Travel all will affect a design in 3D space . However, once the third dimension is added everything changes and gets exponentially more complicated. Tangents for example, that do not appear in 2D will become a challenge in 3D since we can move around a design now and these will naturally come up, so spacial solutions are required to properly design something in 3D from the start.</div>
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My prop design work began prior to utilizing 3D CGI for my clients back as a <a href="https://3dconceptualdesigner.blogspot.com/2010/07/project-review-mazda-mx-6-1992.html">traditional sketch artist</a> from the start of my career. I had to design <a href="http://3dconceptualdesigner.blogspot.com/search/label/Props">props</a> for the commercials I worked on, as well as in Television Animation. I designed hundreds of props for <a href="https://3dconceptualdesigner.blogspot.com/search/label/Phantom%202040">The Phantom 2040 on ABC</a>, all themed out for future time periods , as well as retro time periods for the series as Art Director. I also did a few seasons as Chief Prop Designer on HBO's Happily Ever After Series, so I have been designing out "smalls" for a while, and naturally do the same in 3D. </div>
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I have built 3D Props from just a photo or sketch , or remake a 3D version of an existing props like I did for <a href="https://3dconceptualdesigner.blogspot.com/2010/01/project-review-dreamcatcher.html">Dreamcatcher</a>. I especially love building custom one off props from films, as well as designing out props from scratch with no existing design. This is where Industrial Design training kicks in. Also a a longtime Thematic Designer, I am trained to extract the solution based on prop use, features, and how close we will get to the 3D Prop, and it must fit the theme of the design it lives in.</div>
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I have well over 150 images in the sample above, you will see a good range of what I have been called to illustrate in 3D. </div>
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If you have a need for a <a href="http://3dconceptualdesigner.blogspot.com/search/label/Props">3D Product or Prop</a>, as a 3D Illustration or a <a href="https://www.turbosquid.com/Search/Artists/3dconceptualdesigner?sort_column=A7&sort_order=desc">3D Model</a> or a <a href="http://3dconceptualdesigner.blogspot.com/search/label/3D%20Logos">3D Logo</a> or 3D <a href="https://thommyboy.cgsociety.org/tgvh/3d-interior-design-r">Architectural Rendering</a>, <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnGXH7vgFS0E_U1QsLRQhjHw4mHxCv0We0JAkvZK9G0fq-e8ZxzUKFgeSzodIWy_UWEvSxrGKtNDakBwVvyLV98T_doMSQz4n6I_4SedY67XJeQmmOPgPLmFJwdt9lk2Hr56s-12psmyON/s1600/3dcd_mail-Outlook-002b.jpg">contact me</a> for a quote today. I am open to small gig's as well as retainers of Full-Time work. Prices are very reasonable!</div>
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I do sell pre-built 3D Models <a href="https://www.turbosquid.com/Search/Artists/3dconceptualdesigner?sort_column=A7&sort_order=desc">online here</a>.</div>
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I built 3D Models while 3D Design Director at The Cimarron Group , and they are <a href="https://www.turbosquid.com/Search/Index.cfm?keyword=&include_artist=The+Cimarron+Group&page_size=200">still for sale here.</a></div>
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Cheers, THOM</div>
3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com0tag:blogger.com,1999:blog-6820862990290836852.post-8503867496376135792020-01-27T08:19:00.001-08:002020-01-27T08:19:49.681-08:003D LOGOS: PART V- Animation and Cartoon Styled 3D Logos and Icons for Key Art<div style="text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuL7ekYTClT7VKrk6cY0l5Fj9PKTXl_hMrFwPhLfp35RFvVzhBXv95fiEGPOE5bN_NMtQDVcW03ew1EVLrCEWXGrEW8cNMPpjhlHt9n-UUwJTQFdYQfJ6-s-zShYQuWisEjTFjkaBESU0/s1600/Combo_Animation%252BToonz_2020-03halfREZ.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1600" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuL7ekYTClT7VKrk6cY0l5Fj9PKTXl_hMrFwPhLfp35RFvVzhBXv95fiEGPOE5bN_NMtQDVcW03ew1EVLrCEWXGrEW8cNMPpjhlHt9n-UUwJTQFdYQfJ6-s-zShYQuWisEjTFjkaBESU0/s320/Combo_Animation%252BToonz_2020-03halfREZ.jpg" width="320" /></a></div>
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<span style="font-size: medium;"><b>Sample Sheet of Animation and Cartoon 3D Logo Designs</b></span><br />
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<span style="font-size: medium;"><b>NOTE: Blogger reduces Image size: <a href="https://cg2.cgsociety.org/uploads/images/original/thommyboy-animation-and-cartoo-1-dc1f10a6-cx23.jpeg">Full Size is here</a>. </b></span></div>
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<span style="font-size: medium;"><b>3D LOGOS</b></span></div>
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<span style="font-size: medium;"><b><span style="font-size: small;">Part V Animation and Cartoon Styled 3D Logos and Icons for Key Art</span></b></span></div>
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<a href="http://3dconceptualdesigner.blogspot.com/search/label/3D%20Logos"> 3D Logos</a> Part 5 is my next installment on 3D Logos covering Logos for Children and Family movies, mainly Animation and Cartoon based work. I do logos for 2D work on Television as well as 2D and 3D for Theatrical Films. 3D animation is the largest area I do 3D Logos for, and TV Animation turned to feature film is where more will be found. </div>
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Early in my Design career I worked in Television animation for the ABC series <a href="https://3dconceptualdesigner.blogspot.com/search/label/Phantom%202040">The Phantom 2040</a> , produced by Hearst Animation Productions. This was my first Art Director position and really was a great time , and helped get me into tune with Animation as a Film and Television genre.<br />
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<a href="https://3dconceptualdesigner.blogspot.com/2010/10/project-review-phantom-2040-part-xxv.html">My first 2D Logo</a> was for <a href="https://3dconceptualdesigner.blogspot.com/search/label/Phantom%202040">The Phantom 2040</a>, the first 3D Logo that I worked on also finished for <a href="https://3dconceptualdesigner.blogspot.com/search?q=looney">Looney Tunes Back in Action</a>. This was a big exploration in both <a href="https://3dconceptualdesigner.blogspot.com/2015/02/project-review-looney-tunes-back-in.html">Black and White format</a>, as well as full color. I grew up on Looney Tunes , so this was a blast to get to work on this, and it was an early finish that made it to the final posters. <br />
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Since then I have worked on dozens of films, mostly 3D Animation logos as they are the main staple in Theatrical Animation. Always a priority to make them legible as well as a design that
can work on a light or dark background.<br />
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If you have a need for a 3D logo, <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnGXH7vgFS0E_U1QsLRQhjHw4mHxCv0We0JAkvZK9G0fq-e8ZxzUKFgeSzodIWy_UWEvSxrGKtNDakBwVvyLV98T_doMSQz4n6I_4SedY67XJeQmmOPgPLmFJwdt9lk2Hr56s-12psmyON/s1600/3dcd_mail-Outlook-002b.jpg">contact me</a> for a quote today. I am open to small gig's as well as retainers of Full-Time work.<br />
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Prices are very reasonable.<br />
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Part I on 3D Logos: Can be viewed over<a href="http://3dconceptualdesigner.blogspot.com/2017/08/3d-logos.html"> here</a>.<br />
Part II on 3D Metal Logos can be viewed <a href="http://3dconceptualdesigner.blogspot.com/2018/01/3d-logos-part-ii-metal-3d-logos-for-key.html">here</a>.</div>
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PART III on 3D Distressed Logos can be found <a href="http://3dconceptualdesigner.blogspot.com/2018/02/3d-logos-part-iii-distressed-3d-logos.html">here.</a><br />
PART IV on Transparent 3D Logos can be found <a href="https://3dconceptualdesigner.blogspot.com/2018/04/3d-logos-part-iv-transparent-glass.html">here.</a> <br />
My 3D Neon Lgos for Film as well as Environmental Graphic use can be seen <a href="http://3dconceptualdesigner.blogspot.com/2017/11/3d-design-for-environmental-graphics.html">here</a>.<br />
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Cheers, THOM</div>
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<br />3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com0tag:blogger.com,1999:blog-6820862990290836852.post-19072936883031939752020-01-21T11:09:00.000-08:002020-01-21T11:09:13.293-08:00Project Review: Hair Live 2019 3D Logo Design for Key Art 2019<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN4C0aly7hfTA8eWXXL2tY2sVgpnvr00ByCswBfiUtbcx28xjxbpisF85vb6443n0fOWsamxi74t8tA-utGYi8o7ggog6SaK3TurSKL6VQqYyIWcs96Np_fT7FUucd-3ci7_C_9nTQxjE/s1600/Hair_Neon_TT_Josh%255BA014%255D-2K-color-TEST-001onBLACK3dcd.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="534" data-original-width="1600" height="106" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN4C0aly7hfTA8eWXXL2tY2sVgpnvr00ByCswBfiUtbcx28xjxbpisF85vb6443n0fOWsamxi74t8tA-utGYi8o7ggog6SaK3TurSKL6VQqYyIWcs96Np_fT7FUucd-3ci7_C_9nTQxjE/s320/Hair_Neon_TT_Josh%255BA014%255D-2K-color-TEST-001onBLACK3dcd.jpg" width="320" /></a></div>
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<b> 3D Logo I built in 3D for Hair Live in a One-Line Version on Black</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikH-pUv-M5a0uLHvfqvSEM21_fXUK45gBOKDhdoam8N9aYRIrp30c3ERNHxQGONRUT_4bHDyEKDUXBXtDV1ZufROnDeLN3288OlM1qoGKOTPGGrKTLEsYGSczDr-PXIVyuF2K2kuu90NQ/s1600/Hair_Neon_TT_Josh%255BA014%255D-2K-color-TEST-001onWHITE3dcd.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="534" data-original-width="1600" height="106" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikH-pUv-M5a0uLHvfqvSEM21_fXUK45gBOKDhdoam8N9aYRIrp30c3ERNHxQGONRUT_4bHDyEKDUXBXtDV1ZufROnDeLN3288OlM1qoGKOTPGGrKTLEsYGSczDr-PXIVyuF2K2kuu90NQ/s320/Hair_Neon_TT_Josh%255BA014%255D-2K-color-TEST-001onWHITE3dcd.jpg" width="320" /></a></div>
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<b> </b><b><b> 3D Logo I built in 3D for Hair Live in a One-Line Version on White</b></b><b></b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO1c7lV_UOgN3XVMq1PkQcE1YRrcPfWlyAqoPcnHgj4pq8RMbDjYGQr6PXr0FkqFrfxjhcQnddVZB_RT-2_fy4ULzvPMB_Mf011d5pUVnlMzvQFIbUkt86ILEbs_4B7Ih7vzDRxpJr1fs/s1600/Hair_Neon_TT_Josh%255BA014%255D-2K-Stacked-Color-TEST-001Black3dcd.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO1c7lV_UOgN3XVMq1PkQcE1YRrcPfWlyAqoPcnHgj4pq8RMbDjYGQr6PXr0FkqFrfxjhcQnddVZB_RT-2_fy4ULzvPMB_Mf011d5pUVnlMzvQFIbUkt86ILEbs_4B7Ih7vzDRxpJr1fs/s320/Hair_Neon_TT_Josh%255BA014%255D-2K-Stacked-Color-TEST-001Black3dcd.jpg" width="320" /></a></b></div>
<b> <b> 3D Logo I built in 3D for Hair Live in a Stacked Version on Black</b></b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5V7wYqB7Or1mUb_d7kO2GzlPqfdsoQvo6gIBYamR-I-ZYmqhLxRd05w6QV-PJfJ6fNBHX0s4FyH1k4sJucg0_SIFIJdeGuTpGg2VSi_9ySThIC8aUsC36ccPxd33u9BpfxGef86Pm7vw/s1600/Hair_Neon_TT_Josh%255BB007%255DLIVE%255B004%255D-2K-Color-0013dcd.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5V7wYqB7Or1mUb_d7kO2GzlPqfdsoQvo6gIBYamR-I-ZYmqhLxRd05w6QV-PJfJ6fNBHX0s4FyH1k4sJucg0_SIFIJdeGuTpGg2VSi_9ySThIC8aUsC36ccPxd33u9BpfxGef86Pm7vw/s320/Hair_Neon_TT_Josh%255BB007%255DLIVE%255B004%255D-2K-Color-0013dcd.jpg" width="320" /></a></b></div>
<b> <b> 3D Logo for Hair Live as large <a href="http://3dconceptualdesigner.blogspot.com/2018/01/3d-logos-part-ii-metal-3d-logos-for-key.html">Metal Extrusion</a> in a Warm Color palette. </b></b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibHJIYHKKMBz5hSTYsUTk5mQ6-XPFF3e3OdXpxs0MgUUHNZCXfLymm74LTtmBfHe8LwUDUYBKTZiFWl-PiliX-G2pbwSf8OMX6H2kqEFlFb0qUByCWP4iWv4tn2vv0Zh3zlGi3cP10l2M/s1600/Hair_Neon_TT_Josh%255BC-015%255D-2K-Color-0013dcd.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibHJIYHKKMBz5hSTYsUTk5mQ6-XPFF3e3OdXpxs0MgUUHNZCXfLymm74LTtmBfHe8LwUDUYBKTZiFWl-PiliX-G2pbwSf8OMX6H2kqEFlFb0qUByCWP4iWv4tn2vv0Zh3zlGi3cP10l2M/s320/Hair_Neon_TT_Josh%255BC-015%255D-2K-Color-0013dcd.jpg" width="320" /></a></b></div>
<b> <b> This 3D Logo I built for Hair Live has Thick Neon up top with a Theater Marque sign with chasing Light Bulbs below. This is the Color Pass with Post FX added glows</b></b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj75vpX9hjOAO3CvMC3iemOQbxm3ZU7MhPX_JmtjsxM_mXsF1k1TWdfWwxjtY_smCDp_rthZqePiTDTm9asS2Usr-TlMtYwT6OXdy2j1bYU9GTgXfMNX9z7TQAFi_RBZYBCSJG4FEET5fU/s1600/Hair_Neon_TT_Josh%255BC-015%255D-2K-Color-001_fR+Z-Depth3dcd.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj75vpX9hjOAO3CvMC3iemOQbxm3ZU7MhPX_JmtjsxM_mXsF1k1TWdfWwxjtY_smCDp_rthZqePiTDTm9asS2Usr-TlMtYwT6OXdy2j1bYU9GTgXfMNX9z7TQAFi_RBZYBCSJG4FEET5fU/s320/Hair_Neon_TT_Josh%255BC-015%255D-2K-Color-001_fR+Z-Depth3dcd.jpg" width="320" /></a></b></div>
<b> <b> This is the Z-Depth mask that I can provided for distance based editing. 256 levels of grey-scale can come in handy for camera and saturation effects based on 3D space. Great for Fog!</b></b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuY0oQi8kx6DyDrvx703vio6N-w_3B4KVdWIv5bR9W2WRthtti020iw_mymtG_wp83GN4fyDO_yP3CGu2N28aSMfoz_BESu3msFChof7Ii8S4Ixkf0-U5BgEQfr5W3JGMtTwSAxrTuK9E/s1600/Hair_Neon_TT_Josh%255BC-015%255D-2K-Ao-0013dcd.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuY0oQi8kx6DyDrvx703vio6N-w_3B4KVdWIv5bR9W2WRthtti020iw_mymtG_wp83GN4fyDO_yP3CGu2N28aSMfoz_BESu3msFChof7Ii8S4Ixkf0-U5BgEQfr5W3JGMtTwSAxrTuK9E/s320/Hair_Neon_TT_Josh%255BC-015%255D-2K-Ao-0013dcd.jpg" width="320" /></a></b></div>
<b> <b> The Ambient Occlusion / Dirt render pass is a great post effect overlay for adding aging, , and gradients to the colors. By being a separate pass from the color-pass ,this allows my clients full control over the final image.</b></b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZaiH9RTlppLwW0izvMR9qwa1ivi7LdwgYhlXrSfwyWkNBUm70IBFGKtSNeF6KAK-z2ncAnDHGNr2UrHaUv15KbnC74TZRxEGULDagNuddoAZXTlgv86moGRpDPNjJ_v3jJX_b4dNP7PY/s1600/Hair_Neon_TT_Josh%255BC-015%255D-3DCD-V3-01a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1065" data-original-width="1600" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZaiH9RTlppLwW0izvMR9qwa1ivi7LdwgYhlXrSfwyWkNBUm70IBFGKtSNeF6KAK-z2ncAnDHGNr2UrHaUv15KbnC74TZRxEGULDagNuddoAZXTlgv86moGRpDPNjJ_v3jJX_b4dNP7PY/s320/Hair_Neon_TT_Josh%255BC-015%255D-3DCD-V3-01a.jpg" width="320" /></a></b></div>
<b> <b> A Screen Grab of the final render scene geometry with all Sub-D models with two levels of subdivision.</b></b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGJGFDEbA5e7clJ4brKhs221t8dX2gyjKTVyoqhYrekdIgO4j0Vwxk7DOVXo0Iq-yG6cGV26EIGP-R0eHjewi06BuGlkx8hAxUp5wa71ETkA1CF5F8mHCpECrTTc02Il6UGVL4YQ1KHZA/s1600/Hair_Neon_TT_Josh%255BC-015%255D-3DCD-V1-01a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1065" data-original-width="1600" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGJGFDEbA5e7clJ4brKhs221t8dX2gyjKTVyoqhYrekdIgO4j0Vwxk7DOVXo0Iq-yG6cGV26EIGP-R0eHjewi06BuGlkx8hAxUp5wa71ETkA1CF5F8mHCpECrTTc02Il6UGVL4YQ1KHZA/s320/Hair_Neon_TT_Josh%255BC-015%255D-3DCD-V1-01a.jpg" width="320" /></a></b></div>
<b> <b> Screen Grab of Low Poly Base Geometry shown in Hidden Line Render[ Solid].</b></b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmjMiqDaLXPm0Dy156k8xw7OFDCauIjYNp3eETGeQAKF-ScC0-YGRTCHuTjJcT6uMkRIBNxQZihrfb5S_k-3YhAnY6nD7S6J3IfnQJgTqfH4QEiGwfAjJyzjX1QLgTwZwnn_4xVI2uwbs/s1600/Hair_Neon_TT_Josh%255BC-015%255D-3DCD-V2-01a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1065" data-original-width="1600" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmjMiqDaLXPm0Dy156k8xw7OFDCauIjYNp3eETGeQAKF-ScC0-YGRTCHuTjJcT6uMkRIBNxQZihrfb5S_k-3YhAnY6nD7S6J3IfnQJgTqfH4QEiGwfAjJyzjX1QLgTwZwnn_4xVI2uwbs/s320/Hair_Neon_TT_Josh%255BC-015%255D-3DCD-V2-01a.jpg" width="320" /></a></div>
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<b>Screen Grab of Geometry in Full Color showing transparency in objects</b></div>
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<b>[ You can see the second glow object inside the outer glass on my neon build] </b></div>
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<span style="font-size: x-large;">Project Review</span><br />
<span style="font-size: x-large;">Hair Live 2019</span></div>
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<span style="font-size: x-large;">3D Logo Design for Key Art 2019</span></div>
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<b>Client: NBC via <a href="http://switchla.com/">Switch Creative Group Inc.</a><br />Creative Direction: <a href="https://www.linkedin.com/in/joshmintz/">Josh Mintz</a><br />Project Date: August 2018.</b><br />
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Back in August 2018 Josh Mintz at Switch had me help out on the NBC Hair Live 3D Logo
Design and execution for the upcoming special, that <a href="https://deadline.com/2019/02/hair-live-nbc-next-musical-not-going-forward-dead-1202549692/">ultimately was cancelled</a>. <a href="http://3dconceptualdesigner.blogspot.com/search/label/3D%20Logos">I do hundreds of 3D Logos</a>
each year, and I do quite a bit of Neon.<br />
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I love <a href="http://3dconceptualdesigner.blogspot.com/2017/11/3d-design-for-environmental-graphics.html">doing neon</a>, I do a <a href="https://cg3.cgsociety.org/uploads/images/large/thommyboy-3d-enviormental-grap-1-df892317-ux1a.jpg">lot of it</a>. I love building out all the clips and little bits, along with the various parts in the Neon build itself, from the glow inside to the outer glass to the painted black connecting glass behind the clear glass itself.<br />
