Here is the final delivered cover Key Art shot I delivered for Ghosts of the Abyss back in 03'.
A polygon shot of the above frame shows the density of the displaced mesh.
A 3/4 angled shot showing that the scene is really very simple with a single volumetric light from above.
This close up on the quads show the details from the displacement.
A lowered camera with some depth of field for an alt was produced as well.
A shot of the custom made bump map I created so that the entire surface with plates and rivets as well as the crust over the brass type would all be a single surface of caked on rusty corrosion.
Ghosts of the Abyss
DVD Key Art 2003.
Client: Buena Vista Home Video via The Cimarron Group.
Art Direction: Home Entertainment Division.
Project Date: December 2003.
A very early project for me when I was in-house at The Cimarron Group in December of 03. I was tasked with doing a 3D Pass at the logo from the film Ghost of the Abyss for use on the new DVD packaging for the Home Entertainment Division there, so I got to work.
All the great shots from James Cameron's film showed the deep calcification and rusting in the ruins so I wanted the logo to be peeking out from that type of surface so I did a full 3D displaced surface for the backdrop for the type.
I created a custom displacement map using procedurals as well as the type and added in the rivets and other panels from the Titanic surface.