The "Myst" version with a fully detailed out room with stuff on the tables books etc. Interface was every item in the room.
UI Design
User Interface Concept Sketches
User Interface Concept Sketches
Client:n/a.
Art Director: Myself.
Project Date: Summer 1994.
Back in the Summer of 1994 I had a fast 3 Hr project to design some interface looks for an interactive CD ROM video game concept for a Apple Design Development Company in Santa Monica.
They wanted the sketches to have the Fish Eye look I do quite often in my sketches, and at that time 3D did not have the fish eye camera yet so we sketched this project.[ Also max was DOS 2,0 at the time!]
I do not remember all the details of the project, just that they loved the MYST product so this was to be built as a Photo-real 3D scene when done. It was approved, but this was before I did 3D myself so it was handed off to a Apple Strata 3D user from ACCD I was working with on it.
They wanted the sketches to have the Fish Eye look I do quite often in my sketches, and at that time 3D did not have the fish eye camera yet so we sketched this project.[ Also max was DOS 2,0 at the time!]
I do not remember all the details of the project, just that they loved the MYST product so this was to be built as a Photo-real 3D scene when done. It was approved, but this was before I did 3D myself so it was handed off to a Apple Strata 3D user from ACCD I was working with on it.
Cheers, THOM
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