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3D Design allows a fast way to build alternates as you can see with the above design I can do stacked one-line logos relatively quickly by moving around chunks of geometry. <br />
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I also did one alternate <a href="http://3dconceptualdesigner.blogspot.com/search/label/3D%20Logos">3D Logo design</a> of big metal block going back into 3D space in a shiny warm <a href="https://cg1.cgsociety.org/uploads/images/large/thommyboy-3d-logos-part-ii-met-1-334e2fbb-f64e.jpg">metal material</a>.</div>
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I typically render out
three passes minimum, with added renders always available as an option. 3D renders are <a href="http://3dconceptualdesigner.blogspot.com/2009/10/smart-3d.html">Smart 3D Images</a>,
so they automatically have an Alpha channel saving the clients time and
money.</div>
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I also include a <a href="http://3dconceptualdesigner.blogspot.com/2009/10/how-to-use-z-depth-channel-from-3d.html">Z-Depth pass which is a depth based grey-scale mask for adding post effects</a> based on distance from Camera. </div>
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If you need <a href="http://3dconceptualdesigner.blogspot.com/p/3d-bid.html">a bid</a> for a 3D Illustration , or a 3D Model feel free to <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnGXH7vgFS0E_U1QsLRQhjHw4mHxCv0We0JAkvZK9G0fq-e8ZxzUKFgeSzodIWy_UWEvSxrGKtNDakBwVvyLV98T_doMSQz4n6I_4SedY67XJeQmmOPgPLmFJwdt9lk2Hr56s-12psmyON/s1600/3dcd_mail-Outlook-002b.jpg">contact me</a> for a quote. I am open to Hourly gig's , Work Retainers , Part-time , and <a href="https://www.linkedin.com/in/thom-schillinger-8a138710/">Full Time opportunities</a> [ Open to relocation ].</div>
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Cheers, THOM3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com0tag:blogger.com,1999:blog-6820862990290836852.post-78713362892770079492020-01-11T11:07:00.001-08:002020-01-11T11:07:41.231-08:00Project Review: The Curse of Oak Island 3D Illustration for Key Art 2019<div style="text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLxztQBLzd3hQ2EQZvnS1TK3bAYKWLdFIDYoVAe2xhaDkJVHeqlqOXQvMu4wCx6Mj2J1035RCHJL76sOqFXkUOullTCCZHPdXcKTJtXSFvezPYxmcOm5rEe78x7ja0ATnnGZuLCQGJrLs/s1600/T-Curse-Oak-Crest-%255B015_2019-003%255D-NoSkull-3DCD-V6-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1533" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLxztQBLzd3hQ2EQZvnS1TK3bAYKWLdFIDYoVAe2xhaDkJVHeqlqOXQvMu4wCx6Mj2J1035RCHJL76sOqFXkUOullTCCZHPdXcKTJtXSFvezPYxmcOm5rEe78x7ja0ATnnGZuLCQGJrLs/s320/T-Curse-Oak-Crest-%255B015_2019-003%255D-NoSkull-3DCD-V6-01.jpg" width="306" /></a></div>
<b>The final delivered 3D Illustration rendering[ multiple passes] for Switch to use for the History Channel Key Art for 2019. </b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWFITo-S2Y9PEbGb8YX0UleCzXtNb46dSDZRk_uOMutol_GLwJuYFsBg2KaT8KeeOPNhn5LF6zqMjoCyXsBqODXQ-W9DNES6ESu_29N1ky1pUI0OjeHC5ZVz6o2W0Go_82LManFvI8ME0/s1600/T-Curse-Oak-Crest-%255B015_2019-003%255D-NoSkull-3DCD-V6b-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1533" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWFITo-S2Y9PEbGb8YX0UleCzXtNb46dSDZRk_uOMutol_GLwJuYFsBg2KaT8KeeOPNhn5LF6zqMjoCyXsBqODXQ-W9DNES6ESu_29N1ky1pUI0OjeHC5ZVz6o2W0Go_82LManFvI8ME0/s320/T-Curse-Oak-Crest-%255B015_2019-003%255D-NoSkull-3DCD-V6b-01.jpg" width="306" /></a></div>
<b>Here is a Z-Depth render pass. X. Y, and Z are the three dimensions in geometry , and Z is the distance measured from the camera in a 3D Scene from close to far. <a href="http://3dconceptualdesigner.blogspot.com/2009/10/how-to-use-z-depth-channel-from-3d.html">A very powerful mask , with many ways to use</a> for a 2D Artist in Photoshop of After Effects. </b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuxV89owGLPN6fBcgM6oiJ6lbcPUzOfNjk6cLZP_tmsD9-gi1yeAgL0hiSscSkFmNKCtEQv4E1JMW0SSZPtgSqZa5AVQqBR-XPuee_Fz2T2lr0hbPzG1HgoKjTjz8sxDmCSZByGX4DyEw/s1600/T-Curse-Oak-Crest-%255B015_2019-003%255D-NoSkull-3DCD-V6c-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1533" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuxV89owGLPN6fBcgM6oiJ6lbcPUzOfNjk6cLZP_tmsD9-gi1yeAgL0hiSscSkFmNKCtEQv4E1JMW0SSZPtgSqZa5AVQqBR-XPuee_Fz2T2lr0hbPzG1HgoKjTjz8sxDmCSZByGX4DyEw/s320/T-Curse-Oak-Crest-%255B015_2019-003%255D-NoSkull-3DCD-V6c-01.jpg" width="306" /></a></div>
<b>This is the Ambient Occlusion [ AO ]/ Dirt render pass. I use this as an overlay in Post to add depth , dirt , or just a bit of gradient to objects. Sometime I render multiple AO passes as various setting so I can get light and heavy amounts of the secondary dark color for more options for a client. </b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLxoWY7kjhhjq6E4Ur3hbLNeH9yIk2TyBbNl0gb8kOTWRKxOD7iH6zcBBUuCa4BgL-NeKWEoTTPsQUmJU24w_6_w121X97KHagmkoynsnHOQ0MBQCDG21Fzd6udUiXFDoxRr1LUi5E5Bw/s1600/T-Curse-Oak-Crest-%255B015_2019-003%255D-NoSkull-Color-3DCD_V1-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="947" data-original-width="1600" height="189" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLxoWY7kjhhjq6E4Ur3hbLNeH9yIk2TyBbNl0gb8kOTWRKxOD7iH6zcBBUuCa4BgL-NeKWEoTTPsQUmJU24w_6_w121X97KHagmkoynsnHOQ0MBQCDG21Fzd6udUiXFDoxRr1LUi5E5Bw/s320/T-Curse-Oak-Crest-%255B015_2019-003%255D-NoSkull-Color-3DCD_V1-01.jpg" width="320" /></a></div>
<b>A random 3/4 close up view showing the 11+ Million face scene. Those coins were not bump-mapped, but a real 3D displacement so the geometry needed good resolution , so they were the heaviest pieces in this scene </b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkaaxmQuecLEB1ZJRyHPGyYyb44HH5ORf9UnSVuWdB2sOFtXVAxC2BkrCFJj1y_nB7nwGRNOraehrAcz_zVrANnAlqBBs0Ezn9xVK8EslpVGz27ZYEd5NP92P59PLajgaBcOGcCcqQEzs/s1600/T-Curse-Oak-Crest-%255B015_2019-003%255D-NoSkull-Color-3DCD_V2-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="947" data-original-width="1600" height="189" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkaaxmQuecLEB1ZJRyHPGyYyb44HH5ORf9UnSVuWdB2sOFtXVAxC2BkrCFJj1y_nB7nwGRNOraehrAcz_zVrANnAlqBBs0Ezn9xVK8EslpVGz27ZYEd5NP92P59PLajgaBcOGcCcqQEzs/s320/T-Curse-Oak-Crest-%255B015_2019-003%255D-NoSkull-Color-3DCD_V2-01.jpg" width="320" /></a></div>
<b>The Camera View showing the Geometry aligned with the 2D Mock up[ a cut down version of an earlier taller design I did. I use the image as a back plate to build to the clients comp exactly.</b> <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1HFpKfVCQrrjqWqzsj7I8G_KNIRCWsPv9Ar73WC3FUkAT25N2jbgcK6Uvdc9ysHD-xqBgCkR9jVeg-EAgpj-gi0rsBfA2vUv59hHYqKGEXvF9E3K_9WOXuGsBQq39YNIZa0HYl1J8iF0/s1600/T-Curse-Oak-Crest-%255B015_2019-003%255D-NoSkull-Color-3DCD_V3-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="947" data-original-width="1600" height="189" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1HFpKfVCQrrjqWqzsj7I8G_KNIRCWsPv9Ar73WC3FUkAT25N2jbgcK6Uvdc9ysHD-xqBgCkR9jVeg-EAgpj-gi0rsBfA2vUv59hHYqKGEXvF9E3K_9WOXuGsBQq39YNIZa0HYl1J8iF0/s320/T-Curse-Oak-Crest-%255B015_2019-003%255D-NoSkull-Color-3DCD_V3-01.jpg" width="320" /></a></div>
<b>A 3/4 Perspective view of the 3D Scene in 3D Studio Max show a long lens as well as the multiple light sources. I point out the fall-off planes on the camera, I use these to get the Z-Depth mask tight to all objects.</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivO-TIG5cynN4RUyyAmQWx4vjuAoUuYuMHDONKr75hMbK7lkUM0-GTad0wEls57iSivSegprnP1v3qKqEUL8L5e9YYJ4TeVSxVA5r0AvcWj-BvigZH89pBS59rsul3IgC1W5yixgvSXgg/s1600/T-Curse-Oak-Crest-%255B015_2019-003%255D-Parts-3DCD-V4-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1533" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivO-TIG5cynN4RUyyAmQWx4vjuAoUuYuMHDONKr75hMbK7lkUM0-GTad0wEls57iSivSegprnP1v3qKqEUL8L5e9YYJ4TeVSxVA5r0AvcWj-BvigZH89pBS59rsul3IgC1W5yixgvSXgg/s320/T-Curse-Oak-Crest-%255B015_2019-003%255D-Parts-3DCD-V4-01.jpg" width="306" /></a></div>
<b>This render was all main groupings separate out into parts to they could add to or build their own comp from pieces. The Alpha Channel in the file makes all pieces pre-masked to save cost on the project. </b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTwaJFgwYy1oKWVcHls1zxIPJjefv-GEDhKva_zaSZARXcYw-bxyWnshalhBAR0RLQcIYHaprVG-DjkYzSAA5qwsIwDVLEVfclz2FwdvIhdIKMvWnAEy5i9_9iol0bGYHdofX0CcBes1s/s1600/T-Curse-Oak-Crest-%255B015_2019-003%255D-YesSkull-Color-3DCD_V5-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1533" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTwaJFgwYy1oKWVcHls1zxIPJjefv-GEDhKva_zaSZARXcYw-bxyWnshalhBAR0RLQcIYHaprVG-DjkYzSAA5qwsIwDVLEVfclz2FwdvIhdIKMvWnAEy5i9_9iol0bGYHdofX0CcBes1s/s320/T-Curse-Oak-Crest-%255B015_2019-003%255D-YesSkull-Color-3DCD_V5-01.jpg" width="306" /></a></div>
<b> Here is the Alternate version [ Original Design] with the Human Skull front and center still. </b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM31pkRUFeS3rNcyUJEhLcjY02yCSQeRjF1yXJceY9s6JdmkvT7V-f7_HF9y2jHSV8mmq7s4e9Uz0wxTBhhtgEIDDpJGqs32stZP_TQ6hADD7aMuyhiAKYpOTjSHKVhonbG8-wwaZbLZ0/s1600/The_Curse_Of_Oak_Island_2019_Switch-3DCD-03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1275" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM31pkRUFeS3rNcyUJEhLcjY02yCSQeRjF1yXJceY9s6JdmkvT7V-f7_HF9y2jHSV8mmq7s4e9Uz0wxTBhhtgEIDDpJGqs32stZP_TQ6hADD7aMuyhiAKYpOTjSHKVhonbG8-wwaZbLZ0/s320/The_Curse_Of_Oak_Island_2019_Switch-3DCD-03.jpg" width="255" /></a></div>
<b> A quick Google Image Search brought up a few examples of its use this season.</b></div>
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<span style="font-size: x-large;">Project Review</span><br />
<span style="font-size: x-large;">The Curse of Oak Island </span></div>
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<span style="font-size: x-large;">3D Illustration for Key Art 2019</span></div>
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<b>Client: History Channel via <a href="http://switchla.com/">Switch Creative Group Inc.</a><br />Creative Direction: <a href="https://www.linkedin.com/in/joshmintz/">Josh Mintz</a><br />Project Date: September 2019.</b><br />
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I was called in by Josh Mintz at Switch to design and build out a 3D Design using elements from the series to be used as a holding device or crest for the comp highlighting the main Cast members. human bones were the big element , as well as treasure chests, old coins , and a few digging tools. I love working with this client as <a href="http://3dconceptualdesigner.blogspot.com/search/label/3D%20Logos">I do hundreds of 3D Logos</a> each year, but 3D illustration is what I love getting as well, these projects allow me to sketch in 3D and design pieces of art , especially ones with multiple elements , so off I went.</div>
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When I create a piece like this for a client I first build out the various parts and mock up a basic layout. I do either a screen grab, or I do a low resolution render leaving off all post effects as well as turning off Anti-Aliasing[ a.k.a. AA ] so the render is quick for approvals.</div>
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Once the low resolution render is done I to a low resolution AA render to get a time estimate a for a final. For comps needing client approvals it is usually half the finish size in pixel width , each agency, and client is different, and for this one History Channel needed a 2500 pixel render to approve. Once it went to finish the final was 5000 pixels wide.</div>
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When I deliver a final layered Photoshop file, I typically render out three passes minimum, with added renders always available as an option. </div>
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3D renders are <a href="http://3dconceptualdesigner.blogspot.com/2009/10/smart-3d.html">Smart 3D Images</a>, so they automatically have an Alpha channel saving the clients time and money as the object comes masked to the pixel perfectly. </div>
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I also include a <a href="http://3dconceptualdesigner.blogspot.com/2009/10/how-to-use-z-depth-channel-from-3d.html">Z-Depth pass which is a depth based grey-scale mask for adding post effects</a> based on distance from Camera. Great for Camera blurs , adding layers of fog or atmosphere, or de-saturation or saturation based on the object closeness. </div>
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The final pass is an Ambient Dirt pass which is a basic grey color with a dark dirt like material that 'finds the intersections' in the geometry and darkens them up adding either aging or just a nice shadow in the cracks and crevices. This adds to the photo-real style that can be adjusted better than in just a single render pass. This is a standard practice on my MGFX and AV work for trailers and 3D Animation.</div>
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The final Image also was delivered with a version with a Human Scull front and center, that was deleted late in the process. I also did a render pass of parts, where i move the 3D objects out so the can be grabbed with the Alpha Channel, and do a render of this so the Creative Directors can use them to add more pieces or build their own design with the pieces. This project , only the no-skull version was taken to finish at 5K resolution.</div>
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If you need <a href="http://3dconceptualdesigner.blogspot.com/p/3d-bid.html">a bid</a> for a 3D Illustration , or a 3D Model feel free to <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnGXH7vgFS0E_U1QsLRQhjHw4mHxCv0We0JAkvZK9G0fq-e8ZxzUKFgeSzodIWy_UWEvSxrGKtNDakBwVvyLV98T_doMSQz4n6I_4SedY67XJeQmmOPgPLmFJwdt9lk2Hr56s-12psmyON/s1600/3dcd_mail-Outlook-002b.jpg">contact me</a> for a quote. I am open to Hourly gig's , Work Retainers , Part-time , and <a href="https://www.linkedin.com/in/thom-schillinger-8a138710/">Full Time opportunities</a> [ Open to relocation ].</div>
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Cheers, THOM3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com3tag:blogger.com,1999:blog-6820862990290836852.post-42253470354867334262019-05-30T11:07:00.001-07:002019-05-30T11:07:59.120-07:00Project Review 1937 Sterling-J Reconstruction via 3D Printing Vehicle Build Work in Progress-PART II<div style="text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhojGKok4iEaEvT80ZWgvXGW4fL8Zu5lv06F7x0344eZy_KZ8LiJs9ptnGAdLs6DXQyoZZOyTVBPHesTfghc9tlf_LilKxs8x2jsPbO8AM-ia3mMnZkHsxq7SeQp871-8iBXX2Vb6dCeik/s1600/Sterling_J_PT2_Size-verification.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="854" data-original-width="1600" height="170" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhojGKok4iEaEvT80ZWgvXGW4fL8Zu5lv06F7x0344eZy_KZ8LiJs9ptnGAdLs6DXQyoZZOyTVBPHesTfghc9tlf_LilKxs8x2jsPbO8AM-ia3mMnZkHsxq7SeQp871-8iBXX2Vb6dCeik/s320/Sterling_J_PT2_Size-verification.jpg" width="320" /></a></div>
<b>My 3D STL file was imported to verify scale for 3D Printing by my client. </b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicDz-QhBlI9TLNt5TTWjG4kfNcR9WBjhZKekheu_-edfouoKR7uQCKYuqZIp7ppGzPidXANpwM3jQ3IQ3-hJy0lIsEsfQMceq930iNzIpGQPFBsIEGQ4Hl-62WHDvLo29WUIwsF2CoWEQ/s1600/Sterling_J_PT2_LaserGrid3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="787" data-original-width="1595" height="157" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicDz-QhBlI9TLNt5TTWjG4kfNcR9WBjhZKekheu_-edfouoKR7uQCKYuqZIp7ppGzPidXANpwM3jQ3IQ3-hJy0lIsEsfQMceq930iNzIpGQPFBsIEGQ4Hl-62WHDvLo29WUIwsF2CoWEQ/s320/Sterling_J_PT2_LaserGrid3.jpg" width="320" /></a></div>
<b>The fender 3D file I made was used to create the steel plates for the buck for the hand hammered fenders as seen in the CAD build off my model.</b><br />
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<b>The first image of the actual build of the truck. This Semi is massive, a 6 foot tall worker is shorter that the front grill for scale.</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiVO2Hw2dz1-qnesaPANzOSFSvv7IV4kajZZwhRgZV1Ql2YFgs_x1W93znhNqx5_SzGYJV7lu79FsMKRbo2RosHwT3Ns2tbgJlhv7nnH5QTJfGpXgYymlkplhVwGbfZzWn2dqqd0UDkqQ/s1600/Sterling_J_PT2_BuildPic-02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiVO2Hw2dz1-qnesaPANzOSFSvv7IV4kajZZwhRgZV1Ql2YFgs_x1W93znhNqx5_SzGYJV7lu79FsMKRbo2RosHwT3Ns2tbgJlhv7nnH5QTJfGpXgYymlkplhVwGbfZzWn2dqqd0UDkqQ/s320/Sterling_J_PT2_BuildPic-02.jpg" width="320" /></a></div>
<b>Moving around the beautiful build on this 1937 Sterling J utilizing the original cab as the single existing part that the rebuild was made around.</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlzee29MD7K5v7OWT73zdUc35PS6y0RaTTYnw0eFjUZO29HmqplO2T6Hmug6tpcehlsFyehI59gK8kIli7iuN-JEkkgfmaOVfU4uPAI1Q5hZ6V1bMYq0aBb2rSILB-SUFDbkUuPHBimQs/s1600/Sterling_J_PT2_BuildPic-03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlzee29MD7K5v7OWT73zdUc35PS6y0RaTTYnw0eFjUZO29HmqplO2T6Hmug6tpcehlsFyehI59gK8kIli7iuN-JEkkgfmaOVfU4uPAI1Q5hZ6V1bMYq0aBb2rSILB-SUFDbkUuPHBimQs/s320/Sterling_J_PT2_BuildPic-03.jpg" width="320" /></a></div>
<b>With the hood opened up a nice passenger side shot on this coach-build.</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1p-ER2kmBNh7u-rJ0_YQd4-kiIDlCc53gopEoQXq76KvOq5DLtfPtgtw8kF6pUU-3K5SAYB2i5QaHYXCZ2A-ZjeAavB2c40JCAaUmBEh4OOo-2JRpmny5ct3-QSpfaFTWIKwPD63vaz4/s1600/Sterling_J_PT2_BuildPic-04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1p-ER2kmBNh7u-rJ0_YQd4-kiIDlCc53gopEoQXq76KvOq5DLtfPtgtw8kF6pUU-3K5SAYB2i5QaHYXCZ2A-ZjeAavB2c40JCAaUmBEh4OOo-2JRpmny5ct3-QSpfaFTWIKwPD63vaz4/s320/Sterling_J_PT2_BuildPic-04.jpg" width="320" /></a></div>
