Wednesday, June 30, 2010

Project Review: Step Up 3D

The Finished Teaser One Sheet with the 3D Logo.

The light-bulb text on the old scaffolding trick[ with reflection]!

The angled Logo that eventually finished with 3D volumetric light.

Step Up 3D

Client: Offspring Entertainment via The Cimarron Group.
Art Director Calvin Sumler.
Project Date: April 28-30, 2008

The fastest 3D finish I have ever done was for Step Up 3D two years back. I had a half day budget so we did a few images and viola! They picked one fast and it finished. Total cost was less than $1000 for a feature film 5K 3D logo design.

Cheers, THOM

Tuesday, June 29, 2010

Project Review: Phantom 2040:XVIII

A simple floating truck design.

A rusty and wreaked vehicle 2020 style in 2o4o.

AN "older" 2015 styled sharp edged copter design.

A 2018 Military Cruiser for the Graft Flashback.

A Small Personal Auto-gyro for the Collage Students[ like a Vespa].

Older Futuristic Vehicles for Phantom 2040

Client: Hearst Animation Productions.
Art Director: Myself.
Project Date: Summer 1993.

In this eighteenth installment in the series on The Phantom 2040 animated series I Art Directed and did most Conceptual Designing for I continue with more misc. vehicle posts. These vehicles were "older" futuristic vehicles, as the time is 2040, so what would a 2015 futuristic helicopter look like in 2040? Interesting now that it is 2010, but I did these designs in 1993. We may just get the flying car in the next 30 years!

Cheers, THOM

Monday, June 28, 2010

Project Review: 3D Logos for The COTAI Strip: Asia's Las Vegas

A Logo with Wax Imprint done for the final round.

An early Logo using concentric circles as a theme.

A Chrome version of a logo with playful elements on the "A's".

An extended "tall" version of a Logo.

We did a few logos in the RED direction and used the Dragon Ball in the Logo.

A Gold and Chrome Two Line Treatment.
A Silhouette version of the logo using various building from the Strip.

An alternate using the silhouette artwork.

A copy of the Las Vegas Sign look, in a few variations.

Using a flower motif in the Logo with a warm glow of Red again.

Another Vegas styled logo treatment.

The final Design Presented.

The COTAI Strip

Client: The Cotai Strip via The Cimarron Group.
Art Director(s): Myself and many others.
Project Date: Winter 2007.

While at The Cimarron Group we worked on many Casino Projects for Vegas and around the globe, and this project focused in Singapore on The Cotai Strip, a purpose built island that is Las Vegas in Asia. I did about 40 logo myself as well as making 3D versions of various Art Directors in both Print and AV. FUN stuff, though nothing finished.

Cheers, THOM

Thursday, June 24, 2010

Project Review: Phantom 2040 PART XVII

The Phantoms fold Up Wings, and his jumping Po-Go boots.

The Phantom Off Road Skates, and his Hover Boots[ fan powered].

The Phantom's Climbing Claws and his underwater diving rig.

The Muscle Enhancing Leg Springs for running speed.

Phantom 2040 PART XVII
The Phantoms Enhancement Bits

Client: Hearst Animation Productions.
Art Director: Myself.
Project Date Summer 1993.

In this Seventeenth part on my work on The Phantom 2o4o television series we focus today on the Phantom himself.
Kit Walker as the Phantom always we needed various gadgets to use, which as a Industrial Designer is such a fun part of the job. He needed various get-away apparatus for flying driving or swimming away. Also enhancements to jump or run faster via bionics.

Cheers, THOM

Wednesday, June 23, 2010

Project Review: Operation Stormbreaker

The Finished One Sheet for Stormbreaker.

A prop taken from the film made for the One Sheet artwork.

For an AV concept the Stormbreaker Microchip 3D model.

Full view of the Stormbreaker Microchip 3D model.

The VR Room at the hideaway in all metal.

The VR room in Concrete and steel.

Operation Stormbreaker 2006

Client: Samuelson Productions.
Art Director(s): Calvin Sumler[print]:Scott Fleischer[av]
Project Date: Summer 2006.

