Here is a Low Poly Base Mesh shot with the Submarine Door Hinged open[ linked] that I sell online.
The Submarine Door is rendered here with the Subdivsion added back on the smooth out the geometry.
A Worms-Eye angle looking on up at the closed submarine door 3D model.
The Worms eye view smoothed out[ two levels of Turbo-smooth]
The clean render of the same.
The standard view, first thumbnail used to market the Submarine Door 3D Model I sell as a 3DSMax, FBX, and OBJ..
The Quads are shown here in this render with the Poly-Grid with a double smooth added to increase the geometry.
Low Poly base mesh for the submarine door.
I do birds-eye shots too as I want to move all around the object to show as much as possible.
The low poly model here shows that I built the hinges and hand-wheel base as a one piece casting along with the dished hatch/ submarine doorway.
The back view shows that this has both a front and back since the door opens it needed to be a 360 model design.
The smoothed inside of the 3D sub hatch I sell online.
Low Poly showcases the build method I have on all my models in 3D.
Here the exploded view shows the
individual parts for this stock model I sell.
3D Model Sales
Part IV
The Submarine Door/Hatch
The Submarine Door/Hatch
Since I've started to post 3D models for sale on Turbo squid again, today I am showcasing a model I have put up for sale of a old styled submarine door for sale online here.
For this new updated version I just made in 3DS max 2013 last week, I built this all as a subdivision model ensuring high resolution models with a much longer shelf life online than the older fast modeling approach I did back then for that other asset.
I render out the asset in Low resolution gridded quads, showing the quad geometry build for the prosepctive buyer to see how I made the prop.
I also render a subdivided[ turbo-smoothed] grid view and a few higher subdivided render too in many angles to show the details in the piece.
This Submarine door also got rigged a bit, as I linked it on up so that the door set could hinge outward, and was grouped accordingly.
I also render a subdivided[ turbo-smoothed] grid view and a few higher subdivided render too in many angles to show the details in the piece.
This Submarine door also got rigged a bit, as I linked it on up so that the door set could hinge outward, and was grouped accordingly.
Cheers, THOM
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