<b>A bit of the 'Jewelry' with the iconic Sterling Script Logo on the side can be seen here. 3D print files were the most detailed and high-resolution for these parts I made in 3D for the sand casting process as the originals were made. </b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoLxw-dW099b3hqahfl6kIv6xBhUc7c-ofQ9BrRR1L7nIs2aeKiItBrMfOOplmY2WlOjJwLzrgtKNFDo-IQZejx-PtxOKSULjaSFt0QHOUmFJpz48WmLjO4RkfjbYF2q9Br2f6xeBtKVk/s1600/Sterling_J%255B117%255D-01v10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoLxw-dW099b3hqahfl6kIv6xBhUc7c-ofQ9BrRR1L7nIs2aeKiItBrMfOOplmY2WlOjJwLzrgtKNFDo-IQZejx-PtxOKSULjaSFt0QHOUmFJpz48WmLjO4RkfjbYF2q9Br2f6xeBtKVk/s320/Sterling_J%255B117%255D-01v10.jpg" width="320" /></a></div>
<b> A re-post from <a href="https://3dconceptualdesigner.blogspot.com/2015/06/project-review-1937-sterling-j.html">PART I</a> showing the 3D build I made.</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgonyI7Tv6OtLB3qRFbAak01ruHkieBmqRn5pliZPHHGopugweyhYFUUP8Tyy6YtE04qJNlIfe_yDBnXZyrsWCm7BFxFbufZlJvIKVSoOB6kK5ndHWpfaCFcPr4cnUJ6bNkG8kE269oZLc/s1600/Sterling_J%255B118%255D-RED-001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgonyI7Tv6OtLB3qRFbAak01ruHkieBmqRn5pliZPHHGopugweyhYFUUP8Tyy6YtE04qJNlIfe_yDBnXZyrsWCm7BFxFbufZlJvIKVSoOB6kK5ndHWpfaCFcPr4cnUJ6bNkG8kE269oZLc/s320/Sterling_J%255B118%255D-RED-001.jpg" width="320" /></a></div>
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<b>Another re-post from <a href="https://3dconceptualdesigner.blogspot.com/2015/06/project-review-1937-sterling-j.html">PART I</a> Here is a color test</b></div>
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<span style="font-size: x-large;"><b><br /></b></span></div>
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<span style="font-size: x-large;"><b>Project Review</b></span></div>
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<span style="font-size: large;"><b>1937 Sterling-J</b></span></div>
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<span style="font-size: large;"><b>Reconstruction via 3D Printing </b></span></div>
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<span style="font-size: large;"><b>Vehicle Build Work in Progress-PART II</b></span></div>
<b><br /></b>
<b>Client: Roger Dean.</b><br />
<b>Creative Direction: Roger Dean and build team.</b><br />
<b>Project Date(s): Feb 2014 thru the present[ ongoing]</b><br />
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It has been 4 years since I created the 3D print file for the vehicle reconstruction of the 1937 Sterling J using <a href="http://3dconceptualdesigner.blogspot.com/search/label/3D%20Printing">3D Printing</a> technology for the new prototype pieces. Trained in Industrial Design Automotive at<a href="http://3dconceptualdesigner.blogspot.com/search/label/Art%20Center"> Art Center</a>, is was this training that I relied on to complete the base files for the build out.</div>
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Fast forward four years and I received pictures of the fresh build of the reconstructed Sterling J going to a show in Reno this Summer 2019 from R<b>o</b>ger, and with his permission I am posting these today.<br /><div style="text-align: justify;">
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The 3D files were printing in foam for some parts, wax in others and cut into laser cut plates to build bucks so panels like the fenders could be hammered out by artisans the old school way.<br />
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The build is not complete but in this stage looks amazing and the team has done an absolutely amazing job.<br />
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I will have more posts covering the progress of this first Sterling truck, once it is complete.<br />
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You can<a href="https://3dconceptualdesigner.blogspot.com/2015/06/project-review-1937-sterling-j.html"> view PART I showcasing my 3D Print file here</a>.</div>
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Cheers, THOM</div>
3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com0tag:blogger.com,1999:blog-6820862990290836852.post-1384299379091361412018-04-16T10:45:00.001-07:002018-04-16T10:45:25.296-07:003D LOGOS Part IV: Transparent[ Glass Crystal Water ] 3D Logos and Icons for Key Art<div style="text-align: center;">
<span style="font-size: medium;"><b> </b></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC_jvPkYZYv0R8wFD_OTGVmok2qckPKCbN18ck-BcSUxdk2Yt0i42VjzJ0W-LPm0De_86HpA7hvdB4SGljHZFpsRuDdDO40zlI2wiY6Sqgvz9qkuwkz-WWhazFjQsNuvlG9e-EfYYfZMo/s1600/3D-Logos-04-Transparents-Glass-Crystal_Splash-001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="871" data-original-width="1600" height="174" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC_jvPkYZYv0R8wFD_OTGVmok2qckPKCbN18ck-BcSUxdk2Yt0i42VjzJ0W-LPm0De_86HpA7hvdB4SGljHZFpsRuDdDO40zlI2wiY6Sqgvz9qkuwkz-WWhazFjQsNuvlG9e-EfYYfZMo/s320/3D-Logos-04-Transparents-Glass-Crystal_Splash-001.jpg" width="320" /></a></div>
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<span style="font-size: medium;"><b>Sample Image of Transparent 3D Logo Design</b></span></div>
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<span style="font-size: medium;"><b>[ Click <a href="http://thommyboy.cgsociety.org/art/3d-3ds-logos-max-glass-final-render-logo-title-design-key-art-center-bevel-part-v-transparent-glass-crystal-illustration-17735636">here to view full size 9000 pixels wide</a>] </b></span></div>
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<span style="font-size: medium;"><b>3D LOGOS</b></span></div>
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<span style="font-size: medium;"><b><span style="font-size: small;">Part IV Transparent[ Glass Crystal Water ] 3D Logos and Icons for Key Art</span></b></span></div>
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<a href="http://3dconceptualdesigner.blogspot.com/search/label/3D%20Logos">3D Logos</a> Part 4 is my next installment on 3D Logos covering specifically
logos and Icons that take great care to ensure legibility as this post covers transparent and translucent <a href="http://3dconceptualdesigner.blogspot.com/search/label/3D%20Logos">3D logo</a> creation and design. These logos can get lost and loose legibility due to the nature of the materials.</div>
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I do quite a
bit of transparent and translucent logos from the <a href="http://3dconceptualdesigner.blogspot.com/2017/11/3d-design-for-environmental-graphics.html">glass and glowing neon work</a>, to sub surface scattering inside an 3D volumetric material that is beyond the surface of the geometry.</div>
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<br />It is the most challenging to make them legible as well as a design that can work on a light or dark background. Sometime you need to create multiple versions as glass is both reflective of the environment around it, as well as refractive[ light bending] of what is seen thru the objects. <a href="http://3dconceptualdesigner.blogspot.com/search/label/Caustics">Caustics</a> come into play with transparent materials as well, so you can adjust the setting to get those beautiful light glints inside in and on the surfaces of the logo and the surfaces directly around your designs as real world rendering and GI lighting affords the 3D Designer.<br /></div>
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If you have a need for a Transparent Glass or other look to a 3D logo, <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnGXH7vgFS0E_U1QsLRQhjHw4mHxCv0We0JAkvZK9G0fq-e8ZxzUKFgeSzodIWy_UWEvSxrGKtNDakBwVvyLV98T_doMSQz4n6I_4SedY67XJeQmmOPgPLmFJwdt9lk2Hr56s-12psmyON/s1600/3dcd_mail-Outlook-002b.jpg">contact me</a> for a quote today. Prices are very reasonable.<br /><br />Part I on 3D Logos: Can be viewed over<a href="http://3dconceptualdesigner.blogspot.com/2017/08/3d-logos.html"> here</a>.<br />Part II on 3D Metal Logos can be viewed <a href="http://3dconceptualdesigner.blogspot.com/2018/01/3d-logos-part-ii-metal-3d-logos-for-key.html">here</a>.</div>
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PART III on 3D Distressed Logos can be found <a href="http://3dconceptualdesigner.blogspot.com/2018/02/3d-logos-part-iii-distressed-3d-logos.html">here.</a> </div>
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<span style="font-size: medium;"><b>NOTE: Blogger reduces the size of enlarged images, <a href="http://thommyboy.cgsociety.org/art/3d-3ds-logos-max-glass-final-render-logo-title-design-key-art-center-bevel-part-v-transparent-glass-crystal-illustration-17735636">click here</a> to see the very large 5K image from my CG-Society Portfolio Page. </b></span>3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com0tag:blogger.com,1999:blog-6820862990290836852.post-37464708012345721442018-03-12T08:40:00.001-07:002018-03-12T08:40:35.199-07:003D Architerctural Renderings of Exteriors Modeling and/or Design by Thom Schillinger 3D Conceptual <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOxZnrLvW3H4oaEAM7KNuEX3Xw8T8qFlbpwTKr-EcjExxbZMVluhmI6n4un0KZunFK3OW1ZDfFPwn153QOPlYOfxfdqrJxgSXwXSovt_cqIY_AWYIv85xAKbkadr3lgR8QovjnhkL1W5E/s1600/Architectural-Exteriors-Splash-001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="706" data-original-width="1600" height="141" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOxZnrLvW3H4oaEAM7KNuEX3Xw8T8qFlbpwTKr-EcjExxbZMVluhmI6n4un0KZunFK3OW1ZDfFPwn153QOPlYOfxfdqrJxgSXwXSovt_cqIY_AWYIv85xAKbkadr3lgR8QovjnhkL1W5E/s320/Architectural-Exteriors-Splash-001.jpg" width="320" /></a></div>
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<b>3D Architectural Renderings of Exteriors: Modeling and/or Design by Thom Schillinger 3D Conceptual Designer[ Full Size 8K Ultra-HD Image <a href="http://thommyboy.cgsociety.org/art/architectural-3ds-max-rendering-final-exterior-render-design-3d-modeling-visualization-rendering-modeling-or-designs-17724635">HERE</a>]</b></div>
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<span style="font-size: large;"><b>3D Exterior Modeling and Architectural Design Rendering</b></span></div>
<br />I a second posting covering Architectural Visualization today I am covering exterior design work. [PART I <a href="http://3dconceptualdesigner.blogspot.com/2017/09/3d-interior-design-rendering.html">here</a> on Interiors] I have always had a love for Architecture
both Interior and Exterior Design, so getting to jump into this right
out of College was a great area to hone these skills.<br />
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I eventually started doing <a href="http://3dconceptualdesigner.blogspot.com/search/label/Theme%20Park%20Design.">Theme Park design</a> as a Show Designer on both interior and exterior concepts, this furthered my contact with great Architects and
Designers building themed entertainment venues.<br />
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During the Dot.Com boom in late 1999, I moved over to create virtual architecture for the Launch.com <a href="http://3dconceptualdesigner.blogspot.com/search/label/Launch%20City">Launch City</a>
full design revision, this allowed me to fully use the past experience
to create virtual environments to green-screen in live band performances
for the DR CD ROM Magazine industry, though short lived as that
industry was.<br />
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As I moved into Theatrical Entertainment doing <a href="http://3dconceptualdesigner.blogspot.com/search/label/Poster%20Finishes">Key Art for Movie Posters</a>,
this virtual exterior set work continues to this day to be a large part of what I
do on a regular basis. I will typically recreate a set piece from a
film at a very specific angle for a one sheet, and this allows the
client to have a pre-masked <a href="http://3dconceptualdesigner.blogspot.com/2009/10/smart-3d.html">smart 3D asset</a>, with total control for <a href="http://3dconceptualdesigner.blogspot.com/2009/10/how-to-use-z-depth-channel-from-3d.html">editing after the photo shoot is done</a>. A virtual set is never taken down, so I can re-access it and adjust for new renders in the future.<br />
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If you have a need for traditional <a href="http://3dconceptualdesigner.blogspot.com/search/label/Architecture.">Architectural rendering</a>, Interior or Exterior, or themed work, please contact me for a bid.<br />
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<br />PART I on Interiors is <a href="http://3dconceptualdesigner.blogspot.com/2017/09/3d-interior-design-rendering.html">HERE</a>.<br />
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Cheers, THOM<br />
<br />
<span style="font-size: medium;"><b>NOTE: Blogger is limiting Image size in these posts, <a href="http://thommyboy.cgsociety.org/art/architectural-3ds-max-rendering-final-exterior-render-design-3d-modeling-visualization-rendering-modeling-or-designs-17724635-max-interior-design-final-render-virtual-photoshoot-3d-rendering-compilation-part-1-17664840">A full size can be seen here. </a></b></span>3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com0tag:blogger.com,1999:blog-6820862990290836852.post-6625928227575804402018-02-15T08:36:00.001-08:002018-02-15T08:36:05.219-08:003D LOGOS Part III: Distressed 3D Logos for Key Art<div class="separator" style="clear: both; text-align: center;">
<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1pQxCBhHmxgqSa48YmCXpxAkcabC40IuIXC67xs1MLrQd1zMVOl4vp_lEwX_OaLNQZbys4_WdKdWwHiLOEf-JIBcAIZgvuZ4M46LTBJIarCbysLWkHozXhtpea2m_N1WAGrkieV9m8Zw/s1600/3D-Logos-03-Rustic-Weathered_Splash-002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1345" data-original-width="1600" height="269" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1pQxCBhHmxgqSa48YmCXpxAkcabC40IuIXC67xs1MLrQd1zMVOl4vp_lEwX_OaLNQZbys4_WdKdWwHiLOEf-JIBcAIZgvuZ4M46LTBJIarCbysLWkHozXhtpea2m_N1WAGrkieV9m8Zw/s320/3D-Logos-03-Rustic-Weathered_Splash-002.jpg" width="320" /></a></b></div>
<div style="text-align: center;">
<b>Rustic Weathered 3D Logos</b></div>
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<b>[<a href="http://thommyboy.cgsociety.org/art/3d-3ds-logo-max-final-title-render-design-key-art-procedual-textures-logos-part-iii-distressed-illustration-17716398">enlargement here</a>]</b></div>
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<span style="font-size: large;"><b> </b></span></div>
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<span style="font-size: large;"><b>3D LOGOS</b></span></div>
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<span style="font-size: large;"><b><span style="font-size: medium;">Part III Distressed 3D Logos for Key Art</span></b></span></div>
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3D Logos Part 3 is my next installment on 3D Logos covering specifically logos that are the opposite of the last post of shiny clean metal, to distressed logos in metal and other materials.</div>
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Of the hundreds of 3D Logos I do every year for Key Art, I do quite a bit of distressed ones as well, right behind clean ones which are the top<b> </b>of the logo food chain. <br /><br />I really enjoy coming up with ways to weather and distress the materials in the logos and have them still read. Procedural Dirt materials and <a href="http://3dconceptualdesigner.blogspot.com/search/label/Procedural%20Textures.">Procedural Textures</a> help with this process a lot, but actually modeling in distress or geometry to distress is usually the most important part. How you break or cut a logo, how you apply moss or growth to a logo in a variety of scale and amount is what makes the difference.<br /><br />I also will take a clean logo and do a few passes with various distress levels so the AD, and CD"s I do work for can paint between a few levels of dirt to achieve the exact look they desire. This multi-pass render approach gives them freedom to adjust per their client input to greater or lesser degrees of aging.</div>
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If you have a need for a Distressed look to a 3D logo, <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnGXH7vgFS0E_U1QsLRQhjHw4mHxCv0We0JAkvZK9G0fq-e8ZxzUKFgeSzodIWy_UWEvSxrGKtNDakBwVvyLV98T_doMSQz4n6I_4SedY67XJeQmmOPgPLmFJwdt9lk2Hr56s-12psmyON/s1600/3dcd_mail-Outlook-002b.jpg">contact me</a> for a quote today. Prices are very reasonable.<br /><br />Part I on 3D Logos: Can be viewed over<a href="http://3dconceptualdesigner.blogspot.com/2017/08/3d-logos.html"> here</a>.<br />Part II on 3D Metal Logos can be viewed <a href="http://3dconceptualdesigner.blogspot.com/2018/01/3d-logos-part-ii-metal-3d-logos-for-key.html">here</a>.</div>
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<span style="font-size: large;"><b>NOTE: Blogger reduces the size of enlarged images, <a href="http://thommyboy.cgsociety.org/art/3d-3ds-logo-max-final-title-render-design-key-art-procedual-textures-logos-part-iii-distressed-illustration-17716398">click here</a> to see the very large 5K image from my CG-Society Portfolio Page. </b></span><br />
<br />
<br />