In the Summer of 2006 I worked on the campaign for Operation Stormbreaker, a James Bond in High School sort of film I did a few Iconic pieces and some AV conceptual images as well. The Print 3D illustration went on the finish out for the One Sheet, but the AV ideas did not finish. I did a few microchip concepts that were infomercials on the "Stormbreaker" technology that is a key part of the film. I also did a small test animation for a VR interface in 3D and did a test animation to prove the concept. The advertising went in a few directions and finished with a simple chrome text finish.

Cheers, THOM

Tuesday, June 22, 2010

Project Review: Phantom 2040 PART XVI

The design for the inside cover of the Promo Folder: Close-Up at base of Maximum Inc.

A More detailed sketch of the main city used in the packet.

Max's Hyper-limo landing towards camera in the city: Used for a promo painting.

A Hallway in Maximum Inc: Used for Sagan Cruz Background in Promo Packet.

Rebbeccas Office with a huge Medusa sculpture hanging on the glass frame.

Project Review: Phantom 2040
PART XVI- Promo Packet Concept Art.

Client: Hearst Animation Productions.
Art Director: Myself.
Project Date: Fall 1993.

In the continuing series on the work I did as Art Director/Conceptual Designer for the Television Animated Series Phantom 2o4o, this is sixteenth part focused on the promotional packets we did early on in production to sell the show to networks.

Above are a few of the layouts for the design of the city both inside and out with the wrapping and interlocking themes taken from "vines" wrapping around the trees as a visual analogy that is seen in the freeways and walkways going from building to building.

Cheers, THOM

Monday, June 21, 2010

Project Review: Small Jobs at The Cimarron Group.

A 3D version of the Sweeney Todd Logo over a sea of Blood.

A few Mock-Ups of Standees for selling videos at Target.

A REDBOX placed in a Dorm Hallway for Marketing to Students.

A stack of film Reels done for the Palm Springs Film Festival 2008.

An Ornate Magnifying Glass with Initials done for Sherlock Holmes One Sheet Comps.

Project Review: Small 3D Illustration jobs
from The Cimarron Group.

Projects: Misc. Home Entertainment and Theatrical work.
Art Director. n/a.
Project Date: 2003-2009.

Some of the 3D Illustration and design jobs I would do on a weekly basis at The Cimarron Group, would be to build a single prop from a film or some other small task. Every job was something different so I was always challenged with a new product of manufactured part to create in 3D.

Cheers, THOM

Friday, June 18, 2010

Project Review: Cafe Morpheus-Asylum-Part II

The Tile Roofed Entryway into Cafe Morpheus.

To the Right of the Entry was the Pastry Shop, also finished in tile.

Post details, and wainscoting lighting.

Cafe Morpheus Asylum Restaurant

Client: John R. Thomas.
Art Director: John R. Thomas.
Project Date: Summer 1993.

In this second posting for Cafe Morpheus, I focus in the blueprint Designs the Foyer entryway into Cafe Morpheus. Styled after Victor Horta's, "Horta House", in Europe we used subway tile on a curved rood to give the feel of tunnels in the subway. It has brass detailing for the edging with light up wainscoting with hidden lighting for walkways etc.

Cheers, THOM

Thursday, June 17, 2010

Project Review: CNN 3D Logos.

Using the existing color red an all red theme.

A lime green theme in metal.

Chrome in a red mist environment.

Monochromatic version in bright metals.

Blue Metals with red lighting.

X-Ray Logos.

Red Glass Logos.

CNN 3D Logo Color Development.

Client: CNN via BLT and Associates.
Art Director: Na.
Project Date: Summer 2002.

When I worked at BLT and Associates they shared the same building as CNN, so naturally we pitched to do some on air graphics for them, so I developed some material and lighting looks for the CNN logo. We pitched about a dozen themes including a stylized x-ray look, a full color theme, and a number of glass options. An overall enjoyable exercise that did not finish.

Cheers, THOM