Here are the head shots I did for Scary Movie 3 Poster concept with the smiling one finishing out here.
I exported the model over to Matt Hartle and he rigged, and posed the asset and re exported it back to me to render to the final here.
Here is the base model of the Alien in the X-Pose, you can see the sub surface light thru the alien skin.
The base model without any subdivision added on
Here is the same model with a Turbo-smooth set at 2 levels of geometry.
A closer view on the face and chest model.
A subdivided shot of the same view that I built out in about 5 Hrs for this quick turn around project.
I exported the model over to Matt Hartle and he rigged, and posed the asset and re exported it back to me to render to the final here.
Here is the base model of the Alien in the X-Pose, you can see the sub surface light thru the alien skin.
The base model without any subdivision added on
Here is the same model with a Turbo-smooth set at 2 levels of geometry.
A closer view on the face and chest model.
A subdivided shot of the same view that I built out in about 5 Hrs for this quick turn around project.
Project Review
Scary Movie 3
PART II- The Alien 3D Model
Scary Movie 3
PART II- The Alien 3D Model
Client: Dimension Films via BLT and Associates.
Art Director(s): Zach Ris, Marcus Almaraz, Jeff Barnett, and Jeremy Gerdone.
Project Date: Spring 2003.
In this, my second posting for the 3D Illustration and 3D Animation work I performed for the third film in the Scary Movie Franchise back in 2003 while I was still in house at BLT and Associates I have posted the Alien model that was used in a few finished posters for the film, and we can look behind the art a bit today.
I built out the full alien as a sub-division poly model, and this was very early in my learning curve on the technique. This project also was the first for me to use the new Sub-Surface Scattering effects in the then new, Final Render, a Global Illumination Render Engine I use in 3D max to this day.
Above I have posted the running pose[ done in Maya by Matt Hartle], as well as the color swaps from green to blue in skin color and the various head shots.
Always a fun day getting paid to build out little green men!
You can view my PART I here.
I built out the full alien as a sub-division poly model, and this was very early in my learning curve on the technique. This project also was the first for me to use the new Sub-Surface Scattering effects in the then new, Final Render, a Global Illumination Render Engine I use in 3D max to this day.
Above I have posted the running pose[ done in Maya by Matt Hartle], as well as the color swaps from green to blue in skin color and the various head shots.
Always a fun day getting paid to build out little green men!
You can view my PART I here.
Cheers, THOM
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