Cheers, THOM<br /><br />P.S. I also have a <a href="http://3dconceptualdesigner.blogspot.com/search/label/3D%20Logos">3D Logo button</a> on the Right Column, as well as a TAG to assist finding them.3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com0tag:blogger.com,1999:blog-6820862990290836852.post-12419699020104202412018-01-18T13:43:00.002-08:002018-01-18T13:43:46.012-08:003D LOGOS: Part II-Metal 3D Logos for Key Art<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm6oqEK2y4dOlMwCNnTxqgT5dvBJxvhTpvIeaNvC8mOuUXtKS1wXpji6OpK9HKNNOzxUA-MqTphYmPnOcKC37ftxF_wU5ylHPzogA9m9gEl0FN5n08503CNdafr5-V4so4yGk6VETSg8o/s1600/3D-Logos-02-Metals_Splash-002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="770" data-original-width="1600" height="153" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm6oqEK2y4dOlMwCNnTxqgT5dvBJxvhTpvIeaNvC8mOuUXtKS1wXpji6OpK9HKNNOzxUA-MqTphYmPnOcKC37ftxF_wU5ylHPzogA9m9gEl0FN5n08503CNdafr5-V4so4yGk6VETSg8o/s320/3D-Logos-02-Metals_Splash-002.jpg" width="320" /></a></div>
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<b>Here is a Sample of various Metal 3D Logos I have designed and built in 3D for Key Art and other applications.[ NOTE Blogger reduces the Size even in the enlargement go<a href="http://thommyboy.cgsociety.org/art/3d-3ds-logos-max-metal-final-render-logo-x-men-title-design-key-art-center-bevel-part-ii-illustration-17706548"> HERE</a> for full 5K image]</b></div>
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<span style="font-size: x-large;"><b>3D LOGOS</b></span></div>
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<span style="font-size: x-large;"><b><span style="font-size: large;">Part II Metal 3D Logos for Key Art</span></b></span></div>
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3D Logos Part 2 is my new installment on 3D Logos covering specifically Metal Logos in 3D. </div>
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I do hundreds of 3D Logos every year for Key Art, and by far I am asked to do Metal 3D Logos the most. I have been doing <a href="http://3dconceptualdesigner.blogspot.com/2017/08/3d-logos.html">3D Logos</a> since 2001, and yes my first one was a Metal logo as well. This is a staple of work for my Theatrical Entertainment clients for sure, as well as Video Game, Automotive, and Commercial Advertising too.<br /><br />I have studied Automotive Design[ <a href="http://3dconceptualdesigner.blogspot.com/search/label/Art%20Center">Art Center Pasadena</a>, and College for Creative Studies] and metals and Chrome work are part of the 'Jewelry' on a fine Automobile. I have also studied Jewelry Design in Collage as well, and the subtle variations in the metals from Gold to Rose Gold, Platinum to Silver are something I really enjoy differentiating in these metal logos.</div>
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Some metals are cooler while other warmer, some very mirror like in the surface, while others a dull fogged appearance. I really enjoy aging and weathering the metals with rust and all types of procedural dirt and ambient 'in the cracks' grunge. </div>
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Patina is now an art form in the automotive custom business and <a href="http://3dconceptualdesigner.blogspot.com/search?q=procedural+textures">dialing that in</a> on a 3D Logo is a pure joy on projects that need this specific look to the metal.</div>
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If you have a need for a Metal 3D logo from clean to old, <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnGXH7vgFS0E_U1QsLRQhjHw4mHxCv0We0JAkvZK9G0fq-e8ZxzUKFgeSzodIWy_UWEvSxrGKtNDakBwVvyLV98T_doMSQz4n6I_4SedY67XJeQmmOPgPLmFJwdt9lk2Hr56s-12psmyON/s1600/3dcd_mail-Outlook-002b.jpg">contact me</a> for a quote today. Prices are very reasonable.<br /><br />Part I on 3D Logos: Can be viewed over<a href="http://3dconceptualdesigner.blogspot.com/2017/08/3d-logos.html"> here</a>.</div>
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<span style="font-size: x-large;"><b>NOTE: Blogger reduces the size of enlarged images, <a href="http://thommyboy.cgsociety.org/art/3d-3ds-logos-max-metal-final-render-logo-x-men-title-design-key-art-center-bevel-part-ii-illustration-17706548">click here</a> to see the very large 5K image from my CG-Society Portfolio Page. </b></span><br />
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Cheers, THOM<br /><br />P.S. I also have a <a href="http://3dconceptualdesigner.blogspot.com/search/label/3D%20Logos">3D Logo button</a> on the Right Column, as well as a TAG to assist finding them.<br />
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<br />3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com0tag:blogger.com,1999:blog-6820862990290836852.post-65160538953494596022017-12-15T11:28:00.002-08:002020-11-20T10:29:09.845-08:00http://thommyboy.cgsociety.org/art/furniture-3ds-max-architectural-final-arch-viz-render-quads-3d-models-visualization-interior-design-part-4-sofas-lounges-settees-17695971<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxF00OYg6KqmjcnrXR25YKlD9m-GgxWFxFXN4Nw07pkHk45cVarUoyHwTMao1Gso_uAfr-QYvcZb6SUKtZLwwyNawu6HZ7L5MyGXj0yEQsIyIzOfR7TYE4TWq4fpvXDtE5y0dWYjgNzeI/s1600/3D-Furniture_Couch-Sofa-Chaise-Sette_Splash-001.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="1600" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxF00OYg6KqmjcnrXR25YKlD9m-GgxWFxFXN4Nw07pkHk45cVarUoyHwTMao1Gso_uAfr-QYvcZb6SUKtZLwwyNawu6HZ7L5MyGXj0yEQsIyIzOfR7TYE4TWq4fpvXDtE5y0dWYjgNzeI/s320/3D-Furniture_Couch-Sofa-Chaise-Sette_Splash-001.jpg" width="320" /></a></div>
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<b> A Sampling of my Couches Lounges and Settees I have made. [ <a href="http://thommyboy.cgsociety.org/art/furniture-3ds-max-architectural-final-arch-viz-render-quads-3d-models-visualization-interior-design-part-4-sofas-lounges-settees-17695971">Full SIZE Image</a>]</b></div>
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<span style="font-size: x-large;"><b>3D Models<br /><span style="font-size: large;">for Architectural Visualization<br />and Interior Design<br />Part 4 Sofas, Lounges, and Settees</span></b></span></div>
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Today I am posting the fourth installment for the Architectural Visualization work I do in building virtual Furnishing for my Arch-Viz clients, and today I am focused on Sofas, Lounges, and Settees.</div>
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My library is near 1000 models just for architectural visualization, and I have built dozens of Sofas, Lounges, and Settees for various clients from fully rendered scenes for Arch-Viz, and simply providing 3D assets for Architects.</div>
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Much of what you see in the above sample image shows that I have done extensive Mid Century Modern work, as well are Arts and Crafts furnishing. </div>
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If these are done for 3D Modeling delivery, I always deliver these assets as Quad Subdivision models ready to drop into the scenes with mapping and test rendered in a ambient material to check the surfaces for flaws prior to delivery. I can send them as 3DSmax files, OBJ and FBX exports for my various clients in 3DSmax, Maya, and C4D. As sub-D models they are fast to work with until render time as that can be activated and applied at the end of production, to achieve the high resolution needed from the low rez Pre-Viz to very detailed for close ups and all Catalog work.</div>
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I also use these for walk through animations for Architectural work and stills.</div>
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If you are doing an Architectural Visualization or walk through and need a custom furniture made, please contact me for an estimate from one small 1 Hour piece to an entire collection.</div>
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<i>PART I on Furniture-Chairs is <a href="http://3dconceptualdesigner.blogspot.com/2017/10/3d-models-for-architectural.html">Here</a>.<br />PART II: Lighting and Electrical is <a href=" http://3dconceptualdesigner.blogspot.com/2017/10/3d-models-for-architectural_20.html">Here.</a><span id="goog_742964740"></span><span id="goog_742964741"></span><br />PART III Tables, Cabinets is <a href="http://3dconceptualdesigner.blogspot.com/2017/11/3d-models-for-architectural.html">Here.</a></i></div>
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<b><span style="font-size: large;">NOTE: Blogger reduces the Image size for <a href="http://thommyboy.cgsociety.org/art/furniture-3ds-max-architectural-final-arch-viz-render-quads-3d-models-visualization-interior-design-part-4-sofas-lounges-settees-17695971">FULL SIZE click here</a> to view it over on CG Society in my smaller Portfolio. </span></b></div>
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Cheers, THOM3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com0tag:blogger.com,1999:blog-6820862990290836852.post-85204034324308117972017-12-06T11:51:00.003-08:002017-12-06T11:51:45.329-08:003D Illustration Characters: 3D Character Design for Print and Animation, 3D Robot Design, and 3D Figurative Design and 3D Character Modeling for Key Art. <div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr1fan0IzC6nnd0cBOnomLgd1dGhOx39f5BWHrGEuaTLuJwtypMKsoOQsPxldp36ncQLvFNT0uzE6kcCwc3qvSDJCzSvY2RV9YX3rkk79b7vXWgCFwQmSxucvKVXVXdq9SCQjdaG5Wn4g/s1600/3D-Characters-Splash-003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1198" data-original-width="1600" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr1fan0IzC6nnd0cBOnomLgd1dGhOx39f5BWHrGEuaTLuJwtypMKsoOQsPxldp36ncQLvFNT0uzE6kcCwc3qvSDJCzSvY2RV9YX3rkk79b7vXWgCFwQmSxucvKVXVXdq9SCQjdaG5Wn4g/s320/3D-Characters-Splash-003.jpg" width="320" /></a></div>
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<b>Here is a sampling of the 3D Characters work. <a href="http://thommyboy.cgsociety.org/art/3d-3ds-character-max-designs-final-key-render-art-theme-park-design-17693132">Full size image can be seen here.</a></b></div>
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<b> </b><span style="font-size: large;"><span style="font-size: x-large;"><b>3D Illustration Characters</b></span></span></div>
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<span style="font-size: large;"><b>3D Character Design for Print and Animation</b></span></div>
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<span style="font-size: large;"><b>3D Robot Design, 3D Figurative Design,</b></span></div>
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<span style="font-size: large;"><b>and 3D Character Modeling for Key Art.</b></span></div>
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Today I am showcasing my 3D Character work I have done over the years for a variety of clients, <a href="http://3dconceptualdesigner.blogspot.com/2017/10/2d-character-design-development-tv.html">I have done character design in 2D</a> and for 3D as well as building the 3D Characters myself. They range from cartoon styles to Robots to figurative and specific to film. I have designed characters for TV Animation, Video Game, Anamatronics, as well as for Key Art in Print, MGFX as well as well for a wide range of market use. 3D Illustration is slowly being used more and more in a wide range of media for Key Art replacing pure photography, so custom modeled props and characters are part of this growing business.</div>
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3D Design and virtual photography has many advantages for the production and design teams, as well as for the accounting budget, as the asset is easier to manipulate that photography, due to the nature of the creation process involved. I have written about that here and here before. </div>
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If you have a need for a small 3D Character for still or animation, please contact me for Freelance, part-time, full-time, Contract or relocation possibilities.</div>
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<b><span style="font-size: x-large;">NOTE: <span style="font-size: large;">Blogger reduces enlargements on Images, so full size at <a href="http://thommyboy.cgsociety.org/art/3d-3ds-character-max-designs-final-key-render-art-theme-park-design-17693132">this link.</a></span></span></b></div>
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Cheers, THOM</div>
3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com0tag:blogger.com,1999:blog-6820862990290836852.post-21337545024980157202017-11-27T13:07:00.000-08:002017-11-27T13:08:06.289-08:003D Illustration Finishing: Key Art for Movie Posters, Television Series, Billboards, DVD Packaging, Home Entertainment, Book Covers.<div style="text-align: center;">
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgctC4-y684G-Y4O81ouq6q7GsNaZmQUPvWEdOE9tKU7-ZNpzzKm6DSH-TybESqvrL7wpeCLkoNbB0-YBbZJQL6PbD8CSw12bGfylITi2CEXuw1EWNuu7FQJhnBtISN1MOL6cwcHh486EQ/s1600/3D-Finished_Key-Art-Posters-Books-001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="643" data-original-width="1600" height="128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgctC4-y684G-Y4O81ouq6q7GsNaZmQUPvWEdOE9tKU7-ZNpzzKm6DSH-TybESqvrL7wpeCLkoNbB0-YBbZJQL6PbD8CSw12bGfylITi2CEXuw1EWNuu7FQJhnBtISN1MOL6cwcHh486EQ/s320/3D-Finished_Key-Art-Posters-Books-001.jpg" width="320" /></a></b></div>
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<b>3D Illustration Finishing samples</b></div>
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<b>[ full size Image can be <a href="http://thommyboy.cgsociety.org/art/3d-3ds-illustration-max-key-final-art-render-movie-posters-finishing-television-series-billboards-dvd-packaging-home-entertainment-book-covers-17690011">seen here</a> ]</b></div>
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<b><span style="font-size: x-large;">3D Illustration Finishing</span></b></div>
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<b><span style="font-size: x-large;"><span style="font-size: large;">Key Art for</span></span></b></div>
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<b><span style="font-size: x-large;"><span style="font-size: large;">Movie Posters, Television Series, Billboards,</span></span></b></div>
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<b><span style="font-size: x-large;"><span style="font-size: large;">DVD Packaging, Home Entertainment, Book Covers.</span></span></b></div>
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Today I am showcasing my 3D Illustration <a href="http://3dconceptualdesigner.blogspot.com/search/label/Poster%20Finishes">Finishes</a> I have participated in over a wide range of markets, from Advertising and Packaging to Book Covers Illustration. 3D Illustration is slowly being used more and more in a wide range of media for Key Art replacing pure photography manipulation and traditional 2D illustration. Hybrid use is what primarily is being done, where a small element or a large one is given to a 3D Illustrator to create for an overall 2D Comp for many markets, and photography ad 2D Illustration is mixed in. </div>
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3D Design and <a href="http://3dconceptualdesigner.blogspot.com/search/label/virtual%20Photoshoot">virtual photography</a> has many advantages for the production and design teams, as well as for the accounting budget, as the asset is easier to manipulate that photography, due to the nature of the creation process involved. I have written about that <a href="http://3dconceptualdesigner.blogspot.com/p/3d-for-advertising.html">here</a> and <a href="http://3dconceptualdesigner.blogspot.com/p/introduction-to-3d-conceptual-design.html">here</a> before. </div>
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I recently built a 3D couch for a <a href="http://3dconceptualdesigner.blogspot.com/2017/09/3d-interior-design-rendering.html">virtual photo shoot</a>, and with my <a href="http://3dconceptualdesigner.blogspot.com/search/label/Furniture">Virtual 3D Furniture Asset</a>, it can be any shape, design, or material. It can be rendered at any size, and the image is royalty free, fully owned by the client. There are no furniture pieces and accessories to find and rent, no sound stage to rent or set to build, no camera man and scenic crew to hire, or lights to rent, and the virtual set is never taken down, and can be revised and adjusted years, and in some cases decades later, on a pixel by pixel accuracy that cannot ever be matched with photography.</div>
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Cost wise it is extremely difficult to match the price of the 3D asset.</div>
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As time goes on as a 3D Illustrator your <a href="http://3dconceptualdesigner.blogspot.com/search/label/Furniture">library</a> of 'parts' gets bigger and bigger, thus economically getting better in price over time for your clients.</div>
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3D Illustration still has many hurdles to jump over, even after doing this myself for near two decades, but it is here to stay.</div>
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If you have a need for a <a href="http://3dconceptualdesigner.blogspot.com/search?q=prop">small prop</a> or <a href="http://3dconceptualdesigner.blogspot.com/search/label/3D%20Logos">3D Logo</a>, all the way to an entire 3D Environment interior or exterior, please contact me for Freelance, part-time, full-time, Contract or relocation possibilities.</div>
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<b><span style="font-size: large;">Blogger reduces the scale of the enlargements</span></b><br />
<b><span style="font-size: large;">full size Image <a href="http://thommyboy.cgsociety.org/art/3d-3ds-illustration-max-key-final-art-render-movie-posters-finishing-television-series-billboards-dvd-packaging-home-entertainment-book-covers-17690011">here</a>.</span></b><br />
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Cheers, THOM3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com0tag:blogger.com,1999:blog-6820862990290836852.post-78601367560496677212017-11-17T15:06:00.007-08:002017-11-17T15:19:22.920-08:003D Design for Environmental Graphics: Neon Signs, Marquees, Chasing Bulb, and Signage.<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_IMQFMmtBHotKEvbFLOTK24rXmXsWsYqcogQ7cAPts3ja5aaZaP7111up8IusqEwdm2kL4hkr3q05l0c1CKe-xS7-oWzok-_-Ubxn8raLlV4oW-b7vxfJMTQID2TV383xzM95_xPZdPY/s1600/3D-Neon-Signabe-Enviormental-Graphics_Splash-002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="887" data-original-width="1600" height="177" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_IMQFMmtBHotKEvbFLOTK24rXmXsWsYqcogQ7cAPts3ja5aaZaP7111up8IusqEwdm2kL4hkr3q05l0c1CKe-xS7-oWzok-_-Ubxn8raLlV4oW-b7vxfJMTQID2TV383xzM95_xPZdPY/s320/3D-Neon-Signabe-Enviormental-Graphics_Splash-002.jpg" width="320" /></a></div>
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A sampling of the 3D Neon, Marquees and Bulb Chasing Designs I have done.[<a href="http://thommyboy.cgsociety.org/art/3d-3ds-logo-max-final-neon-render-signs-marquees-light-bulbs-enviormental-graphics-chasing-signage-17687349">Full Size Here</a>]</div>
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<span style="font-size: x-large;"><b>3D Design for Environmental Graphics:</b> <br /><b><span style="font-size: large;">Neon Signs, Marquees, Chasing Bulb, and Signage.</span></b></span></div>
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I have done thousands of <a href="http://3dconceptualdesigner.blogspot.com/search/label/3D%20Logos">3D Logos</a> for many applications from <a href="http://3dconceptualdesigner.blogspot.com/search/label/Poster%20Finishes">Film Posters</a> and <a href="https://www.youtube.com/watch?v=xVbMvcGAn9U&feature=youtu.be">trailers</a>, to designing signs for businesses and <a href="http://3dconceptualdesigner.blogspot.com/search/label/Theme%20Park%20Design.">themed attractions</a>. Today I want to highlight the ample use of Environmental Graphics as a 3D Designer, and the popularity of <a href="http://3dconceptualdesigner.blogspot.com/search?q=neon">Neon</a>.</div>
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I love old neon signs, the more aged the better, There is a great demand in environment design to create outdoor signage that works in themed applications from <a href="http://3dconceptualdesigner.blogspot.com/search?q=morpheus">Themed Restaurants</a> and Retail, to Them Parks. This work spills over into my bread and butter of doing 3D graphics for Entertainment, with building out a 3D signs or Marquees as a film logo itself.</div>
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Earlier this month <a href="http://clios.com/entertainment/winner/32575">I was part of a Silver winner for a Clio for the Standee for Guardians of the Galaxy Volume 2</a>, and even though the film logo itself was a block type design, they went with pink neon for the standee. </div>
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I love building virtual <a href="http://3dconceptualdesigner.blogspot.com/search?q=neon">Neon</a>, I have dozens of examples of them, and I have a large set of parts to work with from clips and hardware that support the tubes, to the rivets and small insulators, down to all materials dialed in for them. </div>
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Marquees with the chasing <a href="http://3dconceptualdesigner.blogspot.com/search?q=bulb">light bulbs</a> exposed on edges and as holding devices also are a staple in my 3D Design work. I love the look and have built out simple spherical balls for lights down to a full detailed light bulb with filament inside, a nipple bulb glass with the base insulator with mounting hardware. </div>
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Most of these images have posts in my blog here covering them in detail, so search them out using the Goggle widget search on the TOP LEFT of the menu.</div>
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If you need a bid for a Neon Sign Logo Design, <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnGXH7vgFS0E_U1QsLRQhjHw4mHxCv0We0JAkvZK9G0fq-e8ZxzUKFgeSzodIWy_UWEvSxrGKtNDakBwVvyLV98T_doMSQz4n6I_4SedY67XJeQmmOPgPLmFJwdt9lk2Hr56s-12psmyON/s1600/3dcd_mail-Outlook-002b.jpg">contact me</a>.</div>
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<b><span style="font-size: large;">Blogger reduces the size of the image for <a href="http://thommyboy.cgsociety.org/art/3d-3ds-logo-max-final-neon-render-signs-marquees-light-bulbs-enviormental-graphics-chasing-signage-17687349">full size go here on CG Society.</a></span></b></div>
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Cheers, THOM</div>
3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com1tag:blogger.com,1999:blog-6820862990290836852.post-29044662505458300452017-11-10T08:10:00.003-08:002018-04-10T11:23:01.723-07:003D Models for Architectural Visualization and Interior Design Part 3 Tables, Cabinets, and Cases<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4M5hCJoa8IbE8tQK6sSN_8bSvH_8kQY4rpt9G6BQ26bag6hHXJSthzz3UvG9ueIoOh6DirnVT9mk-W8W0neC3z9gPFAjB14oibOoKAKrA_n9-lv97d4giCHj7dvRiDuz9NkXfYVzDfao/s1600/3D-Furniture_Tables-n-Cabinets_Splash-001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="961" data-original-width="1600" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4M5hCJoa8IbE8tQK6sSN_8bSvH_8kQY4rpt9G6BQ26bag6hHXJSthzz3UvG9ueIoOh6DirnVT9mk-W8W0neC3z9gPFAjB14oibOoKAKrA_n9-lv97d4giCHj7dvRiDuz9NkXfYVzDfao/s320/3D-Furniture_Tables-n-Cabinets_Splash-001.jpg" width="320" /></a></div>
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<b>Here is a sampling of the Custom Tables, Cabinets, and Cases I have built in 3D virtually for my Arch-Viz Clients.[<a href="http://thommyboy.cgsociety.org/art/furniture-3ds-max-architectural-final-arch-viz-render-quads-3d-interior-design-furnishing-tables-cabinets-cases-17684862">Full Size Link</a>]</b></div>
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<span style="font-size: large;"><b><span style="font-size: x-large;">3D Models<br />for <a href="http://3dconceptualdesigner.blogspot.com/search?q=architectural+visualization">Architectural Visualization</a><br />and Interior Design</span><br />Part 3 Tables, Cabinets, and Cases</b></span></div>
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Today I am posting the third installment for the <a href="http://3dconceptualdesigner.blogspot.com/search/label/Architecture.">Architectural</a> Visualization work I do in building virtual Furnishing for my Arch-Viz clients, and today I am focused on tables, cabinets, and cases.</div>
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I was a professional cabinet builder during a hiatus from <a href="http://3dconceptualdesigner.blogspot.com/search/label/Art%20Center">Art Center</a> up in Tacoma Washington in the late 80's and I am an avid woodworker still, so I live to build in reality and <a href="http://3dconceptualdesigner.blogspot.com/search/label/virtual%20Photoshoot">virtually</a>. </div>
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These jobs really are great as they stretch me as a designer. Whenever you build another designers work you get a bit inside their head. You start to grasp their sense of proportion and style. At Art Center in Viz-Com we did a similar exercise 3rd term and had to draw the persons design next to us in our style, then theirs. Really is a great way to break out of your safety zone as a designer. It broadens your reach so to speak.</div>
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Much of what you see in the above sample image shows that I have done extensive Mid Century Modern work, in which I already had a great love for. Now it's even stronger after building hundreds of classic designs from that era.</div>
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I always deliver these assets as <a href="http://3dconceptualdesigner.blogspot.com/search/label/quads">Quad Subdivision models</a> ready to drop into the scenes with mapping and test rendered in a ambient material to check the surfaces for flaws prior to delivery. I can send them as 3DSmax files, OBJ and FBX exports for my various clients in 3DSmax, Maya, and C4D. As sub-D models they are fast to work with until render time as that can be activated and applied at the end of production, to achieve the high resolution needed from the low-rez Pre-Viz asset, to very detailed assets for close ups and all Catalog work.</div>
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If you are doing an <a href="http://3dconceptualdesigner.blogspot.com/search?q=architectural+visualization">Architectural Visualization</a> or walk through and need a custom piece of furniture made, please contact me for an estimate from one small 1 Hour piece, to an entire collection.</div>
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PART I on Furniture-Chairs is <a href="http://3dconceptualdesigner.blogspot.com/2017/10/3d-models-for-architectural.html">Here.</a></div>
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PART II: Lighting and Electrical is <a href="http://3dconceptualdesigner.blogspot.com/2017/10/3d-models-for-architectural_20.html">Here</a>.</div>
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Cheers, THOM</div>
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<span style="font-size: large;"><b>NOTE: Blogger is limiting the file size, so for a <a href="http://thommyboy.cgsociety.org/art/furniture-3ds-max-architectural-final-arch-viz-render-quads-3d-interior-design-furnishing-tables-cabinets-cases-17684862">full size image from above go here</a>.</b></span>3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com0tag:blogger.com,1999:blog-6820862990290836852.post-45539153458245397412017-11-03T09:53:00.001-07:002017-11-10T08:25:36.811-08:002D Themed Environment Design: Theme Park, Retail, Restaurant, and Virtual Worlds[ Websites, Video Games etc.]<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyMdSSB8RoUcz9tJO9rQWMwj36-Lv52v5MshG8BPDSdL_vgHcvU8SSFUk6nCdNsiEhlmzWxfQOx7iGNjPJiapG5zp45B5buDD-DJslu6M9BcEUVtMVY5TLawIfam4njxqEIRyNqXRYN38/s1600/2D-Themed+Environment+Design_Splash-002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="727" data-original-width="1600" height="145" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyMdSSB8RoUcz9tJO9rQWMwj36-Lv52v5MshG8BPDSdL_vgHcvU8SSFUk6nCdNsiEhlmzWxfQOx7iGNjPJiapG5zp45B5buDD-DJslu6M9BcEUVtMVY5TLawIfam4njxqEIRyNqXRYN38/s320/2D-Themed+Environment+Design_Splash-002.jpg" width="320" /></a></div>
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<b> Here is a sampling of my 2D Design Work sketches for Themed Environments.</b></div>
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<span style="font-size: x-large;"><b>2D Themed Environment Design Theme Park, <span style="font-size: large;">Retail, Restaurants,and Virtual Worlds[ Websites, Video Games etc.]</span></b></span></div>
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With decades of <a href="http://3dconceptualdesigner.blogspot.com/search/label/Sketching">2D design work</a> under my belt I have been privileged to assist in the creation of themed entertainment venues for a variety of clients in my career as a 3D Conceptual Designer. Environmental Design is a part of our training at Art Center when we go into Industrial Design, as we are prepared to interface with professionals of various disciplines to accomplish the themed look for whatever the end use may be.</div>
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I have worked for the larger <a href="http://3dconceptualdesigner.blogspot.com/search/label/Theme%20Park%20Design.">Theme Park companies</a> Walt Disney Imagineering, <a href="http://3dconceptualdesigner.blogspot.com/search?q=universal+creative">Universal Creative</a>, as well as <a href="http://3dconceptualdesigner.blogspot.com/search?q=landmark">Landmark Entertainment Group</a>. I have also been able to work for a few of the boutique studios like Sotto Studios, as well as the application of themed entertainment into retail, especially restaurant thematic design. </div>
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This skill set was also called upon for a virtual location for online work with <a href="http://3dconceptualdesigner.blogspot.com/search?q=Cyan">Cyan Worlds</a> up in Spokane WA back in 2000, to develop virtual worlds for the online versions of the popular games them make. I was connected with them while still at Imagineering and brought up to assist with those needs starting with 2D themed concept designs that would be built in 3D with a full architectural team and game team.</div>
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Themed design environment creation and Concept Art is also used in TV Animation work for various projects I have been on, including <a href="https://3dconceptualdesigner.blogspot.com/search/label/Phantom%202040">The Phantom 2040</a>, <a href="http://3dconceptualdesigner.blogspot.com/search?q=flash+gordon">Flash Gordon</a>, and <a href="http://3dconceptualdesigner.blogspot.com/2010/01/project-reviewdark-justice.html">others</a>.</div>
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If you have a need for thematic design from as small as freelance work, to a full relocation and full-time work, <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnGXH7vgFS0E_U1QsLRQhjHw4mHxCv0We0JAkvZK9G0fq-e8ZxzUKFgeSzodIWy_UWEvSxrGKtNDakBwVvyLV98T_doMSQz4n6I_4SedY67XJeQmmOPgPLmFJwdt9lk2Hr56s-12psmyON/s1600/3dcd_mail-Outlook-002b.jpg">you can contact me here</a>.</div>
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Cheers, THOM<br />
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<span style="font-size: large;"><b>NOTE: Blogger has limited file size, <a href="http://thommyboy.cgsociety.org/art/concept-art-theme-park-video-game-design-2d-visual-development-themed-17684667">for the full size image go here. </a></b></span></div>
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<br />3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com0tag:blogger.com,1999:blog-6820862990290836852.post-39790093032178752312017-10-27T10:58:00.002-07:002017-11-10T08:26:05.146-08:002D Character Design Development: TV Animation, Toy Design, Theme Park Anamatronics, Corporate Mascots.<div class="separator" style="clear: both; text-align: center;">
<b> </b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1GY3Ru9Z68K48CzXsrc72QP8rP9GkHvpNDyyd4t4C3LXpaPFPwu4gIaczEKB51AxmyeCcCR7XwsxhvmxgDj2vugT6rNMrYm6ZgjusgAqC4TvvUsLXpZu6MVfJDh9xnzewN1R7udH_D-8/s1600/2D-Characters_Splash-001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1111" data-original-width="1600" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1GY3Ru9Z68K48CzXsrc72QP8rP9GkHvpNDyyd4t4C3LXpaPFPwu4gIaczEKB51AxmyeCcCR7XwsxhvmxgDj2vugT6rNMrYm6ZgjusgAqC4TvvUsLXpZu6MVfJDh9xnzewN1R7udH_D-8/s320/2D-Characters_Splash-001.jpg" width="320" /></a></div>
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<b>A sample of my 2D Character Design Development for 2D Television Animation Series, <a href="http://3dconceptualdesigner.blogspot.com/search?q=serge">Animation Series Presentations</a> for Toy Manufacturing, Theme Park Anamatronic characters, and <a href="http://3dconceptualdesigner.blogspot.com/2010/09/project-review-samsung-international.html">Corporate Identity Mascots</a>.</b></div>
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<span style="font-size: x-large;"><b>2D Character Design Development</b></span></div>
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<span style="font-size: x-large;"><b><span style="font-size: large;">TV Animation, Toy Design, Theme Park Anamatronics, Corporate Mascots.</span></b></span></div>
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One year out of <a href="http://3dconceptualdesigner.blogspot.com/search/label/Art%20Center">Art Centers</a> Transportation Design Program in the Fall of 1991, after doing Set Design and a bit of <a href="http://3dconceptualdesigner.blogspot.com/search/label/Cafe%20Morpheus">Themed Restaurant Design</a>, I plunged head first into Television Animation mostly 2D at the time, however we had 3D tech which was still emerging back in 1993 and had this incorporated as well into the work I did. I was Art Director and Conceptual Design for <a href="http://3dconceptualdesigner.blogspot.com/search/label/Phantom%202040">Phantom 2040</a>, as well as development of <a href="http://3dconceptualdesigner.blogspot.com/search?q=flash+gordon">Flash Gordon</a>.</div>
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<a href="http://3dconceptualdesigner.blogspot.com/search/label/Character%20Design.">Designing characters</a>, creatures, and <a href="http://3dconceptualdesigner.blogspot.com/search?q=fashion">fashion</a> might seem distant for an Industrial Designer, however at ACCD, we all followed Syd Mead the pioneer Concept Artist doing all these things throughout ourtime at Art Center, and many of us went directly into Entertainment Design to do exactly that. </div>
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Design is design, and creating full worlds required a multi disciplinary approach to our work, a Renaissance Designer who can create everything around the products we created was ideal, and most of my fellow graduates all have in some way or another done this in there careers as well. <a href="http://3dconceptualdesigner.blogspot.com/search/label/Automotive%20Rendering">Transportation Designers</a> are utilized all through the Concept Artist world, as well as in shoe design and high end products due to our multiple filed we are comfortable in and our advanced surface training <a href="http://3dconceptualdesigner.blogspot.com/search?q=clay">hands on clay.</a> </div>
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Today I have a sampling of the work I have done over the span of my career with creating characters and fashion and outfits for these characters. Humanoid animal and Alien, realistic to <a href="http://3dconceptualdesigner.blogspot.com/search?q=frum">cartoony</a>, all designs have been a challenge and a joy to create. </div>
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If you need character design feel free to <a href="https://www.linkedin.com/in/thom-schillinger-8a138710/">contact me</a> for 2D or 3D. [Future Post coming showcasing <a href="http://3dconceptualdesigner.blogspot.com/search/label/3D%20Characters">3D Character Designs</a>]</div>
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Cheers, THOM<br />
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<b><span style="font-size: large;">NOTE: Blogger has limited the Image size, <a href="http://thommyboy.cgsociety.org/art/character-design-cartoons-2d-animation-designs-17680527">go here for the full size Image with more detail. </a></span></b></div>
3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com0tag:blogger.com,1999:blog-6820862990290836852.post-55888104091400314662017-10-20T13:02:00.002-07:002017-11-10T08:26:38.668-08:00 3D Models for Architectural Visualization and Interior Design Part 2 Lighting Fixtures<div style="text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOZRbE0R0yrmsr6iQgTbrkQJHpi6fsu_gQfZkb7Coiq_lb1_8-cYSzeO9nbacsgeMnHCFIGxQ0SnlAD5ASYN0JsyD1RAa8ZaB0FRj2p6YJOO2zm4C2NC8wu5du0xasEvAKFzt0oQU2Mes/s1600/3D-Furniture_Lighting_Splash-001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOZRbE0R0yrmsr6iQgTbrkQJHpi6fsu_gQfZkb7Coiq_lb1_8-cYSzeO9nbacsgeMnHCFIGxQ0SnlAD5ASYN0JsyD1RAa8ZaB0FRj2p6YJOO2zm4C2NC8wu5du0xasEvAKFzt0oQU2Mes/s320/3D-Furniture_Lighting_Splash-001.jpg" width="320" /></a></div>
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<b>Here is a sample of the many 3D Lamps and Light Fixture models I have built and designed for Arch Viz work.</b></div>
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<span style="font-size: x-large;"><b> 3D Models</b></span></div>
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<span style="font-size: x-large;"><b>for Architectural Visualization</b></span></div>
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<span style="font-size: x-large;"><b>and Interior Design</b></span></div>
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<span style="font-size: x-large;"><b>Part 2 Lighting Fixtures</b></span></div>
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Today I am posting more about my experience in building <a href="http://3dconceptualdesigner.blogspot.com/2017/10/3d-models-for-architectural.html">virtual Furnishing</a> for my Architectural Visualization clients, and today I am focused on lighting. <br />
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Lighting design is a favorite of mine as I am also a avid collector of antique lights. I have near 6-8 table lamps per room in my own home and I love accent lighting of all kinds.<br />
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Also since I work in themed entertainment the lighting fixtures themselves are the jewelry for each room and space and make or break the mood of each place. Having the professional lighting designers light spaces I have created helped me understand the role that the fixture and the amount of light they create makes or breaks a specific space.<br />
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Today this post is showcasing 3D modeling of specific lights, mostly MCM[ Mid Century Modern] again with <a href="http://3dconceptualdesigner.blogspot.com/search?q=arts+and+crafts">Arts and Crafts</a> copper lights as well. Being a entry level Coppersmith myself I have a deep love for mission lighting. As with my chair post, I usually get a tear sheet with basic dimensions and a picture or two and I go and build each piece. <br />
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I always deliver these assets as <a href="http://3dconceptualdesigner.blogspot.com/search/label/quads">Quad Subdivision models</a> ready to drop into the scenes with mapping and test rendered in a ambient material to check the surfaces for flaws prior to delivery. I send them as 3DSmax files, OBJ and FBX exports for my various clients in 3DSmax, Maya, and C4D.<br />
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If you are doing an <a href="https://3dconceptualdesigner.blogspot.com/search/label/Architecture.">Architectural Visualization</a> or <a href="https://www.youtube.com/watch?v=xVbMvcGAn9U&feature=youtu.be">walk through</a> and need a <a href="http://3dconceptualdesigner.blogspot.com/search?q=lamp">custom lighting fixture</a> or electrical piece for a steampunk build, or if you want a custom design for <a href="http://3dconceptualdesigner.blogspot.com/search/label/3D%20Printing">3D Printing</a>, please <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnGXH7vgFS0E_U1QsLRQhjHw4mHxCv0We0JAkvZK9G0fq-e8ZxzUKFgeSzodIWy_UWEvSxrGKtNDakBwVvyLV98T_doMSQz4n6I_4SedY67XJeQmmOPgPLmFJwdt9lk2Hr56s-12psmyON/s1600/3dcd_mail-Outlook-002b.jpg">contact me</a> for an estimate from one small 1 Hour piece to an entire collection. <br />
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PART I on Furniture-Chairs is <a href="http://3dconceptualdesigner.blogspot.com/2017/10/3d-models-for-architectural.html">here</a>.<br />
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Cheers, THOM<br />
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<span style="font-size: large;"><b>NOTE: Blogger has limited the Images size, so for a <a href="http://thommyboy.cgsociety.org/art/architectural-3ds-max-interior-design-final-render-lamps-light-fixtures-quads-arch-viz-3d-furnishing-lighting-17680529">full size Image with much more detail you can go here. </a></b></span>3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com0tag:blogger.com,1999:blog-6820862990290836852.post-54382307704161805542017-10-13T14:31:00.001-07:002017-11-10T08:27:37.982-08:003D Models for Architectural Visualization and Interior Design-Part 1 Furniture Chairs<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP7YIfKw0ImdzzxY5RFM7lVyI8C0bxNwL06vV9tww86n032NegCLeOfvBXWIvR_FpsAunV5LAnXzIXRHhtRp1_ZqUVKZwL4qCGpWu-SvmCUHn0CuFDLKvyA_sgGUnj8zAyPPCDfGvbl3E/s1600/3D-Furniture_Chairs_Splash-001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1248" data-original-width="1600" height="249" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP7YIfKw0ImdzzxY5RFM7lVyI8C0bxNwL06vV9tww86n032NegCLeOfvBXWIvR_FpsAunV5LAnXzIXRHhtRp1_ZqUVKZwL4qCGpWu-SvmCUHn0CuFDLKvyA_sgGUnj8zAyPPCDfGvbl3E/s320/3D-Furniture_Chairs_Splash-001.jpg" width="320" /></a></div>
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<b>A Sample of 3D Modeled Chairs I build for Architectural Visualization Clients.</b></div>
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<b><span style="font-size: x-large;">3D Models</span></b></div>
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<b><span style="font-size: x-large;">for Architectural Visualization</span></b></div>
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<b><span style="font-size: x-large;">and Interior Design</span></b></div>
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<b><span style="font-size: x-large;">Part 1 Furniture-Chairs</span></b></div>
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Today I am posting about my experience in building virtual <a href="http://3dconceptualdesigner.blogspot.com/search/label/Furniture">Furniture</a> for my <a href="https://3dconceptualdesigner.blogspot.com/search/label/Architecture.">Architectural Visualization</a> clients. I especially love doing furnishing and earlier in life I was a professional Cabinet Builder, and I am still an avid woodworker, so this is a great fit.<br />
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Since I have built and designed my own furniture, doing this in a computer is an extension of that skill set. I do <a href="https://3dconceptualdesigner.blogspot.com/2017/09/3d-interior-design-rendering.html">architectural Visualizations myself</a>, however I do a bit more assisting larger companies with that task, as custom furniture is difficult to find in stock models, and for any higher end clients they want very specific pieces as they usually have an interior designer as well hand picking them online from auction houses, so I am tasked throughout the year with various furniture building.<br />
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I usually get a tear sheet with basic dimensions and a picture or two and I go and build each piece. Sometimes I do a bit of internet research as well to get added angles, since I am constructing each piece by hand I need extra reference as much as possible.<br />
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I deliver these assets as <a href="https://3dconceptualdesigner.blogspot.com/search/label/quads">Quad Subdivision models</a> ready to drop into the scenes with mapping and test rendered in a ambient material to check the surfaces for flaws prior to delivery. I can send them as 3DSmax files, OBJ and FBX exports for my various clients in 3DSmax, Maya, and C4D which makes up the bulk of my clients needs.<br />
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As of the past few years Mid Century Modern Furniture had jumped in popularity, so I have been doing some historic and very amazing pieces from the mid 50's and 60's. Some are $15,000.oo pieces on line at Auction Sites. I build a virtual asset of the chair so that the prospective client can see the piece in their space first. I have an extensive collection of <a href="https://3dconceptualdesigner.blogspot.com/search?q=craftsman">American Arts and Crafts</a> <a href="https://3dconceptualdesigner.blogspot.com/search?q=launch+hang">furniture with custom pieces and Stickley reproductions</a> that have populated various project I have done. <a href="https://3dconceptualdesigner.blogspot.com/2012/11/3d-model-sales-part-iii-mission-chair.html">I also sell a few generic stock models</a> online of these still.<br />
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If you are doing an Architectural Visualization or walk through and need a custom piece contact me for an estimate. From one small 1 Hour piece to an entire collection, I can assist. <br />
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Cheers, THOM<br />
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<b><span style="font-size: large;">NOTE: Blogger limits the Image size, so if you want to see the <a href="http://thommyboy.cgsociety.org/art/furniture-3ds-max-architectural-final-arch-viz-render-quads-3d-interior-design-chairs-17680528">full size with more detail go here. </a></span></b><br />
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<br />3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com1tag:blogger.com,1999:blog-6820862990290836852.post-41202892494390226842017-10-06T09:59:00.002-07:002017-10-06T09:59:13.020-07:00Project Review: Buzz Lightyear Planet Rescue Shanghai China 3D Designer-Modeler 2011 PART II<div style="text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCqGBciMIYnWL3ynqzHCZxCIXW3069TFTumuPRfhqXS93F0I2qfwxGgSL-PA5HkVojdOO_655CEUtTkt4VD0h5likkIvRo4pPq7JsehBennIvZFvhxHKnyE6E1OV49-Qu924dTqjDMIlU/s1600/ColossusBot%255BB29%255D-01_V1color-R1-01b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="1024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCqGBciMIYnWL3ynqzHCZxCIXW3069TFTumuPRfhqXS93F0I2qfwxGgSL-PA5HkVojdOO_655CEUtTkt4VD0h5likkIvRo4pPq7JsehBennIvZFvhxHKnyE6E1OV49-Qu924dTqjDMIlU/s320/ColossusBot%255BB29%255D-01_V1color-R1-01b.jpg" width="320" /></a></div>
<b>A Color Pass test on the Round one Colossus Bot [<a href="http://3dconceptualdesigner.blogspot.com/search?q=robot"> Robot </a>] </b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnoY8YZ4dyPDdJOLX-rjSzJEg9HSiglTUo_iTRITgmhQUxUoAzLr1z009SuU-Iys8jNXN2JrUAvWtAlo5i9IwVzcC2Ti1dwtfA26WN0bHUKzMTxQLUW6_H1cly1r4sA6BkQBthmZMxJII/s1600/ColossusBot%255BA15%255D-01_V2b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnoY8YZ4dyPDdJOLX-rjSzJEg9HSiglTUo_iTRITgmhQUxUoAzLr1z009SuU-Iys8jNXN2JrUAvWtAlo5i9IwVzcC2Ti1dwtfA26WN0bHUKzMTxQLUW6_H1cly1r4sA6BkQBthmZMxJII/s320/ColossusBot%255BA15%255D-01_V2b.jpg" width="320" /></a></b></div>
<b>Round two Colossus Robot. This was to be on the far backround on the matte painted wall for the Themed Attraction. </b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi39DTFpwiR688VCHvwXOqRlQNOAnldEZPYN1cHxplSUO9K6nCP3PUmtcnqFVohWuGDo3QR2KBDFsKUYAzc74LslOc5qOQYDd_z89_m1urGfvjVwD1qeD-wOzPPWXEyGno7z498yoxvK2E/s1600/CraneBot%255BA28%255D-01_V2b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi39DTFpwiR688VCHvwXOqRlQNOAnldEZPYN1cHxplSUO9K6nCP3PUmtcnqFVohWuGDo3QR2KBDFsKUYAzc74LslOc5qOQYDd_z89_m1urGfvjVwD1qeD-wOzPPWXEyGno7z498yoxvK2E/s320/CraneBot%255BA28%255D-01_V2b.jpg" width="320" /></a></b></div>
<b>The Crane Bot was excavating the the foreground and would be place up front to the guests. </b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKjEP-26uFEwMwv0DhC91o4pSBE5I04gCdiWjeSkYcDj8E-HDqWvhI5wO_FtW0xk4QLovpbVyEIGmXZCnRWAzKZYqlhQVwR38eVX6BSoujiKqOj86gKtc14HRJLqgG4yrWAw6lnBx1xyE/s1600/RollerBot%255B53%255D_R5-07-V2b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKjEP-26uFEwMwv0DhC91o4pSBE5I04gCdiWjeSkYcDj8E-HDqWvhI5wO_FtW0xk4QLovpbVyEIGmXZCnRWAzKZYqlhQVwR38eVX6BSoujiKqOj86gKtc14HRJLqgG4yrWAw6lnBx1xyE/s320/RollerBot%255B53%255D_R5-07-V2b.jpg" width="320" /></a></b></div>
<b>I loved the Roller Bots. The torso on wheels so-to-speak. </b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFV-K-xGRXOB4OUOA1Jq6B89zq9tZNCrVeta4uW5nZgROcz24VnhqukADqSW4tOHPw-TT0U0LtOypuOXJ2jmPa_Q2QcuIc2e6OOLZch6B4q1PHTqItYOEMfqymnoulIPrN2wkc8u95Ksg/s1600/Sc04_CrawlerBot%255BA-17%255D-01-V1b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFV-K-xGRXOB4OUOA1Jq6B89zq9tZNCrVeta4uW5nZgROcz24VnhqukADqSW4tOHPw-TT0U0LtOypuOXJ2jmPa_Q2QcuIc2e6OOLZch6B4q1PHTqItYOEMfqymnoulIPrN2wkc8u95Ksg/s320/Sc04_CrawlerBot%255BA-17%255D-01-V1b.jpg" width="320" /></a></b></div>
<b> One of my own designs with 'shrimp like' feet that would move very slowly[ comic relief]</b><br />
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<b>Crawler Robot from the underside has a bode section based on a spider. </b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKEN75m72TjGyWahBHtre5o6bnoog-u5ulCCCnzKaQuOY8u5nKaGmJr8x-GiXyuok6kTEaakxb5c30GOCt8HHDgi1H6p5r82-b65IOpKtQNOMw5FWGPjt50xy5BUVe3q2gIalEzMqQfgY/s1600/Sc04_CrawlerBot%255BB-19%255D-01-V1b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKEN75m72TjGyWahBHtre5o6bnoog-u5ulCCCnzKaQuOY8u5nKaGmJr8x-GiXyuok6kTEaakxb5c30GOCt8HHDgi1H6p5r82-b65IOpKtQNOMw5FWGPjt50xy5BUVe3q2gIalEzMqQfgY/s320/Sc04_CrawlerBot%255BB-19%255D-01-V1b.jpg" width="320" /></a></b></div>
<b>Crawler bot in a smoothed Subdivided render to show the full surface.</b><br />
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<b>The above Crawler Zorg Bot in low poly base mesh[<a href="http://3dconceptualdesigner.blogspot.com/search/label/quads"> quads </a>]. I mirrored the bot to show two views per render for each design presentation. </b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9V9-gFH0UGMfE2IsTGBejhrMEJmZ9FVe7VHxIybPwAQZNPDti04wlB6UoKDO2Fc6JChV6yqmxr0fxLQ-clkAGo0TK4z5DREJrB6m1Fjz2qKo3Sz0gAPD1ZOHlWGxojIhSPet1QDrDeCM/s1600/Sc04_CrawlerBotStealth%255BB-34%255D-01-V3b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9V9-gFH0UGMfE2IsTGBejhrMEJmZ9FVe7VHxIybPwAQZNPDti04wlB6UoKDO2Fc6JChV6yqmxr0fxLQ-clkAGo0TK4z5DREJrB6m1Fjz2qKo3Sz0gAPD1ZOHlWGxojIhSPet1QDrDeCM/s320/Sc04_CrawlerBotStealth%255BB-34%255D-01-V3b.jpg" width="320" /></a></b></div>
<b>The Round Two Stealth version of the Crawler bot. This one made it into the attraction. </b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgT6WgZEdXDbjkbCxDNJnwLdjK6itkJ5AWK4Nt0NtCkm-HtPgboBnbcq8PuDMvKowKoRwu651fKp2v3BTTFXRqICCKSsDLBh8l2SoIs7qG2ud_WUNKEp0pR0bj02AtEpAdKbTEuzSEdkxA/s1600/Sc04_ScavengerBot%255BB-13%255D-01-V2b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgT6WgZEdXDbjkbCxDNJnwLdjK6itkJ5AWK4Nt0NtCkm-HtPgboBnbcq8PuDMvKowKoRwu651fKp2v3BTTFXRqICCKSsDLBh8l2SoIs7qG2ud_WUNKEp0pR0bj02AtEpAdKbTEuzSEdkxA/s320/Sc04_ScavengerBot%255BB-13%255D-01-V2b.jpg" width="320" /></a></b></div>
<b>The Scavenger Bot for Round One that follows the Zorg Bot from the film[ modified torso] </b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMWz_m3_KqcjruVHQHFWb5utsTeMDnppYARAaXEWF43VECAK_Sh2VQKxiDAR_XJvy4Qmp5SchDqwBI4rUkJWTbuNfS6KkYHQJV4KSUVoquvoeev-P0H4TpfEE6kL4isKUhUtrsKDM6-XM/s1600/Sc04_ScavengerBot%255BB-26%255D-01-V2b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMWz_m3_KqcjruVHQHFWb5utsTeMDnppYARAaXEWF43VECAK_Sh2VQKxiDAR_XJvy4Qmp5SchDqwBI4rUkJWTbuNfS6KkYHQJV4KSUVoquvoeev-P0H4TpfEE6kL4isKUhUtrsKDM6-XM/s320/Sc04_ScavengerBot%255BB-26%255D-01-V2b.jpg" width="320" /></a></b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3KiXZ5X9bbrV1NgR_7kup57rDJETnTyDdGH3O64Z2Ms7vRETtRC0WBmvd_7vuub9WBw_Uvwo7MfoTqLyMOQ_N7eEHcw9qODDKHUj_2E9v4yOSs0PSStXWbzmeHogyzYxJUYd0YBDWrRs/s1600/Sc04_ScavengerrBot%255BA-21%255D-01-V1b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3KiXZ5X9bbrV1NgR_7kup57rDJETnTyDdGH3O64Z2Ms7vRETtRC0WBmvd_7vuub9WBw_Uvwo7MfoTqLyMOQ_N7eEHcw9qODDKHUj_2E9v4yOSs0PSStXWbzmeHogyzYxJUYd0YBDWrRs/s320/Sc04_ScavengerrBot%255BA-21%255D-01-V1b.jpg" width="320" /></a></b></div>
<b>A much earlier version of the Scavenger bot incorporated a target that could fly off the robot. </b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimIovJchH9p1FtwU4__0UxWqzOoFDdvlwdFIaFsWOMDparl6YmK5_gvzPkCAaM9W0GYxI77-bEnsJcPUH5C_PE9Wfl4RsnIiRiMcuyVD8gFuLxN_k6GKO-O5p1gVyIBR4H4SAleU_IK38/s1600/Sc04_ScavengerStealthBot%255BB-26%255D-V2b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimIovJchH9p1FtwU4__0UxWqzOoFDdvlwdFIaFsWOMDparl6YmK5_gvzPkCAaM9W0GYxI77-bEnsJcPUH5C_PE9Wfl4RsnIiRiMcuyVD8gFuLxN_k6GKO-O5p1gVyIBR4H4SAleU_IK38/s320/Sc04_ScavengerStealthBot%255BB-26%255D-V2b.jpg" width="320" /></a></b></div>
<b>The final Scavenger Robot with the Stealth look developed by Scot Drake.</b><br />
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<b>A back view of the Bot with the built in Jet-Pack.</b><br />
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<b>Back to my favorite <a href="http://3dconceptualdesigner.blogspot.com/search?q=robot">Robot, </a>the Roller Bot is stealth design now. This made it into the <a href="http://3dconceptualdesigner.blogspot.com/search/label/Theme%20Park%20Design.">Theme Park</a> Attraction in China as well. </b><br />
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<div style="text-align: center;">
<b><span style="font-size: large;">Project Review <a href="https://www.youtube.com/watch?v=c7HA92di29c">Buzz Lightyear Planet Rescue</a></span></b></div>
<div style="text-align: center;">
<b><span style="font-size: large;">Shanghai China</span></b></div>
<div style="text-align: center;">
<b><span style="font-size: large;">3D Designer-Modeler 2011<br />PART II</span></b></div>
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<b>Client: Walt Disney Imagineering.</b><br />
<b>Creative Director: <a href="https://www.linkedin.com/in/scotdrake/">Scot Drake</a>.</b><br />
<b>Art Director: <a href="https://www.linkedin.com/in/leedesignstudio/">Christopher Lee.</a></b><br />
<b>Project Date: October 2011-May 2011</b><br />
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Today
I am posting my second part for the 3D Visual Development work I did at Walt Disney
Imagineering back in 2011 for the Shanghai China theme park attraction,
"Buzz Lightyear Planet Rescue", based upon the Pixar Toy Story property.[<a href="http://3dconceptualdesigner.blogspot.com/2017/08/project-review-buzz-lightyear-planet.html"> PART One</a>]<br />
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I
was brought to assist the Design Team
in 3D development of the 3D Robots and 3D Characters for the attraction
that they were developing a look. <a href="https://www.linkedin.com/in/scotdrake/">Scot Drake</a> was the Creative Director, with the Chief Show Designer <a href="https://www.linkedin.com/in/leedesignstudio/">Christopher Lee</a>.<br />
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Today is PART II I have posted many additional robots I created for the Planet Zorg. Some are the first round to match the look of the Bots in the first Toy Story film,and some are the 'Stealth' second round with an updated sharp edge look to bring the designs into a modern context.<br />
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<a href="https://www.leedesignstudio.org/project/buzz-lightyear-planet-rescue/">To see the attraction as well as Christoper's Lees great work go check out his development at his site here</a>.<br />
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I
will post continue in the future and post additional PART's.<br />
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To View PART I: <a href="http://3dconceptualdesigner.blogspot.com/2017/08/project-review-buzz-lightyear-planet.html">Here is the Link</a>. <br />
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If you need 3D Character Visual Development /<a href="http://3dconceptualdesigner.blogspot.com/search/label/Conceptual%20Designs"> Conceptual designs</a>, or a <a href="http://3dconceptualdesigner.blogspot.com/search/label/3D%20Modeling">3D Models</a> built of your design, do not hesitate to contact me for a bid. Available for Freelance and for Full-Time work.<br />
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Cheers, THOM3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com0tag:blogger.com,1999:blog-6820862990290836852.post-21211053489300621222017-09-28T08:44:00.000-07:002017-11-10T08:28:13.329-08:00Transportation [Car Design] 3D Rendering, Design, and 3D Printing for Automotive<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgclsz2f6LkfBl-ZuArjfh5GfYh1_VhQ3ylDUx3HMAck3qhm4gSvnkBP25EepIwxy6dWO1bOdRiIICkL2WlxEZuNPsCga-wn6N2Z2jvI6ASSuf_-CZhz03I1AylEx-jlYfYSr-k46sX1Bg/s1600/Transportation-Splash-001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="741" data-original-width="1600" height="148" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgclsz2f6LkfBl-ZuArjfh5GfYh1_VhQ3ylDUx3HMAck3qhm4gSvnkBP25EepIwxy6dWO1bOdRiIICkL2WlxEZuNPsCga-wn6N2Z2jvI6ASSuf_-CZhz03I1AylEx-jlYfYSr-k46sX1Bg/s320/Transportation-Splash-001.jpg" width="320" /></a></div>
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<b>A Sample of my 3D rendered Car Designs and Illustrations.</b></div>
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<span style="font-size: x-large;"><b>Transportation [Car Design]</b></span></div>
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<span style="font-size: large;"><b>3D Rendering, 3D Design, and 3D Printing for Automotive</b></span></div>
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Automotive design is what I was trained in at both CCS in Detroit, and finished up at <a href="http://3dconceptualdesigner.blogspot.com/search/label/Art%20Center">Art Center</a> in Pasadena California with a Degree in Transportation Design Fall of 1991. My first few jobs were sketching Car commercial mood boards and <a href="http://3dconceptualdesigner.blogspot.com/search/label/Storyboards">storyboard frames</a> out of school, a typical path for many aspiring Entertainment Design seeking Transportation Design majors going into work in Hollywood. I worked on a dozen or so commercials in 2D for <a href="http://3dconceptualdesigner.blogspot.com/2011/08/project-review-dreamquest-mitsubishi.html">Mitsubishi, Chrysler</a>, <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyPmwmwWGa-GF7RVTdJFCysf_urViH6JFemtS_EUe4DAfhkjRuNSIJ1ChJw2dKnUfyhcERXmG70G1m5M8y1HQNJTCj6CVfbIGrsD7qPGRuZcW5dJwHSnPmU7Ap49OtID9uaUdveR3bRMw/s1600/MotionArtists_Sample-02b.jpg">Lexus</a>, <a href="http://3dconceptualdesigner.blogspot.com/2010/07/mylar-roll-away-transition-fx.html">Cadillac</a>, <a href="http://3dconceptualdesigner.blogspot.com/2010/02/project-review-lincoln-continental-1995.html">Lincoln</a>, <a href="http://3dconceptualdesigner.blogspot.com/2010/10/project-review-ford-mustang-launch-1994.html">Ford</a>, and others. The directors liked to hire car majors as we were specifically trained to get the product right, the car. so we also ended up developing the futuristic set designs behind the cars as well as most of us were all Science Fiction geeks as well.</div>
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As time went on the development of 3D rendering has become photo realistic, with over 90% of the television and print work you see is actually not photography any longer, but 3D rendering of a Digital or Virtual Car. For 3D Automotive work I have worked on <a href="http://3dconceptualdesigner.blogspot.com/search?q=lotus">Lotus</a>, <a href="http://3dconceptualdesigner.blogspot.com/2010/03/project-review-mitsubishi-motors-pitch.html">Mitsubishi</a>[ <a href="http://3dconceptualdesigner.blogspot.com/2011/08/project-review-dreamquest-mitsubishi.html">again</a>], <a href="http://3dconceptualdesigner.blogspot.com/2013/10/project-review-virtual-photo-shoot-2009.html">Honda</a>, <a href="http://3dconceptualdesigner.blogspot.com/2012/10/project-review-hyundai-2009-virtual-car.html">Hyundai</a>, <a href="http://3dconceptualdesigner.blogspot.com/2011/04/project-review-smart-car-launch-2006-3d.html">Smart Car US</a>, and a few others.</div>
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I have been working on virtual cars since my first full car in 3D back in 2003 for a pitch we made at <a href="http://3dconceptualdesigner.blogspot.com/2017/04/project-review-cimarron-group-3d.html">The Cimarron Group</a> to Lotus for the <a href="http://3dconceptualdesigner.blogspot.com/2010/08/project-review-lotus-elise-us-launch.html">US launch of the Elise</a>. At the time the cars were not in the US, though they did the show circuit and were at an LA auto show. I found a full set of pictures online as well as a blueprint for basic dimensions and proceeded to <a href="http://3dconceptualdesigner.blogspot.com/2012/12/project-review-lotus-elise-us-launch.html">hand built the car from scratch in 3D</a>. </div>
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As an advanced surface artist, 3D modeling a car was a virtual version of working in clay,. only the speed was much faster. A clay model was about 200 hours or work to finish, and I build out the full exterior of the Lotus in about 50 Hours. Mirroring objects that is available in 3D allows for perfect symmetry and you basically build half the car at a time and then modify each side for side specific details.</div>
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I have <a href="http://3dconceptualdesigner.blogspot.com/2009/11/project-review-herbie-fully-loaded-mgfx.html">built my favorite car as well, a Vintage Volkswagen Bug</a> for the rebooting of the Herbie franchise for Disney and got to build a 1963 Rag Top bug, from every part <a href="http://3dconceptualdesigner.blogspot.com/2010/12/behind-art-herbie-vw-speedo-buildout.html">inside</a> out and <a href="http://3dconceptualdesigner.blogspot.com/2013/06/project-review-herbie-fully-loaded-part.html">x-ray</a>. This was used in the <a href="http://3dconceptualdesigner.blogspot.com/2011/11/project-review-herbie-fully-loaded-part.html">advertisements on TV</a> and trailers in theaters.</div>
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Some clients like <a href="http://3dconceptualdesigner.blogspot.com/search?q=honda">Honda</a> wisely provide the model to you, so your time is spent dialing in the materials and lighting of the car. For this part a fellow ACCD grad and I were honored to visit a <a href="http://3dconceptualdesigner.blogspot.com/2013/10/project-review-virtual-photo-shoot-2009_22.html">ACCD Grad Jerry Garns a master at automotive lighting</a>, and translated his studio lighting into our 3D world.</div>
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My most recent adventure in 3D Transportation work and been to <a href="http://3dconceptualdesigner.blogspot.com/2015/06/project-review-1937-sterling-j.html">build out a full 3D asset for 3D Printing of a 1937 Sterling-J Pre War semi truck</a>. The truck is currently being constructed out is Northern California, and I can't wait to see the final results.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw5zG6n2Pa2ekXCtD-DwMwPDrnfzSX0cdKB-IP6WAe3zSWXLfBPDh_o5UOS_MrzTAklaOzk-IxZkHVM-37QNrlMXGAFhGr0df22XTw2lfHUKWijvHvwy30LNEvxTxqL181RrqoZjfAia4/s1600/3dcd_Car-Rendering-Button-002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="93" data-original-width="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw5zG6n2Pa2ekXCtD-DwMwPDrnfzSX0cdKB-IP6WAe3zSWXLfBPDh_o5UOS_MrzTAklaOzk-IxZkHVM-37QNrlMXGAFhGr0df22XTw2lfHUKWijvHvwy30LNEvxTxqL181RrqoZjfAia4/s1600/3dcd_Car-Rendering-Button-002.jpg" /></a></div>
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<b>I have added a button on the right to quickly reference this in the future.</b></div>
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If you need a visualization or a 3D Model build or a piece of transportation design please contact me.<br />
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Cheers, THOM<br />
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<span style="font-size: large;"><b>NOTE: Blogger is limiting Image Size, a <a href="http://thommyboy.cgsociety.org/art/automotive-3ds-3d-max-rendering-final-render-complilation-part-1-17664841">full size detailed image can be seen at this link. </a></b></span>3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com0tag:blogger.com,1999:blog-6820862990290836852.post-61354884485178424902017-09-20T19:30:00.001-07:002017-09-20T19:30:46.161-07:00Project Review; The TANK 2017 3D Design and 3D Modeling<div class="separator" style="clear: both; text-align: center;">
<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB6lK3oHWu8yXEeDjCkFiU7r88YTgDNSVsQmBnx2A_RXqWRFbH2GWl2izYvKZ7emL_EkB5YybdWzvoEQcgFNyx6IGw2aLLSrKnRY9QV73VOFVBdPjNSIbkUQNP0Q9auxsUuP81dc5eszY/s1600/Tank-Base%255B072%255D-V1-01-3dcdQuadsb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="757" data-original-width="1400" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB6lK3oHWu8yXEeDjCkFiU7r88YTgDNSVsQmBnx2A_RXqWRFbH2GWl2izYvKZ7emL_EkB5YybdWzvoEQcgFNyx6IGw2aLLSrKnRY9QV73VOFVBdPjNSIbkUQNP0Q9auxsUuP81dc5eszY/s320/Tank-Base%255B072%255D-V1-01-3dcdQuadsb.jpg" width="320" /></a></b></div>
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<b> The overall full 3D Model I build and Designed in 3D for <a href="http://www.imdb.com/title/tt3529344/">the film The Tank 2017</a>[ Quad Base Model]</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYbm-cbstra2i04MmY6pGk2b26w8wXMc8uj7NPVXv7o_s4u139_uAEYbI-RxMjD2ED1VL873sXADHho9lqL9640lJTJDDG93zqfSXZ_r-uV4rzG0mJen5utX9myt-qEmIxBvcdE8TSdbk/s1600/Tank-Base%255B072%255D-V1-01b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="757" data-original-width="1400" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYbm-cbstra2i04MmY6pGk2b26w8wXMc8uj7NPVXv7o_s4u139_uAEYbI-RxMjD2ED1VL873sXADHho9lqL9640lJTJDDG93zqfSXZ_r-uV4rzG0mJen5utX9myt-qEmIxBvcdE8TSdbk/s320/Tank-Base%255B072%255D-V1-01b.jpg" width="320" /></a></b></div>
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<b> The overall full 3D Model I build and Designed in 3D for the film <a href="http://www.imdb.com/title/tt3529344/">The Tank</a> 2017-Subdivided Model</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6lIPMjwb_tlT7HnDnfWBRee0Im0O0_7wQR-u6URhZpLWUynSAJJx1b-hkoMa0j5BllXqOcVrMd8dCLnNcv9JJhVW8YTpA_CRUSYggLnsoskVsCvc6DxmeuSwj-g6H26VTrA6pyqJzqvc/s1600/Tank-Base%255B072%255D-V2-01-3dcdQuadsb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="757" data-original-width="1400" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6lIPMjwb_tlT7HnDnfWBRee0Im0O0_7wQR-u6URhZpLWUynSAJJx1b-hkoMa0j5BllXqOcVrMd8dCLnNcv9JJhVW8YTpA_CRUSYggLnsoskVsCvc6DxmeuSwj-g6H26VTrA6pyqJzqvc/s320/Tank-Base%255B072%255D-V2-01-3dcdQuadsb.jpg" width="320" /></a></b></div>
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<b> The end with the entry that I matched the practical set for on The Tank 2017-Subdivided Model</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO5IrnmtDwdewxfnF8_Pxp2cPaIMkuuD-Nnb9nqdOVTr6jdQnZSCxbgzjPCXpElf8xFNInGBML_ywqoqfuyDLTpitbUJQ0JP_CkX4McJ6PiTRbIpSmG_OeHCvhsfJNwX6WzoFLdgc-H4o/s1600/Tank-Base%255B072%255D-V2-01b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="757" data-original-width="1400" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO5IrnmtDwdewxfnF8_Pxp2cPaIMkuuD-Nnb9nqdOVTr6jdQnZSCxbgzjPCXpElf8xFNInGBML_ywqoqfuyDLTpitbUJQ0JP_CkX4McJ6PiTRbIpSmG_OeHCvhsfJNwX6WzoFLdgc-H4o/s320/Tank-Base%255B072%255D-V2-01b.jpg" width="320" /></a></b></div>
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<b> The end of the Virtual Set built in Quads, Subdivided with 3 levels of meshsmooth.</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR8Nr-gPnQFYd7HDFw4kuO6uNnKlgEuv7katO_7GJWNHT6hwKhMTTNEjK8BVJi8mdpo7ltYl3qGpNmIsIBJLoTpfaRwhv_ziUB01-rGNWvbs29bDBwI2raK6m7rs6-jwnPpa3GPUVA75U/s1600/Tank-Base%255B072%255D-V3-01-3dcdQuadsb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="757" data-original-width="1400" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR8Nr-gPnQFYd7HDFw4kuO6uNnKlgEuv7katO_7GJWNHT6hwKhMTTNEjK8BVJi8mdpo7ltYl3qGpNmIsIBJLoTpfaRwhv_ziUB01-rGNWvbs29bDBwI2raK6m7rs6-jwnPpa3GPUVA75U/s320/Tank-Base%255B072%255D-V3-01-3dcdQuadsb.jpg" width="320" /></a></div>
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<b> The base mesh of the far back side of The Tank with the annex building Lab[ removed for filming]</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu8HIbVX9RvDPlU4Luds7fQvmZtrESJOsNlYHNNUnKYhsBRNY1o5VkTFZDSYYammTIuUxzTHV5unzgN45iP4Tyk-9ccHXQExLYRnhw8oMXRRsVLhc2q-NLmO1dAi_QK-81qRH3GFoyap8/s1600/Tank-Base%255B072%255D-V3-01b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="757" data-original-width="1400" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu8HIbVX9RvDPlU4Luds7fQvmZtrESJOsNlYHNNUnKYhsBRNY1o5VkTFZDSYYammTIuUxzTHV5unzgN45iP4Tyk-9ccHXQExLYRnhw8oMXRRsVLhc2q-NLmO1dAi_QK-81qRH3GFoyap8/s320/Tank-Base%255B072%255D-V3-01b.jpg" width="320" /></a></b></div>
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<b> Sub-D back on the final model used in the film the Tank.</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaT4Iy2JFiM70tCZHL0heXq_r6T9DMCBgwMmrlQApAGwu_q23UVMxnuR-izn8O8GRVOJpoMwGNcTQs5zhBw4fZeF-4Ms9j-iW53yKddcGWlUHSqLmBXvRFE0KHEemW6Kxced2dZth-xm4/s1600/Tank-Base%255B072%255D-V4-01-3dcdQuadsb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="757" data-original-width="1400" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaT4Iy2JFiM70tCZHL0heXq_r6T9DMCBgwMmrlQApAGwu_q23UVMxnuR-izn8O8GRVOJpoMwGNcTQs5zhBw4fZeF-4Ms9j-iW53yKddcGWlUHSqLmBXvRFE0KHEemW6Kxced2dZth-xm4/s320/Tank-Base%255B072%255D-V4-01-3dcdQuadsb.jpg" width="320" /></a></div>
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<b> A back side Birds-Eye view of the roof details with antenna ladders cell array etc.[Low Poly]</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIG6B_ERBx-KGjNvHlY2BEg860XHxPcIV9SsWyVlu_6p-t5ha8ugLsxVls_KCHJuSmFJPuynhlKdmYhLslF1Z107nSmuDR2QapcvMAuul95EhIPpO1EqPBEvZovDvxfJfVip5UGcg0tSU/s1600/Tank-Base%255B072%255D-V4-01b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="757" data-original-width="1400" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIG6B_ERBx-KGjNvHlY2BEg860XHxPcIV9SsWyVlu_6p-t5ha8ugLsxVls_KCHJuSmFJPuynhlKdmYhLslF1Z107nSmuDR2QapcvMAuul95EhIPpO1EqPBEvZovDvxfJfVip5UGcg0tSU/s320/Tank-Base%255B072%255D-V4-01b.jpg" width="320" /></a></b></div>
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<b> High Ploy count Birds Eye on the Prop for The Tank.</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi31M38uN-eZFv2rRtgbKsKidNUR2Ty9mlazhj2KheuPb8pv9IptS7ZopWUIpDAcxOJvsxfMHn8HBBvMlV8AOdOPhFVzP-FV_-8fHo077T6iEnlD6xHjOFe4-Xq_dGa99cxyfuerr5v0ic/s1600/Tank-Base%255B072%255D-V5-01-3dcdQuadsb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="757" data-original-width="1400" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi31M38uN-eZFv2rRtgbKsKidNUR2Ty9mlazhj2KheuPb8pv9IptS7ZopWUIpDAcxOJvsxfMHn8HBBvMlV8AOdOPhFVzP-FV_-8fHo077T6iEnlD6xHjOFe4-Xq_dGa99cxyfuerr5v0ic/s320/Tank-Base%255B072%255D-V5-01-3dcdQuadsb.jpg" width="320" /></a></b></div>
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<b> Low on the ground viewing the feet of the Tanks[ low-rez 3D model] </b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtb6LNe-fccAQekNwZrI77FgQjC0aiVFMT0rE0T6nPW8D02aoe2j_nBKTo5DP-RCQiifP2AxFhnWQy_lmfHBVSYZzOOpPGtHdslKRM9_cc6lzh0RVyXwKcm903KtMmcP_oti69ZecbySE/s1600/Tank-Base%255B072%255D-V5-01b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="757" data-original-width="1400" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtb6LNe-fccAQekNwZrI77FgQjC0aiVFMT0rE0T6nPW8D02aoe2j_nBKTo5DP-RCQiifP2AxFhnWQy_lmfHBVSYZzOOpPGtHdslKRM9_cc6lzh0RVyXwKcm903KtMmcP_oti69ZecbySE/s320/Tank-Base%255B072%255D-V5-01b.jpg" width="320" /></a></b></div>
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<b> Subdivided Quad 3D Model of the Virtual Set for the Tank 2017.</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZUmSJKQfQOkiPJc9AuXkMv9snN1MkRlSWHFBkjlnZJKijGYFd3V2ByGAafGPZVCEN4P3np6tiudiIWVtlGkmo4UDKtGSu0Hq4vIaRFrv0zfaYdRSAwFwWQJE5abzDo9Z83gtgvIh4pzA/s1600/Tank-Base%255B072%255D-V6-01-3dcdQuadsb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="757" data-original-width="1400" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZUmSJKQfQOkiPJc9AuXkMv9snN1MkRlSWHFBkjlnZJKijGYFd3V2ByGAafGPZVCEN4P3np6tiudiIWVtlGkmo4UDKtGSu0Hq4vIaRFrv0zfaYdRSAwFwWQJE5abzDo9Z83gtgvIh4pzA/s320/Tank-Base%255B072%255D-V6-01-3dcdQuadsb.jpg" width="320" /></a></b></div>
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<b>Entry shot in Low Poly Base Model for faster 3D Animation visualizations.</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyqb_SnBRFty-kW6O8tENWZ5O5OhbBFMdGO-EIaLJhhHK7ZKfkBITbVE1hYaj-5J7AT8MosagHqfMTeQ3Ze8YzcJ__tbJhTgrleVEIbGkbESuoQHSBwNZXzsoOJXAKCk6f8O4GdWwRxmM/s1600/Tank-Base%255B072%255D-V6-01-3dcd-SubDb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="757" data-original-width="1400" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyqb_SnBRFty-kW6O8tENWZ5O5OhbBFMdGO-EIaLJhhHK7ZKfkBITbVE1hYaj-5J7AT8MosagHqfMTeQ3Ze8YzcJ__tbJhTgrleVEIbGkbESuoQHSBwNZXzsoOJXAKCk6f8O4GdWwRxmM/s320/Tank-Base%255B072%255D-V6-01-3dcd-SubDb.jpg" width="320" /></a></b></div>
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<b> High angle on the main Door[ Set Match]</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_4OeW4gtjzdO6VBGHrqNJZWg-1H5NYNuOs7nbtxsa3RVifhxNLVNTQlbxPdF4ToU8FRikStBV30ZkVeCYZVDW709g1Y_36VPy70Bozp2bO5XJtXEeDoCsoyxEG7wa1_QB-tRIi2YgK_w/s1600/Tank-Base%255B072%255D-V7-01-3dcdQuadsb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="757" data-original-width="1400" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_4OeW4gtjzdO6VBGHrqNJZWg-1H5NYNuOs7nbtxsa3RVifhxNLVNTQlbxPdF4ToU8FRikStBV30ZkVeCYZVDW709g1Y_36VPy70Bozp2bO5XJtXEeDoCsoyxEG7wa1_QB-tRIi2YgK_w/s320/Tank-Base%255B072%255D-V7-01-3dcdQuadsb.jpg" width="320" /></a></div>
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<b> One of the couplings connecting the various sections of the Lunar Base in 3D.[ Low Poly View] </b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSOiKINmUiLsnueY0VeQQfcu3v7s9D2zjo5fX0vWuuVm-2dPqFOkLAgneG-SrXQXNLdLGK2QFM28lMyBNW5EeNcidzNOq9Sc1HeLSaFUBUo5QaTZ3PRvjR_enMcSaU_xb895YrbzFcdwU/s1600/Tank-Base%255B072%255D-V7-01-3dcd-SubDb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="757" data-original-width="1400" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSOiKINmUiLsnueY0VeQQfcu3v7s9D2zjo5fX0vWuuVm-2dPqFOkLAgneG-SrXQXNLdLGK2QFM28lMyBNW5EeNcidzNOq9Sc1HeLSaFUBUo5QaTZ3PRvjR_enMcSaU_xb895YrbzFcdwU/s320/Tank-Base%255B072%255D-V7-01-3dcd-SubDb.jpg" width="320" /></a></b></div>
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<b> High Poly Ambient render of the connection point on the 3D Model.</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4o7y-Qz-2VH8gEM4hvuvtEopolL_Ayg9r65TyfSrIP9GzdAYEcB48kwmgWGWNfrTUMpXPRNTuWOo6lRkIRL6Iz-I6FMM1eAAvDw_vICJqAuxs0WXxsq52zCQF7FwGjqId4OWaeoYaKa0/s1600/Tank-Base%255B072%255D-V8-01-3dcdQuadsb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="757" data-original-width="1400" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4o7y-Qz-2VH8gEM4hvuvtEopolL_Ayg9r65TyfSrIP9GzdAYEcB48kwmgWGWNfrTUMpXPRNTuWOo6lRkIRL6Iz-I6FMM1eAAvDw_vICJqAuxs0WXxsq52zCQF7FwGjqId4OWaeoYaKa0/s320/Tank-Base%255B072%255D-V8-01-3dcdQuadsb.jpg" width="320" /></a></b></div>
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<b> Overhead of the most complex connection area [ Low Poly View]</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUXBi-ju4scEHRSPLLwo6EBL4D4WffLGFdoZm54yEwlY0Yk_XV66R5zj5x0q4j0r1si7B6wHZ9ZqyoQdFGikqSFYypmsN153u1_ybykCyPcEhkmrPR5LRXpA_0I2Gu4NRtCTnqQeBoCJk/s1600/Tank-Base%255B072%255D-V8-01-3dcd-SubDb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="757" data-original-width="1400" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUXBi-ju4scEHRSPLLwo6EBL4D4WffLGFdoZm54yEwlY0Yk_XV66R5zj5x0q4j0r1si7B6wHZ9ZqyoQdFGikqSFYypmsN153u1_ybykCyPcEhkmrPR5LRXpA_0I2Gu4NRtCTnqQeBoCJk/s320/Tank-Base%255B072%255D-V8-01-3dcd-SubDb.jpg" width="320" /></a></div>
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<b> The final resolution with Sub-D[ three levels of resolution increased]</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRTPgvPYDPMVyivt_bCsw5l-JqZ0t4A2gledLo3122grW-0O92k03Qqmv5oNJXHNMoL0cODZeTMIjU15jlg8ITjHNIfzICKym9XdZ4VItkCFElDPOoMxoCOxEzwYvsvmzRinUbPjNztfk/s1600/The_TANK_Screen_GRABS-002-F1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="765" data-original-width="1400" height="174" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRTPgvPYDPMVyivt_bCsw5l-JqZ0t4A2gledLo3122grW-0O92k03Qqmv5oNJXHNMoL0cODZeTMIjU15jlg8ITjHNIfzICKym9XdZ4VItkCFElDPOoMxoCOxEzwYvsvmzRinUbPjNztfk/s320/The_TANK_Screen_GRABS-002-F1.jpg" width="320" /></a></b></div>
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<b> Screen-Grab from the film: Opening shot flying to The Tank.</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYIlcCPY8-fn5IIBUz5WEnEFGXhygPlp90TnW9JS1SyyTHQDOnEe9GB2gl1Tb1LcsRMeWroFrXGmHPeSKSf91f73hnoq_h3S-KBYxCGeHV8I8KSXnkoxE0yssbqVadsNDgaHBpvWlokZQ/s1600/The_TANK_Screen_GRABS-002-F2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="765" data-original-width="1400" height="174" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYIlcCPY8-fn5IIBUz5WEnEFGXhygPlp90TnW9JS1SyyTHQDOnEe9GB2gl1Tb1LcsRMeWroFrXGmHPeSKSf91f73hnoq_h3S-KBYxCGeHV8I8KSXnkoxE0yssbqVadsNDgaHBpvWlokZQ/s320/The_TANK_Screen_GRABS-002-F2.jpg" width="320" /></a></b></div>
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<b> Screen-Grab from the film: Entering The Tank, the round entry is a Practical Set the rest is Virtual.</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQZUDrYdx40M5Th6OBan032U24lwHdT0QZ9jLBywnT8y5J0wcTcSLdLSjiNsC5ue8EcT4RqP6pkmQyle3X5DGPsz2pkXfAID1u0vu_ob3yiisgfHEk2EdZwp_cwREk3ap-nuUh4-FA3OM/s1600/The_TANK_Screen_GRABS-002-F3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="765" data-original-width="1400" height="174" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQZUDrYdx40M5Th6OBan032U24lwHdT0QZ9jLBywnT8y5J0wcTcSLdLSjiNsC5ue8EcT4RqP6pkmQyle3X5DGPsz2pkXfAID1u0vu_ob3yiisgfHEk2EdZwp_cwREk3ap-nuUh4-FA3OM/s320/The_TANK_Screen_GRABS-002-F3.jpg" width="320" /></a></b></div>
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<b> Screen-Grab from the film: Mid Film Exterior shot The Tank.</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUtfTjMq4HJQkiqd-ppBIBOcmUyFa-YCOUtf-aH7K0Mc8V23YODbSa9S7wreq6WpDqujJA3uHamr_45-wMrjYIyB1tDOUFBsFSBxpg8KmarBxav5Ks4dfmnO9VFiq0hf0VEk6ZhharHz0/s1600/The_TANK_Screen_GRABS-002-F4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="765" data-original-width="1400" height="174" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUtfTjMq4HJQkiqd-ppBIBOcmUyFa-YCOUtf-aH7K0Mc8V23YODbSa9S7wreq6WpDqujJA3uHamr_45-wMrjYIyB1tDOUFBsFSBxpg8KmarBxav5Ks4dfmnO9VFiq0hf0VEk6ZhharHz0/s320/The_TANK_Screen_GRABS-002-F4.jpg" width="320" /></a></b></div>
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<b> Mid Film Closer to the tank with more show activity.</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmgm_PlGwCTXVI9r1NAHc34iKysiZSroi101O0xhvIgKoH-nqQolnEltoJlBS5s93tx35nobOWj45OZGoCujAcayPbyeodRJORh9unO8_yhOhQWpMxvm0Ae_f8o4B6MekY20YZj8gpKM4/s1600/The_TANK_Screen_GRABS-002-F5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="765" data-original-width="1400" height="174" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmgm_PlGwCTXVI9r1NAHc34iKysiZSroi101O0xhvIgKoH-nqQolnEltoJlBS5s93tx35nobOWj45OZGoCujAcayPbyeodRJORh9unO8_yhOhQWpMxvm0Ae_f8o4B6MekY20YZj8gpKM4/s320/The_TANK_Screen_GRABS-002-F5.jpg" width="320" /></a></b></div>
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<b> Screen-Grab from the film: The Tank is half buried by a blizzard in the Arctic.</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdGXCNA7JN6GOcw2_jFKIU8nOhdzB8qKs8Bx3HGNugRs_3CS6ZMigdoTDz3P-PwRLkPyyz2SEl1QUKJ6cj5bEhWcE56fkImODgCmdebV7N-1hPif9_Yy_9pq0RMZ-lRgzgyGhGfbBJlsg/s1600/The_TANK_Screen_GRABS-002-F6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="765" data-original-width="1400" height="174" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdGXCNA7JN6GOcw2_jFKIU8nOhdzB8qKs8Bx3HGNugRs_3CS6ZMigdoTDz3P-PwRLkPyyz2SEl1QUKJ6cj5bEhWcE56fkImODgCmdebV7N-1hPif9_Yy_9pq0RMZ-lRgzgyGhGfbBJlsg/s320/The_TANK_Screen_GRABS-002-F6.jpg" width="320" /></a></div>
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<b>Here is the Credit roll, a surprise, as I did not know I got a film credit[ I usually don't]</b></div>
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<span style="font-size: x-large;">Project Review</span></div>
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<span style="font-size: x-large;"><a href="http://www.imdb.com/title/tt3529344/">The TANK</a> 2017</span></div>
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<span style="font-size: x-large;">3D Design and 3D Modeling</span></div>
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<b>Client: Glacier Films via Big Sky Laboratories<br />Art Direction: <a href="http://www.matthartle.com/">Matt Hartle</a><br />Project Date September 2015.</b><br />
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I was called in to assist with the 3D Design and <a href="http://3dconceptualdesigner.blogspot.com/search/label/3D%20Modeling">3D Modeling</a> in the building of a virtual prop for a film <a href="http://www.matthartle.com/">Matt Hartle</a> at Big Sky Laboratories was doing the VFX on, back in 2015. The concept was to build an exterior set to match the interior principal photography as well as a the entrance that was a practical prop as well.<br />
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I was given a simple layout and a few reference shots, and off I went. I built it out in stage and blocked the octagonal shape to match the interior sets first. Once approved I added a large amount of detailing all over the prop. <br />
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This was build all <a href="http://3dconceptualdesigner.blogspot.com/search/label/quads">quads</a> as a Sub-D model[ subdivision mesh] as I work in 3DSmax, and my client works in Maya so I exported as both a FBX, as well as an OBJ as a base mesh, with stills rendered out in Ambient for surface testing only.<br />
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I ended up building more than was used in the film, which is typical. They simplified it for the film and removed an entire wing I built. <br />
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A fun film with a surprise screen credit for me, when I screen captured it this week as it is currently on <a href="https://www.amazon.com/Tank-Jack-Davenport/dp/B072Q1MVHV/ref=sr_1_4?ie=UTF8&qid=1505945007&sr=8-4&keywords=the+tank">Amazon Prime</a>. <br />
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If you need a bid for a model and or a design for one, contact me for a quote.<br />
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Cheers, THOM3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com0tag:blogger.com,1999:blog-6820862990290836852.post-79410862498465693812017-09-11T12:57:00.000-07:002017-11-10T08:29:03.741-08:003D Interior Design Rendering<div style="text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB_2Q2mmIrXplM6fpw_S3Q0cC1uq0MNshFQNCifH0pvXVk7HRCQw3rrQcnd3h5DPyN2Qsv2ItEHvRW6_iEr8dIoD-7EgAI1a_6DgC-O2USRauHNOnzl_QMtllA6Edyvl6NTiFAjuEB3Os/s1600/Architectural-Interiors-Splash-001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1161" data-original-width="1600" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB_2Q2mmIrXplM6fpw_S3Q0cC1uq0MNshFQNCifH0pvXVk7HRCQw3rrQcnd3h5DPyN2Qsv2ItEHvRW6_iEr8dIoD-7EgAI1a_6DgC-O2USRauHNOnzl_QMtllA6Edyvl6NTiFAjuEB3Os/s320/Architectural-Interiors-Splash-001.jpg" width="320" /></a></div>
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<b>3D Renderings of Interior Design by Thom Schillinger 3D Conceptual Designer</b></div>
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<span style="font-size: x-large;"><b>3D Interior Design Rendering</b></span></div>
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Upon graduation from Art Center I immediately started doing <a href="http://3dconceptualdesigner.blogspot.com/search/label/Set%20Design">Set Design</a> for <a href="http://3dconceptualdesigner.blogspot.com/search/label/Television%20Commercial%20Spot">Television Commercials </a>back in 1992 out of Hollywood, CA. I have always had a love for Architecture both Interior and Exterior Design, so getting to jump into this right out of College was a great area to hone these skills.<br />
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I eventually moved into working on some <a href="http://3dconceptualdesigner.blogspot.com/search/label/Restaurant%20Design">Restaurant Designs</a>, and with a background as a <a href="http://3dconceptualdesigner.blogspot.com/search/label/Woodworking">cabinet builder</a> this assisted me with designing functional interiors which was also a part of the design curriculum at <a href="http://3dconceptualdesigner.blogspot.com/search/label/Art%20Center">Art Center</a> when you a part of the Industrial Design[ ID] program, called Environmental Design.<br />
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I eventually started doing <a href="http://3dconceptualdesigner.blogspot.com/search/label/Theme%20Park%20Design.">Theme Park design</a> as a Show Designer, this furthered my contact with great Architects and Designers building themed entertainment venues. I worked on both interior and exteriors in this field.<br />
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During the Dot.Com boom in late 1999, I moved over to create virtual architecture for the Launch.com <a href="http://3dconceptualdesigner.blogspot.com/search/label/Launch%20City">Launch City</a> full design revision, this allowed me to fully use the past experience to create virtual environments to green-screen in live band performances for the DR CD ROM Magazine industry, though short lived as that industry was.<br />
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As I moved into Theatrical Entertainment doing <a href="http://3dconceptualdesigner.blogspot.com/search/label/Poster%20Finishes">Key Art for Movie Posters</a>, this virtual set work continues to this day to be a large part of what I do on a regular basis. I will typically recreate a set piece from a film at a very specific angle for a one sheet, and this allows the client to have a pre-masked <a href="http://3dconceptualdesigner.blogspot.com/2009/10/smart-3d.html">smart 3D asset</a>, with total control for <a href="http://3dconceptualdesigner.blogspot.com/2009/10/how-to-use-z-depth-channel-from-3d.html">editing after the photo shoot is done</a>. Also a virtual set is never taken down, so I can re-access it and adjust for new renders in the future[ Like a <a href="http://3dconceptualdesigner.blogspot.com/search/label/Home%20Entertainment">Home entertainment</a> Key Art package after the film leaves theaters].<br />
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If you have a need for traditional <a href="http://3dconceptualdesigner.blogspot.com/search/label/Architecture.">Architectural rendering</a>, or themed work, please contact me for a bid.<br />
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I also will have a new button to the right as well.<br />
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Cheers, THOM<br />
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<span style="font-size: large;"><b>NOTE: Blogger is limiting Image size in these posts, <a href="http://thommyboy.cgsociety.org/art/architectural-3ds-max-interior-design-final-render-virtual-photoshoot-3d-rendering-compilation-part-1-17664840">A full size can be seen here. </a></b></span><br />
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<br />3Dconceptualdesignerhttp://www.blogger.com/profile/05311449090684935150noreply@blogger.com0